Hoplite

CLASS DESCRIPTION

A hoplite is a skirmisher who perfected the spear throw, carrying many light spears into battle, some on their back, some secured to their shield. During battle, a hoplite is likely to strike down several enemies with each spear before throwing it at another, drawing a replacement spear immediately after and continue to repeat the process. The shield, with practice can also be thrown, but this is a last resort option, however a hoplite will practice it just as much as any other manoeuvre.

A hoplite will have joined a military force at a young age and spent most of their young adult life as a soldier, with several more years as a hoplite so they rarely find themselves without a path, but those that do leave, for whatever reason will inevitably join a party to continue to do what they do best. Hoplites often become a party leaders right hand, a reliable and loyal companion.

Proficiencies

Simple, Light or Heavy one handed spears.
Thrown spears.
Medium armour.
Medium shields.

Manoeuvres

Combat Roll

Combat Roll description coming soon


Combat Roll game effect coming soon

Combat Roll game effect coming soon

Thrust and Throw

Thrust and Throw description coming soon


Thrust and Throw game effect coming soon

Thrust and Throw game effect coming soon

Long Throw

Long Throw description coming soon


Long Throw game effect coming soon

Long Throw game effect coming soon

Shield Throw

Shield Throw description coming soon


Shield Throw game effect coming soon

Shield Throw game effect coming soon

Skills:

Keen Eye

Keen Eye description coming soon


Combat Effect: Keen Eye game effect coming soon

Passive Effect: Keen Eye game effect coming soon

Mettle

Mettle description coming soon


Combat Effect: Mettle game effect coming soon

Passive Effect: Mettle game effect coming soon

Citizen Portrait

Champion Hoplite Skirmisher melee

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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