Flamereaver

CLASS DESCRIPTION

A Flamereaver is a pyromancer who has trained long and hard to master unarmed fighting technique, their fiery temper leading them to fight with their bare fists, which allows them infuse their hands with the elemental energy and each blow delivers scorching heat and incendiary impact. With no armour the Flamereaver is able to move so fast, and with such agility the counter attack is either to slow or just ineffective, the Flamereaver already planning the next strike.

Flamereavers have a move for when the enemy looks capable of landing a blow, immediately after their first punch they with step in a and grapple their opponent, then as they look them in the eyes they will self immolate, engulfing the pair in a fiery conflagration, typically incinerating their opponent, while the Flamereaver is unharmed, except maybe a little scoring on their treated clothing.

Proficiencies

Can not use wepaons, but is profient in open hand combat.
Simple two handed staff.
Light armour.
Non metal armour only

Manoeuvres

Deflect

Deflect description coming soon


Deflect game effect coming soon

Deflect game effect coming soon

Flaming Fists

Flaming Fists description coming soon


Flaming Fists game effect coming soon

Flaming Fists game effect coming soon

Grapple

Grapple description coming soon


Grapple game effect coming soon

Grapple game effect coming soon

Immolation

Immolation description coming soon


Immolation game effect coming soon

Immolation game effect coming soon

Skills:

Impetuous

Impetuous description coming soon


Combat Effect: Impetuous game effect coming soon

Passive Effect: Impetuous game effect coming soon

Kindler

Kindler description coming soon


Combat Effect: Kindler game effect coming soon

Passive Effect: Kindler game effect coming soon

Crafting:

Forge (Gold Core)

Forge (Gold Core) description coming soon


Crafting Effect: Forge (Gold Core) game effect coming soon

Greater Infusion (Pyro)

Greater Infusion (Pyro) description coming soon


Crafting Effect: Greater Infusion (Pyro) game effect coming soon

Citizen Portrait

Champion Flamereaver Pyromancer melee fire spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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