Grimbeard

CLASS DESCRIPTION

A Grimbeard is a berserker chosen by the dwarven deity, Thaiek, Lord of Iron. A Grimbeard is only chosen when a dwarven city within Azaken becomes under threat by any of the Zariger armies, first they are tasked with leading defensive actions, alongside the city's militia, then, when the initial attack recedes, they are tasked with launching a counter attack. Gifted divine power and a Seismic hammer, to emulate the hammer of Thaiek that rests within the capital's grand hall and the great king.

Grimbeards are steadfast in defence but unrelenting in assault, and when the time comes to strike the Grimbeard will assemble a small party of the most skilled warriors to seek out and destroy siege engines and eliminate the leaders of the enemy force. Once a Grimbeard has successfully defended the attack they strike deep into enemy lines to kill as many possible before suffering an heroic death.

Proficiencies

Simple, Light or Heavy two handed weapons.
Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Can not wear any armour.

Manoeuvres

Lunge

Lunge description coming soon


Lunge game effect coming soon

Lunge game effect coming soon

Break The Line

Break The Line description coming soon


Break The Line game effect coming soon

Break The Line game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Reckless Strike

Reckless Strike description coming soon


Reckless Strike game effect coming soon

Reckless Strike game effect coming soon

Skills:

Steadfast

Steadfast description coming soon


Combat Effect: Steadfast game effect coming soon

Passive Effect: Steadfast game effect coming soon

Unrelenting

Unrelenting description coming soon


Combat Effect: Unrelenting game effect coming soon

Passive Effect: Unrelenting game effect coming soon

Citizen Portrait

Champion Grimbeard Berserker melee leader divine

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

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After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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