Dervish

CLASS DESCRIPTION

A dervish is a harrier who gradually became more efficient with larger melee weapons, replacing the smaller throwing weapons with one handed swords or two handed double blades. With the speed, agility and manoeuvrability of a harrier they engage in melee in a spinning motion, with their arms and blades extended to slash as many opponent dare to close in. Light armour is required to maintain momentum, should the dervish stop they become vulnerable, stamina and resilience key traits.

Dervish are not known for being team players, their style of combat is hard to direct, expecting them to change target or direction just ruins their flow. Party leaders never regret bringing a dervish on board, their skill more than makes up for their independent fighting role, as such they are often just left to their own devices during a fight, or sent of first when in close quarters.

Proficiencies

Simple one handed weapons.
Simple or Light two handed weapons.
Thrown or Simple ranged weapons.
Light armour.

Manoeuvres

Cyclone

Cyclone description coming soon


Cyclone game effect coming soon

Cyclone game effect coming soon

Twin Strike

Twin Strike description coming soon


Twin Strike game effect coming soon

Twin Strike game effect coming soon

Second Strike

Second Strike description coming soon


Second Strike game effect coming soon

Second Strike game effect coming soon

Whirling Death

Whirling Death description coming soon


Whirling Death game effect coming soon

Whirling Death game effect coming soon

Skills:

Confident

Confident description coming soon


Combat Effect: Confident game effect coming soon

Passive Effect: Confident game effect coming soon

Relentless

Relentless description coming soon


Combat Effect: Relentless game effect coming soon

Passive Effect: Relentless game effect coming soon

Citizen Portrait

Champion Dervish Harrier melee

?>
Artwork of Terrainia

Last updated on the 28th April 26
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.