Apostate

CLASS DESCRIPTION

An apostate is a spellcaster that channels the power of the Void after coming into contact with a void shard, although they do not fully understand what they have connected to, as the Void hides much while promising great power. Provided the apostate continues to act in the interest of the Void the power they receive in return will grow. Often alone, they are forced to master many weapons and what ever armour they find, the life of a apostate is a lonely one.

Apostates do not work well with others so they will not form a party or seek others to assist them, however they will join parties that don't have strong religious members, providing their goals align with their masters. As others do not trust apostates, they keep their true identity a secret, willing to go as far as necessary to achieve their goals.

Proficiencies

Simple one handed weapons.
Light or Medium armour.

Divine Powers

Ward Law

Balanced description coming soon

Balanced game effect coming soon

Void Shield

Agile description coming soon

Agile game effect coming soon

Void Strike

Appraisal: Arcanum description coming soon

Appraisal: Arcanum game effect coming soon

Damnation

Commerce description coming soon

Commerce game effect coming soon

Divine power requires the Apostate to be wielding a void shard.

Spellcasting

Castigate

Description coming soon


Keywords: 0

Sanctuary

Description coming soon


Keywords: 0

Mend

Description coming soon


Keywords: 0

Rift

Description coming soon


Keywords: 0

Divine power and Spellcasting requires the Apostate to be wielding a void shard.

Skills:

Deceive

Deceive description coming soon


Combat Effect: Deceive game effect coming soon

Passive Effect: Deceive game effect coming soon

Lurk

Lurk description coming soon


Combat Effect: Lurk game effect coming soon

Passive Effect: Lurk game effect coming soon

Citizen Portrait

Adventurer Apostate void spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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