Arcanist

CLASS DESCRIPTION

An arcanist is a mage that after decades of study have unlocked a new level of power, finding out new ways to harness the arcane forces and do previously impossible things with it. Only a few mages will reach this level so they often end up as the head of an mage order, academic institution or prominent advisory positions of small councils and other inner circles. Their staff is part of the process to unlocking greater powers, formed from solidified arcanum, topped with an arcane crystal.

Arcanists continue to study the arcane, there is always more to learn, sometimes their research will require venturing to far off lands, dangerous nations and monster infested wilderness. To do this they will join or form a party of other champions, for glory or gold. Arcanists are often sought out due to their renown ability to teleport great distances.

Proficiencies

Simple or Light one handed staff.
Simple two handed staff.
Light or Medium robes.

Spellcasting

Sleep

Description coming soon


Keywords: 0

Major Illusion

Description coming soon


Keywords: 0

Arcane Bombardment

Description coming soon


Keywords: 0

Translocate

Description coming soon


Keywords: 0

Skills:

Minds Eye

Minds Eye description coming soon


Combat Effect: Minds Eye game effect coming soon

Passive Effect: Minds Eye game effect coming soon

Steady Hands

A steady hand allows much more precise work whether it be with tool or weapon.


Combat Effect: Reloading weapons or tools is done as a free action.

Passive Effect: Character is not at risk during dangerous hand tasks providing they can concentrate on the task fully.

Crafting:

Manaforge (Arcanum Crystal)

Manaforge (Arcanum Crystal) description coming soon


Crafting Effect: Manaforge (Arcanum Crystal) game effect coming soon

Manaforge (Arcanum Staff)

Manaforge (Arcanum Staff) description coming soon


Crafting Effect: Manaforge (Arcanum Staff) game effect coming soon

Citizen Portrait

Champion Arcanist Mage leader arcarnum spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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