Bladesinger

CLASS DESCRIPTION

A Bladesinger is a halfling harrier granted divine power by Mathandria for the purpose of defending the halfling of Sovin from external threats. Empowered, the harrier has command over the elemental force of air, able to use it both attack, defend and aid in the impossible leaps and flips that the Bladesinger performs, earning its name through the gentle harmonics heard as a result of the air itself being moved around at high speeds and the aether blades gifted by Mathandria.

Bladesingers are not only chosen for their skills, but for their abilities to lead a group, as such they are expected to form parties, lead them into the outside world and stop harm coming to Sovin. When the task is complete the Bladesinger will return home and take up a role of mundanity, like farming, until they are next called to battle, keeping up their skills by continuing to train.

Proficiencies

Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light armour.

Manoeuvres

Cyclone

Cyclone description coming soon


Cyclone game effect coming soon

Cyclone game effect coming soon

Rapid Strike

Rapid Strike description coming soon


Rapid Strike game effect coming soon

Rapid Strike game effect coming soon

Twin Strike

Twin Strike description coming soon


Twin Strike game effect coming soon

Twin Strike game effect coming soon

Ariel Strike

Ariel Strike description coming soon


Ariel Strike game effect coming soon

Ariel Strike game effect coming soon

Divine Powers

Diaphanous

General Appraisal description coming soon

General Appraisal game effect coming soon

Feather

Light Touch description coming soon

Light Touch game effect coming soon

Wind Blade

Bluff description coming soon

Bluff game effect coming soon

Asphyxiate

Ambidextrous description coming soon

Ambidextrous game effect coming soon

Divine power requires the Bladesinger to be wielding a Aether.

Skills:

Rapid

Rapid description coming soon


Combat Effect: Rapid game effect coming soon

Passive Effect: Rapid game effect coming soon

Agile

Agile description coming soon


Combat Effect: Agile game effect coming soon

Passive Effect: Agile game effect coming soon

Citizen Portrait

Champion Bladesinger Harrier melee leader divine

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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