CLASS DESCRIPTION | |||
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A dervish is a harrier who gradually became more efficient with larger melee weapons, replacing the smaller throwing weapons with one handed swords or two handed double blades. With the speed, agility and manoeuvrability of a harrier they engage in melee in a spinning motion, with their arms and blades extended to slash as many opponent dare to close in. Light armour is required to maintain momentum, should the dervish stop they become vulnerable, stamina and resilience key traits. Dervish are not known for being team players, their style of combat is hard to direct, expecting them to change target or direction just ruins their flow. Party leaders never regret bringing a dervish on board, their skill more than makes up for their independent fighting role, as such they are often just left to their own devices during a fight, or sent of first when in close quarters. | |||
Proficiencies | |||
| Simple one handed weapons. /td> | |||
| Simple or Light two handed weapons./td> | |||
| Thrown or Simple ranged weapons./td> | |||
| Light armour./td> | |||
Manoeuvres | |||
| Cyclone
Cyclone description coming soon Cyclone game effect coming soon Cyclone game effect coming soon | |||
| Twin Strike
Twin Strike description coming soon Twin Strike game effect coming soon Twin Strike game effect coming soon | |||
| Second Strike
Second Strike description coming soon Second Strike game effect coming soon Second Strike game effect coming soon | |||
| Whirling Death
Whirling Death description coming soon Whirling Death game effect coming soon Whirling Death game effect coming soon | |||
Skills: | |||
| Confident
Confident description coming soon Combat Effect: Confident game effect coming soon Passive Effect: Confident game effect coming soon | |||
| Relentless
Relentless description coming soon Combat Effect: Relentless game effect coming soon Passive Effect: Relentless game effect coming soon | |||
Citizen Portrait | |||
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Champion
Dervish
Harrier
melee