CLASS DESCRIPTION | |||
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A harrier is a mid range fighter, with throwing weapons such as knives, axes, or javelins they will strike from a concealed place, launching their weapons before diving back into cover, this will continue as long as concealment is available, moving to a secondary melee role as the encounter continues. Harriers make use of light weapons, light armour and importantly throwing weapons, often carrying many of each type as retrieving weapons mid battle causes them to slow down. Whether with throwing weapons or melee, harriers will always stay on the move, supporting allies by engaging enemies from the rear or by landing a distracting blow. In a one on one fight they are at a disadvantage, that's why they never engage one on one, confident that while they watch their allies backs, their allies understand to never leave a harrier alone. | |||
Proficiencies | |||
| Simple one handed weapons. /td> | |||
| Thrown or Simple ranged weapons./td> | |||
| Light armour./td> | |||
Manoeuvres | |||
| Disarm
Disarm description coming soon Disarm game effect coming soon Disarm game effect coming soon | |||
| Critical Strike
Critical Strike description coming soon Critical Strike game effect coming soon Critical Strike game effect coming soon | |||
| Dual Throw
Dual Throw description coming soon Dual Throw game effect coming soon Dual Throw game effect coming soon | |||
| Spring Attack
Spring Attack description coming soon Spring Attack game effect coming soon Spring Attack game effect coming soon | |||
Skills: | |||
| Awareness
Keenly aware of their surroundings and ever alert for danger, nothing surprises them. Combat Effect: Character can make reaction attacks during the surprise round. Passive Effect: Character is likely to glean more information about their surrounds. | |||
| Balanced
Balanced description coming soon Combat Effect: Balanced game effect coming soon Passive Effect: Balanced game effect coming soon | |||
Citizen Portrait | |||
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Adventurer
Harrier
melee