Harrier

CLASS DESCRIPTION

A harrier is a mid range fighter, with throwing weapons such as knives, axes, or javelins they will strike from a concealed place, launching their weapons before diving back into cover, this will continue as long as concealment is available, moving to a secondary melee role as the encounter continues. Harriers make use of light weapons, light armour and importantly throwing weapons, often carrying many of each type as retrieving weapons mid battle causes them to slow down.

Whether with throwing weapons or melee, harriers will always stay on the move, supporting allies by engaging enemies from the rear or by landing a distracting blow. In a one on one fight they are at a disadvantage, that's why they never engage one on one, confident that while they watch their allies backs, their allies understand to never leave a harrier alone.

Proficiencies

Simple one handed weapons.
Thrown or Simple ranged weapons.
Light armour.

Manoeuvres

Disarm

Disarm description coming soon


Disarm game effect coming soon

Disarm game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Dual Throw

Dual Throw description coming soon


Dual Throw game effect coming soon

Dual Throw game effect coming soon

Spring Attack

Spring Attack description coming soon


Spring Attack game effect coming soon

Spring Attack game effect coming soon

Skills:

Awareness

Keenly aware of their surroundings and ever alert for danger, nothing surprises them.


Combat Effect: Character can make reaction attacks during the surprise round.

Passive Effect: Character is likely to glean more information about their surrounds.

Balanced

Balanced description coming soon


Combat Effect: Balanced game effect coming soon

Passive Effect: Balanced game effect coming soon

Citizen Portrait

Adventurer Harrier melee

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

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