Bruiser

CLASS DESCRIPTION

A bruiser is a brawler that became much bigger, stronger and generally more powerful, able to break bones with a single punch. With a snatch a bruiser can grapple an enemy and just a squeeze of their muscular arms they can break the enemies back and even kill, this raw strength belies their speed, able to land a dozen devastating blows before the enemy can react. Free of the restraint of armour the bruiser take on any number of foes, even if they armed.

Bruisers love showing of their strength, engaging in contests wherever possible, eager to show up how much they can lift or break with one punch. This leads to them joining parties whenever asked, as much as the challenge of the unknown and the possible heroic deeds they can complete. In battle they use this to goad the enemy into thinking they can best them one on one, much to their folly.

Proficiencies

Can not use wepaons, but is profient in open hand combat.
Can not wear any armour.

Manoeuvres

Fend

Able to fend of attacks aimed at nearby allies.


When a melee attack targets an adjacent ally, roll an applicable defence dice and add it to the targets defence pool.

Only Parry or Block symbols can be applied.

Weighty Strike

Weighty Strike description coming soon


Weighty Strike game effect coming soon

Weighty Strike game effect coming soon

Flurry

Flurry description coming soon


Flurry game effect coming soon

Flurry game effect coming soon

Bone Breaker

Bone Breaker description coming soon


Bone Breaker game effect coming soon

Bone Breaker game effect coming soon

Skills:

Push

Push description coming soon


Combat Effect: Push game effect coming soon

Passive Effect: Push game effect coming soon

Break

Break description coming soon


Combat Effect: Break game effect coming soon

Passive Effect: Break game effect coming soon

Citizen Portrait

Champion Bruiser Brawler melee

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

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Permission is granted for personal use only.