Haruspex

CLASS DESCRIPTION

A haruspex is a witch has become more power through the use of consuming the flesh of the mortal animals that have Voidscarred. Finding Voidscarred creatures requires the haruspex to spend most of their time in the wilderness or the deep dark places of the world, when found and killed, the haruspex consumes the animals entrails, the most concentrated storage of void corruption. This grants the haruspex unusual powers and briefly empower their existing power.

Haruspex become addicted to the effect, often consuming when unnecessary, if they can restrain themselves they can store the flesh to consume when needed, either when they are undertaking a task sort by the void or when attacked by a adventuring party. Storage of the entrails requires a process akin to embalming, the preserved flesh kept in small pouches to always have it to hand.

Proficiencies

Simple one handed weapons.
Simple two handed staff.
Light armour.
Can not wear gold, silver, coper, palladium or iron.

Spellcasting

Sense Void Flesh

Description coming soon


Keywords: 0

Voidscarred Defender

Description coming soon


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Greater Tendrils

Description coming soon


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Enhance Power

Description coming soon


Keywords: 0

Skills:

Debridement

Debridement description coming soon


Combat Effect: Debridement game effect coming soon

Passive Effect: Debridement game effect coming soon

Embalming

Embalming description coming soon


Combat Effect: Embalming game effect coming soon

Passive Effect: Embalming game effect coming soon

Citizen Portrait

Champion Haruspex Witch void spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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