A wild nation of orc and goblin types, ruled by a division of spider worshiping Nelvari. The Nelvari queen is a abomination in her own right and through her the forces of Tavin ruthless and continuously attack the cojoined nation of Sovin.

The Spider Queen came to the island less than five hundred years ago, the orc land had devolved into clan fighting and continual struggle for power, until she slew each of the great chiefs and claimed the nation for herself.

Leadership

Established:  years ago

Diplomacy

Philosophy:



Geography

Geography:
Landmarks:



Climate:

Theology

Secondry deities:



Prohibited deities:



Demography

Population by Race:



[ Approx: ]

Population Total: 0

[ Approx ]

Spoken Languages:



Demonym:



Laws and Justice:



Magicial Law:



Architecture:



Economy

State:



Taxation:



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Commodities:
Main Exports:
Main Imports:
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Map

Click for focused map, hover for preview.

Military Forces

Infantry:Orc Brutes

Orc Brutes

Region:

Tavin

Race:

Orc

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Light

Weapons:

Club

Description

The gathered forces of the orcs, unskilled and poorly equipped, but with large numbers and a fierce determination they will attempt to breach the wall of Sovin on a frequent basis.


[ Approx: 25,000 ]

Infantry:Orc Berserker

Orc Berserker

Region:

Tavin

Race:

Orc

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Weapons:

Axe

Description

The bigger, stronger and nastier orcs become berserkers, they forgo their shield and get a steel axe to better facilitate their killing spree.


[ Approx: 1,000 ]

Unique Unit:Orc Priest

Orc Priest

Region:

Tavin

Race:

Orc

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Weapons:

None

Description

A few Orcs are touched with a connection to Trozok; Creator of Ork kind. In return for divine power the priests will guide Orc kind towards battle and their eventual conquering of the world.


[ Approx: 100 ]

Commanders:Orc Warlord

Orc Warlord

Region:

Tavin

Race:

Orc

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Axe

Description

The longer an Orc lives the bigger it gets, the few that live long enough will become commanders of the Orc armies of Tavin, de facto leaders of the individual collectives of Orcs assembled for attacks against the wall.


[ Approx: 25 ]

Characters of Renown

Vegar ( Rager)
- Leader of the orcs of Tavin
Frazelgit (Goblin Sniper)
- Chieftain of the goblins
Baine ( Bruiser)
- Minotaur champion of the Spider Queen

Characters of Infamy

Wild Animals

Bears

Subtype (Name):

Archetype:

Class:

Native Plane:

Bears

Wandering

Material

Size varies by species. Resilient and strong, regardless of size, will attack anything that gets close.

Appearance:

Birds

Subtype (Name):

Archetype:

Class:

Native Plane:

Birds

Wandering

Appearance:

Boars

Subtype (Name):

Archetype:

Class:

Native Plane:

Boars

Wandering

Material

Species dependant on locality. Most often found alone as they forage for food. Small to medium in size, thick wiry fur and large tusks, will attack if startled, but otherwise not aggressive.

Appearance:

Mustelidae

Subtype (Name):

Archetype:

Class:

Native Plane:

Mustelidae

Wandering

Material

A diverse range of carnivorous small animals, with distinct features they seam unrelated. Grouped together due to the similarities, sharp teeth, fury, long bodies, short heads and a bad temper.

Appearance:

Panthera

Subtype (Name):

Archetype:

Class:

Native Plane:

Panthera

Wandering

Material

Species dependant on locality. Most often alone, but a fearsome foe nonetheless. These wild animals are able to move about unheard and often unseen. Includes; Lions, Tigers, Jaguars and Leopards.

Appearance:

Snakes

Subtype (Name):

Archetype:

Class:

Native Plane:

Snakes

Wandering

Material

Snakes of a certain size can become deadly predators of even the most aware humanoids if caught alone. These large snakes wont seek out their next meal, they will sit, and wait, for as long as it takes.

Appearance:

Spiders

Subtype (Name):

Archetype:

Class:

Native Plane:

Spiders

Wandering

Appearance:

Wolves

Subtype (Name):

Archetype:

Class:

Native Plane:

Wolves

Wandering

Single or a pack. Wolves are dangerous foe to encounter if unprepared. They never attack if outnumbered, often led by a more savage Alpha Wolf. Slightly smaller than a human, grey fur, sharp teeth, keen senses.

Appearance:

Encounters






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

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Artwork of Terrainia

Last updated on the 25th April 26
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