A mysterious land that no human or elf has ever ventured to and returned, rumours spread across The Grand Alliance about terrible creatures and giant lizards aplenty.

These rumours aren't far from the truth, for Po is the only part of the surface still home to a descendant of the elder dragons, the ancient creature spends most of its time in its underground lair, controlling the island though fear and a fanatically loyal trio of powerful lizardmen. The island remains self sufficient, and every inhabitant is under orders to kill any intruder, or destroy any ship that gets too close.

Leadership

Established: In another age

Diplomacy

Philosophy: Isolationism

Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.

Geography

Regions: None
Geography: 100% swampland with central mountain
Landmarks: The Precipice

A huge rock formation four hundred feet high, atop is the lair of Lixanon lord of the Island


Location: In the centre of the island
Formed (Alliance Year): Age of Awakening
Lair of Lixanon

A huge cave sytem that reaches deep into the earth, right at the bottom lies Lixanon, Lord of the Island


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
Loadstone of Arrillis

Loadstones are a focal point of energy connected to an elemental plane, although nothing compared to a elemental gate, some being can use these loadstones to great effect

Current in the control of Lixanon, the ancient black dragon uses the loadstones power to avoide the eternal slumber


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
The Pit

The pit is five mile deep hole into the abyss, or so the locals belive, its used to cast out any one that displease Lixanon and any that breach their boundries.

One hundred feet across and as dark as the night sky even in bright daylight, no living creature has come back after being cast down


Location: One mile west of The Precipice
Formed (Alliance Year): Age of Awakening
Climate: Hot & Humid

Theology

Primary deity:Ramthox (The Lizard King)
Secondry deities: Abixlion, Katrinix, Trozok
Prohibited deities: All Others

Demography

Population by Race:

[ Approx: 10,000 ]

Chameleon

Chameleons are small lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth\'s tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.

This species can adapt their colours to match their eneviroment, a natural stalk and attack preadator species.


Traits:      Scaled
Move:      5
 
Dragonkin

[ Approx: 25,000 ]

Goanna

Goanna are medium lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Goanna are most numerous species amongst them.

A more brustish creature, the height of a man but more stocky, prefering to engage head on.


Traits:      Reptillian Eyes ❘ Dragonkin ❘ Naturally Strong
Move:      5
 
Dragonkin

[ Approx: 40,000 ]

Sauran

Sauran are large lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Sauran are laregst species amongst them.

Large and powerful, Sauran are the brutes of the Dragonkin line, able to tear a man in half or bite a head clean off.


Traits:      Scaled
Move:      5
 
Dragonkin

[ Approx: 25,000 ]

[ Approx: 5 ]

[ Approx: 1 ]

Population Total: 100,006

[ Approx ]

Spoken Languages: Dragonic

The most ancient of languages, it is also the primary language of dragon related species but amongst humans of the world it is only known by arcane spellcasters and a handful of others, often those with money and time to dedicate to such rare speech.

Demonym: Dragonkin of Po

The people of Po.

Laws and Justice: No Law Structure

No discernible law structure exists either because no discernible community exists or the inhabitants are self-governing.

Expected punishment for theft:

If discovered by a inhabitant capable of taking action the thief is likely to be killed.

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: Natural

Generally the inhabitants dwell in caves and other natural features, they dont build structures in the traditional sense.

Economy

State: None

No form of economy is present, inhabitants kill what they eat, there are no taxes, but often the kingdoms leaders will demand payments, including but not limited to: food or sacrifice.

Taxation: None, Self Suffiant

This society doesnt collect taxes, they are self suffiant, living off the land, and having resources to sell far beyond that they need to buy

Minerals:None
Commodities:
Main Exports:None
Main Imports:
Trade Partners:

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.

Map

Click for focused map, hover for preview.

Characters of Renown

Mazipin (

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.
)
-
Molox (

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.
)
-
Asurix (

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.
)
-

Characters of Infamy

Encounters

Marauders Orcs

Subtype (Name):

Archetype:

Class:

Native Plane:

Orcs

Wandering

There are four distinct orc sub species, a wandering group is likely to contain a mixture, but always led by the biggest and strongest of those present. Always quick to attack and often for little reason, they will most likely kill everyone even if they hand over their goods.

Appearance:

Goblins

Subtype (Name):

Archetype:

Class:

Native Plane:

Goblins

Wandering

There are two groups of goblins, sperated by their evoltuon to live either underground or on the surface,

Appearance:

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.

Magic Armour

A flowing, layered garment constructed from fine linens, heavy silks, or specially treated cottons. Intricate embroidery runs along the hems and cuffs, often woven with conductive metallic threads to assist in channeling arcane energies. Designed to allow complete freedom of movement for complex somatic gesturing, it provides a breathable layer of comfort during prolonged rituals or intense study. Though the soft fabric offers negligible physical defense against a drawn blade, the specialized weave provides subtle resistance against mystical forces and elemental backlash. Its elegant yet highly practical construction makes these vestments the essential attire for wizards, sorcerers, and scholars delving into the arcane arts.


Class:
Head Torso Arms Legs Features Materials
Cloth
Block:
Gain Block on defence rolls.





The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

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Artwork of Terrainia

Last updated on the 25th April 26
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