Crusher

CLASS DESCRIPTION

A crusher is a geomancer who focuses their elemental power through their heavy weapon, typically a stone headed hammer, forged with a core of iron for storing energy. When their weapon impact their target it causes severe tremor like motion, causing armour and bone to shatter from the vibrations, striking the ground can cause the earth to collapse in a line away from the crusher, a trust forward sends waves of magnetic energy forward, sending armoured targets flying.

Crushers train with their weapon choice endless, perfecting the control over the effect unleashed upon the rock, so much so that they relish joining a party to put their skills to use. A crusher cares not for the purpose of the party providing it does not oppose their ideology, seeking new foes to crush and to perfect their technique, unafraid to venture anywhere other than across the ocean.

Proficiencies

Simple, Light or Heavy two handed impact weapons.
Light armour.
Non metal armour only

Manoeuvres

Hammer Block

Hammer Block description coming soon


Hammer Block game effect coming soon

Hammer Block game effect coming soon

Magnetic Push

Magnetic Push description coming soon


Magnetic Push game effect coming soon

Magnetic Push game effect coming soon

Seismic Strike

Seismic Strike description coming soon


Seismic Strike game effect coming soon

Seismic Strike game effect coming soon

Chasm Smash

Chasm Smash description coming soon


Chasm Smash game effect coming soon

Chasm Smash game effect coming soon

Skills:

Tremor Sense

Tremor Sense description coming soon


Combat Effect: Tremor Sense game effect coming soon

Passive Effect: Tremor Sense game effect coming soon

Depth Sense

Depth Sense description coming soon


Combat Effect: Depth Sense game effect coming soon

Passive Effect: Depth Sense game effect coming soon

Crafting:

Forge (Iron Core)

Forge (Iron Core) description coming soon


Crafting Effect: Forge (Iron Core) game effect coming soon

Greater Infusion (Earth)

Greater Infusion (Earth) description coming soon


Crafting Effect: Greater Infusion (Earth) game effect coming soon

Citizen Portrait

Champion Crusher Geomancer melee earth spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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TERMS OF USE Info coming soon
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