Sniper

CLASS DESCRIPTION

A sniper is an archer who revels in delivering unseen death, able to wait patiently for the perfect shot, remaining unseen for hours if not days at a time, so accurate that any investigation would not reveal the snipers location. Coupled with the ability to make a shot at such extreme range that most would believe it impossible, more than proficient with a bow than conceivable. Often loners, who only join parties as a means to an end or for promise of riches at the end.

Snipers are often tasked with taking out enemy leadership on the battlefield, formations without their commanders quickly fall apart, in the close confines found underground their skills are hampered massively, relying on their traditional skills to get by. Snipers are often part of military groups sent to seek and destroy foreign targets.

PROGRESSION TREE

Archer* >> Sniper

Proficiencies

One Handed:Light weapons.
Long Range:Bows.
Short Range:Thrown weapons.
Armour:Light armour.

Manoeuvres

Defensive:Rapid Concealment

Rapid ConcealmentMANOEUVRE

Rapid Concealment description coming soon


Passive: Rapid Concealment game effect coming soon

Rapid Concealment game effect coming soon

Sunder

SunderMANOEUVRE

When the need to disarm an enemy or break their weapon arises, pure focus on that objective allows for the attack to hit true.


Passive: Wildcard results cause the enemies armour to drop a condition tier, if the is blocked, the shield is reduced a tier instead. Ward and Dodge prevent this as normal.

This effect replaces normal damage.

Primary Attack:Timed Shot

Timed ShotMANOEUVRE

Timed Shot description coming soon


Passive: Timed Shot game effect coming soon

Timed Shot game effect coming soon

Rapid Shot

Rapid ShotMANOEUVRE

When accuracy is a secondary consideration, a faster rate of fire is achieved.


Special Action: Double the number of Attack Dice rolled against a target, can not be fired into melee.

Can only be used in the attack phase.

Secondary Attack:Power Shot

Power ShotMANOEUVRE

Power Shot description coming soon


Passive: Power Shot game effect coming soon

Power Shot game effect coming soon

Placed Shot

Placed ShotMANOEUVRE

With steady aim and the gradual release of breath, a single shot will hit its mark with more accuracy than ever.


Special Action: Reduced to a single attack dice, attack can not be dodged, with 1 additional stacks of damage dealt. Can be fired in to melee

Can only be used in the attack phase, and not if moved that turn.

Unique:Long Shot

Long ShotMANOEUVRE

Long Shot description coming soon


Passive: Long Shot game effect coming soon

Long Shot game effect coming soon

Volley

VolleyMANOEUVRE

With firm footing, many shots can be fired high into the air with the intention of saturating a small area, hoping to hit the intended target


Special Action: Medium area effect, deal base stack damage to all enemies in the area that do not defend, all enemies gain Dodge.

Can not move in the movement phase, or by using move based reactions.

Skills:

Sniper:Slip Away

Slip AwaySKILL

Able to retreat from a situation they find themselves in, or just leave a room unseen.


Can slip out of a room or out of view without alerting unskilled surrounding characters. Does not break concealment by moving if in cover.

Conceal

ConcealSKILL

Able to hide efficiently, maximising the use of cover and shadows.


Can pass unnoticed in a crowd, lurk in shadows without being easily seen. Can start an encounter concealed provided they were not surprised.

Archer:Awareness

AwarenessSKILL

Keenly aware of their surroundings and ever alert for danger; nothing surprises them.


Will notice things others miss and gain a better insight into their surroundings; as such, this character can make reaction attacks during an enemy surprise round.

Keen Eye

Keen EyeSKILL

Able to notice small movements or ones further away with ease.


Will gain more information about distant objects.

Class Portrait

Champion Sniper Archer support

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Artwork of Terrainia

Last updated on the 22nd July 26
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