CLASS DESCRIPTION | |||
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A manipulator is a spy that either always had or spontaneously develops extrasensory perception, otherwise called Esper. This ability is undeniably powerful as it is, but for a spy, to able to direct the minds of military generals, monarchs or other leaders, is world changing. Some Neuromancers are trained to be spies while their powers become strong enough to out into use, then sent out to manipulate the leaders of rival nations, or to quell rebellions or prevent a coup. Manipulators without any ties to authority go about their daily lives with what appears to be extreme luck, at least to party members and friends, able to talk their way out of most situations, or simply avoid being caught by sheer chance. Those with ambition can seek out to rule for themselves, with enough time they can become a part of a monarchy by manipulating all others of the house. | |||
Proficiencies | |||
| Simple one handed weapons. /td> | |||
| Thrown ranged weapons./td> | |||
| Light armour./td> | |||
Spellcasting | |||
Trust
Description coming soon
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My Lord
Description coming soon
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Traitorous Strike
Description coming soon
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Supplant Thought
Description coming soon
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Skills: | |||
| Coerce
Coerce description coming soon Combat Effect: Coerce game effect coming soon Passive Effect: Coerce game effect coming soon | |||
| Change Opinion
Change Opinion description coming soon Combat Effect: Change Opinion game effect coming soon Passive Effect: Change Opinion game effect coming soon | |||
Citizen Portrait | |||
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Hero
Manipulator
Spy
Neuromancer
support
psionics