Brawler

CLASS DESCRIPTION

A brawler forgoes all weapons, preferring to use their fists, feet, elbows, head and body weight when attacking. With no weapons comes speed, able to strike much faster and with no extra weight to carry, their blows are harder, with faster and heavier blows their attacks are unrelenting force, equally capable of dealing with many enemies at once as they are of facing off one on one. Often underestimated, the brawler can often surprise an enemy before they get a chance to act.

Brawlers excel in close quarters fighting, like crypts or dungeons, the in ability to use a weapon properly adds to their advantages, while a sword might catch on a wall a fist is fast and unencumbered. When on the open battlefield a brawler is always vigilant for incoming ranged attacks, with no shield to hide behind they must deflect or dodge each of them as they close in on the enemy.

Proficiencies

Can not use wepaons, but is profient in open hand combat.
Can not wear any armour.

Manoeuvres

Deflect

Deflect description coming soon


Deflect game effect coming soon

Deflect game effect coming soon

Rapid Strike

Rapid Strike description coming soon


Rapid Strike game effect coming soon

Rapid Strike game effect coming soon

Grapple

Grapple description coming soon


Grapple game effect coming soon

Grapple game effect coming soon

Acrobatics

Acrobatics description coming soon


Acrobatics game effect coming soon

Acrobatics game effect coming soon

Skills:

Awareness

Keenly aware of their surroundings and ever alert for danger, nothing surprises them.


Combat Effect: Character can make reaction attacks during the surprise round.

Passive Effect: Character is likely to glean more information about their surrounds.

Strong

Comparatively strong for their size, able to hold larger weapons, lift heavier object than otherwise expected.


Combat Effect: Can wield one weight above their class or creature type normally allows.

Passive Effect: When lifting, pushing or carrying anything that requires a number of characters, count as double this characters normal amount.

Citizen Portrait

Adventurer Brawler melee

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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