Disciple

CLASS DESCRIPTION

A disciple is divine spellcaster that channels the power of their deity in the service of that deity. Joining a cult when young to receive teaching and training, those lucky to be chosen to become disciples are charged to perform tasks that align with their chosen deities persona, many will form or join parties to undertake quests, some will join military forces to defend or attack in their deities name, others go it alone, using whatever means they can to achieve their mission.

Disciples can consecrate an area or call forth divine energy to smite their foes, summon divine shields to ward off physical blows and channel divine energy into their melee or ranged weapons or to heal the wounds of their allies. The longer a disciple follows their chosen deity and performs actions that follow their persona, the more powerful the priest will become.

Proficiencies

Simple or Light one handed weapons.
Light or Medium armour.

Divine Powers

Ward Good

Awareness description coming soon

Awareness game effect coming soon

Divine Shield

Horse Care description coming soon

Horse Care game effect coming soon

Divine Smite

Impartial description coming soon

Impartial game effect coming soon

Desecrate

Embalm description coming soon

Embalm game effect coming soon

Divine power requires the Disciple to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Spellcasting

Anoint

Description coming soon


Keywords: 0

Sanctuary

Description coming soon


Keywords: 0

Heal

Description coming soon


Keywords: 0

Harm

Description coming soon


Keywords: 0

Divine power and Spellcasting requires the Disciple to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Persuasive

Persuasive description coming soon


Combat Effect: Persuasive game effect coming soon

Passive Effect: Persuasive game effect coming soon

Orate

Orate description coming soon


Combat Effect: Orate game effect coming soon

Passive Effect: Orate game effect coming soon

Citizen Portrait

Adventurer Disciple divine spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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