Incarnate

CLASS DESCRIPTION

An incarnate is an diabolist who has successfully turned their entire party to the service of the void, the reward for such an achievement is to be elevated to an incarnate by Ayneaxian. As an incarnate their body is changed, forever warped by the power of the void, becoming an incarnate is a first step on the path to demon hood, it is as an incarnate that they perform the most horrendous of deeds to fully complete their accession, and becoming the leader of their party of void servants.

As a creature of warped flesh, it is impossible for them to move within populated areas during the day, and even at night they need a cowl and shadow, as such they are not off adventuring. The incarnate will set up a fortified position within underground areas, often sewers or dungeons, using their minions to slowly take over the city and wider areas, in the hope of creating a void touched land.

Proficiencies

Simple, Light or Heavy one handed weapons.
Simple, Light or Heavy two handed weapons.
Thrown or Simple ranged weapons.
Light, Medium or Heavy armour.
Light, Medium or Heavy shields.

Manoeuvres

Harden Flesh

Harden Flesh description coming soon


Harden Flesh game effect coming soon

Harden Flesh game effect coming soon

Heavy Strike

Heavy Strike description coming soon


Heavy Strike game effect coming soon

Heavy Strike game effect coming soon

Called Strike

Called Strike description coming soon


Called Strike game effect coming soon

Called Strike game effect coming soon

Impaling Graple

Impaling Graple description coming soon


Impaling Graple game effect coming soon

Impaling Graple game effect coming soon

Divine Powers

Despair

Expectant description coming soon

Expectant game effect coming soon

Detect Consecration

Falconry (Messenger) description coming soon

Falconry (Messenger) game effect coming soon

Decimate

Deft Touch description coming soon

Deft Touch game effect coming soon

Drain Will

Investor description coming soon

Investor game effect coming soon

Divine power requires the Incarnate to be wielding a void shard.

Spellcasting

Torment

Description coming soon


Keywords: 0

Tendrils

Description coming soon


Keywords: 0

Void Cage

Description coming soon


Keywords: 0

Void Crush

Description coming soon


Keywords: 0

Divine power and Spellcasting requires the Incarnate to be wielding a void shard.

Skills:

Intimidate

Intimidate description coming soon


Combat Effect: Intimidate game effect coming soon

Passive Effect: Intimidate game effect coming soon

Strong

Comparatively strong for their size, able to hold larger weapons, lift heavier object than otherwise expected.


Combat Effect: Can wield one weight above their class or creature type normally allows.

Passive Effect: When lifting, pushing or carrying anything that requires a number of characters, count as double this characters normal amount.

Citizen Portrait

Champion Incarnate Diabolist melee leader void spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

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THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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