In a time so long ago it predates the Zariger oppression, the elven race settled upon the frozen land now known commonly as the Frozen North. When the elves were summoned back to Dasima by their deity the elves in the north refused to do so. They refused to return because they had discovered an elemental node, and the elves dare not allow it to fall into the hands of the new born races, for the elves did not trust them to have the same level of appreciation of the world.

Elfinihiar passed on before the situation could be resolved, and so the elf nation split into multiple factions, and the northern elves took the name Neltani as reference to them being detached from the Elven race, and their need to freeze their hearts to the land they called home to be able to remain and protect the world they knew.

several millennia later the Neltani may have adapted the frozen tundra but they remain on mission, although with considerable resources now at their disposal. The humans soon reached the north and were well received by the Neltani, although they kept them at distance from their city, and the humans began to worship them as deities.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

Established:  years ago

Diplomacy

Philosophy:

Geography

Geography:
Landmarks:



Climate:

Theology

Primary deity:Veriglas ()
Secondry deities: Katrinix, Elfinihiar
Prohibited deities:



Demography

Population by Race:



[ Approx: ]

Population Total: 0

[ Approx ]

Spoken Languages:



Demonym:



Laws and Justice:



Magicial Law:



Architecture:



Economy

State:



Taxation:



Minerals:
Commodities:
Main Exports:
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Map

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Military Forces

Infantry:Wardens

Wardens

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

The dedicated defenders of Whitehaven, in three rotating shifts the outer wall is manned at all times. With deadly accuracy their bows, with their moonsilver arrows, keep the settlement safe from intruders.


[ Approx: 5000 ]

Infantry:Spire Guard

Spire Guard

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Glaive & Short Sword

Description

After extended training and a period of time on the wall as a Warden the best of the best are brought inwards to protect the spire should the worst ever happen, not that it ever has, so a strong discipline is instilled to prevent stagnancy.


[ Approx: 1000 ]

Cavalry:Outriders

Outriders

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Spear & Short Sword

Description

A portion of Whitehaven Spire Guard are ready to ride out of the city to repel invaders or to finish off a retreating attacker, they forgo the glaive for a lightweight spear, although Moonsilver is so scare they do not leave them behind.


[ Approx: 500 ]

Unique Unit:Rangers

Rangers

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

The best of the Whitehaven Wardens are selected to become Rangers, they spend a lot of time beyond the wall, gathering intel on potential invaders and eliminating threats before they gather momentum. Operating alone and fully independent these rangers have a reputation of mercilessness and even the elves of Whitehaven dare not get in their way.


[ Approx: 50 ]






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

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Artwork of Terrainia

Last updated on the 25th April 26
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