Corruptor

CLASS DESCRIPTION

A corruptor is a tormentor of Abixlion who has been charged with the corruption of the enemies champions, any hero that follows any child of Frahuden that can swayed to the side of Abixlion is a great win for the deity and their followers. With the task of going up against the most skilled and powerful heroes, only the strongest and most able tormentors are chosen to take up the role of corruptor, they are forged a Hellfire blade and their pick of allies to form a dark adventuring party.

Corruptors that gather powerful new allies are tasked with venturing into the Temple of Arcanis, although all previous parties have never returned, Abixlion assures each of them they are the first. Other roles for the corruptor is to hunt down and slay any that escape the Zarak Holds, as Abixlion wished for their existence to remain hidden from the wider world, as he is not ready.

Proficiencies

Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
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Light, Medium or Heavy armour.
Light or Medium shields.

Manoeuvres

Goad

Goad description coming soon


Goad game effect coming soon

Goad game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Smite

Smite description coming soon


Smite game effect coming soon

Smite game effect coming soon

Incapacitating Strike

Incapacitating Strike description coming soon


Incapacitating Strike game effect coming soon

Incapacitating Strike game effect coming soon

Divine Powers

Corrupt Thoughts

Catalogue description coming soon

Catalogue game effect coming soon

Detect Law

Flatter description coming soon

Flatter game effect coming soon

Oppressive Strike

Quarantine description coming soon

Quarantine game effect coming soon

Remove Morality

Somatic Communication description coming soon

Somatic Communication game effect coming soon

Divine power requires the Corruptor to be wielding a Hellfire.

Skills:

Deceive

Deceive description coming soon


Combat Effect: Deceive game effect coming soon

Passive Effect: Deceive game effect coming soon

Coerce

Coerce description coming soon


Combat Effect: Coerce game effect coming soon

Passive Effect: Coerce game effect coming soon

Citizen Portrait

Champion Corruptor Tormentor melee divine

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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