A mysterious land that no human or elf has ever ventured to and returned, rumours spread across The Grand Alliance about terrible creatures and giant lizards aplenty.

These rumours aren't far from the truth, for Po is the only part of the surface still home to a descendant of the elder dragons, the ancient creature spends most of its time in its underground lair, controlling the island though fear and a fanatically loyal trio of powerful lizardmen. The island remains self sufficient, and every inhabitant is under orders to kill any intruder, or destroy any ship that gets too close.

Leadership

Established: In another age

Diplomacy

Philosophy: Isolationism

Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.

Geography

Regions: None
Geography: 100% swampland with central mountain
Landmarks: The Precipice

A huge rock formation four hundred feet high, atop is the lair of Lixanon lord of the Island


Location: In the centre of the island
Formed (Alliance Year): Age of Awakening
Lair of Lixanon

A huge cave sytem that reaches deep into the earth, right at the bottom lies Lixanon, Lord of the Island


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
Loadstone of Arrillis

Loadstones are a focal point of energy connected to an elemental plane, although nothing compared to a elemental gate, some being can use these loadstones to great effect

Current in the control of Lixanon, the ancient black dragon uses the loadstones power to avoide the eternal slumber


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
The Pit

The pit is five mile deep hole into the abyss, or so the locals belive, its used to cast out any one that displease Lixanon and any that breach their boundries.

One hundred feet across and as dark as the night sky even in bright daylight, no living creature has come back after being cast down


Location: One mile west of The Precipice
Formed (Alliance Year): Age of Awakening
Climate: Hot & Humid

Theology

Primary deity:Ramthox (The Lizard King)
Secondry deities: Abixlion, Katrinix, Trozok
Prohibited deities: All Others

Demography

Population by Race:

[ Approx: 10,000 ]

Chameleon

Chameleons are small lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth\'s tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.

This species can adapt their colours to match their eneviroment, a natural stalk and attack preadator species.


Traits:      Scaled
Move:      5
 
Dragonkin

[ Approx: 25,000 ]

Goanna

Goanna are medium lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Goanna are most numerous species amongst them.

A more brustish creature, the height of a man but more stocky, prefering to engage head on.


Traits:      Reptillian EyesDragonkinNaturally Strong
Move:      5
 
Dragonkin

[ Approx: 40,000 ]

Sauran

Sauran are large lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Sauran are laregst species amongst them.

Large and powerful, Sauran are the brutes of the Dragonkin line, able to tear a man in half or bite a head clean off.


Traits:      Scaled
Move:      5
 
Dragonkin

[ Approx: 25,000 ]

[ Approx: 5 ]

[ Approx: 1 ]

Population Total: 100,006

[ Approx ]

Spoken Languages: Dragonic

The most ancient of languages, it is also the primary language of dragon related species but amongst humans of the world it is only known by arcane spellcasters and a handful of others, often those with money and time to dedicate to such rare speech.

Demonym: Dragonkin of Po

The people of Po.

Laws and Justice: No Law Structure

No discernible law structure exists either because no discernible community exists or the inhabitants are self-governing.

Expected punishment for theft:

If discovered by a inhabitant capable of taking action the thief is likely to be killed.

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: Natural

Generally the inhabitants dwell in caves and other natural features, they dont build structures in the traditional sense.

Economy

State: None

No form of economy is present, inhabitants kill what they eat, there are no taxes, but often the kingdoms leaders will demand payments, including but not limited to: food or sacrifice.

Taxation: None, Self Suffiant

This society doesnt collect taxes, they are self suffiant, living off the land, and having resources to sell far beyond that they need to buy

Minerals:None
Commodities:
Main Exports:None
Main Imports:
Trade Partners:



Map

Click for focused map, hover for preview.

Characters of Renown

Mazipin (





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Molox (





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Asurix (





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Characters of Infamy






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

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Artwork of Terrainia

Last updated on the 25th April 26
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