MATERIALS
METAL
Name Type Raw Form Processed Form Keywords Multiplier Properties
Coldstar

A crystalline metal forged in the absolute zero vacuum of the deepest cosmos. It is painfully cold to hold and generates a perpetual field of frost around itself. Incredibly rare and only found in small deposits, buried during the formation of the world.

CosmicShardBarmetal x20Absolute Zero

Melee: Undefended hits with this weapon cause [Frostbite]. Blocked or parried hits cause the weapon or shield to become Brittle instead.

Ammo: Undefended hits with this ammunition cause [Frostbite]. Blocked or parried hits cause the weapon or shield to become Brittle instead.

Armour: When damage is taken the striking weapon becomes Brittle.

Shield: When a hit is blocked, the striking weapon becomes Brittle.

Darkstar

A terrifying metal that absorbs ambient light and casts shadows even at noon. Forged from fallen meteorites of unknown origin, it feels freezing to the touch and hums with a low frequency. Dark spellcasters seek it out to craft gear that devours the life force of their enemies.

CosmicFragmentIngotmetal x20Heart of Darkness

Melee: Undefended hits cause [Terror].

Ammo: Undefended hits cause [Terror].

Armour: When engaged the enemy suffers [Terror].

Shield: When engaged the enemy suffers [Terror].

Blacksteel

An incredibly dense alloy smelted in furnaces fuelled by necrotic energy. The metal is permanently blackened, pitted, and deeply resistant to all forms of holy magic. Death channelers and grim combatants rely on its cursed weight to crush armour and spread infectious decay with every heavy blow.

NaturalOreIngotmetal x4Contamination

Melee: Undefended hits cause [Necrosis].

Ammo: Undefended hits cause [Necrosis].

Armour: Blocked hits cause [Necrosis] on blocked weapon.

Shield: Blocked hits cause [Necrosis] on blocked weapon.

Brass

A bright yellowish alloy created by mixing copper with zinc. It is highly workable visually striking and naturally resists sparking when struck. Artificers depend on it to construct intricate clockwork mechanisms delicate navigational instruments and decorative hilts.

Natural--Ingotmetal x1--
Bronze

A resilient golden brown alloy forged from copper and tin. It casts beautifully and resists harsh environmental corrosion especially from saltwater. Crafters use it extensively to forge durable ship fittings heavy statues and reliable early era armaments.

Natural--Ingotmetal --
Cast Iron

A heavy and brittle iron alloy flooded with excess carbon during the smelting process. It pours smoothly into complex molds and retains high heat exceptionally well. Smiths rely on it to produce massive cooking cauldrons heavy structural braces and crude but devastating cannonballs.

Natural--Ingotmetal x1--
Copper

A reddish brown metal known for its extreme malleability and excellent conductive properties. Mystics and spellcasters value it greatly, as it channels kinetic and atmospheric magic flawlessly. Over time it develops a green patina that hums with ancient atmospheric power.

NaturalChunkIngotmetal x2Superlight

Melee: This weapon gets 1 additional dice when making basic attacks.

Ranged: This weapon gets 1 additional dice when making basic attacks.

Armour: This armour is treated as one class lighter.

Shield: This shield gains an additional defence dice.

Crucible Steel

A highly refined high carbon metal known for its distinct wavy surface pattern. It is much harder and holds a sharper edge than standard steel making it the premier choice for masterwork weapons and tools. Master swordsmiths fold and forge this metal to create legendary blades that effortlessly cleave through lesser armor.

Natural--Ingotmetal x1--
Dasima Steel

A flawless alloy created by repeatedly folding alternating layers of carbon iron in specialized elven crucibles. This exhaustive process reveals a striking, water like wavy pattern across its surface. It yields an incredibly lightweight material of unparalleled sharpness and flexibility, easily cleaving through standard armour while absorbing massive impacts. Exceedingly rare outside its island of origin, it serves as the exclusive material for elven champions and the affluent adventurers of Dasima.

Natural--Ingotmetal x5--
Eternal Steel

A pristine amalgamation of purified iron infused with divine celestial essence. Forged within the infinite realms of the afterlife by paragon smiths, the glowing metal is entirely immune to mundane corrosion. Carrying a profound weightless quality, it acts as a natural conduit for righteous energy, effortlessly repelling dark magic. Brought across planar boundaries from Eternium, this profoundly scarce material is entrusted only to exalted paladins, divine champions, and high ranking clerics.

Natural--Ingotmetal x12--
Gold

A heavy and lustrous yellow metal prized by nobility and dragons alike. Though too soft to hold an edge for conventional warfare, it possesses a natural resonance with fire and divine magic. Artisans often use it for intricate inlays and ceremonial hilts to channel solar energies.

NaturalNuggetIngotmetal x4Brilliance

Melee: This weapon can store daylight and use it to act as a light source for 1 hour.

Ranged: This weapon can store daylight and use it to act as a light source for 1 hour.

Armour: This armour can store daylight and use it to act as a light source for 2 hours.

Shield: This shield can store daylight and use it to act as a light source for 1 hour.

Gunmetal

A very tough hybrid alloy made by combining copper with both tin and zinc. It is highly resistant to corrosion and easily cast making it an excellent all purpose metal for heavy duty mechanical functions. Engineers rely on its structural integrity to forge massive siege engine gears and heavy weapon barrels.

Natural--Ingotmetal x1--
Iron

The dense and unyielding backbone of mortal empires. Drawn directly from the soil, this rough metal grounds magical currents and provides unmatched reliability on the battlefield. It represents pure physical force and endurance against the chaotic elements of the world.

NaturalOreIngotmetal Soft

Melee: A blocked hit causes a condition tier drop.

Ammo: Ammo is unrecoverable.

Armour: After each encounter reduce condition tier by 1. (If Damage was suffered)

Shield: After each encounter reduce condition tier by 1. (If Damage was suffered)

Lead

A tremendously heavy dull grey metal that feels soft to the touch. It bends easily and shields against magical radiation but slowly poisons those who handle it daily. Crafters melt it down for heavy roofing and weighted counterbalances.

NaturalOreIngotmetal x1--
Orcish Steel

A crude, dense mixture of poorly refined iron and raw slag, smelted in massive tribal pit forges. The resulting dark, porous metal is exceptionally heavy and scarred with rough hammer marks. Lacking a keen edge, its immense mass and brutal rigidity breach defences through sheer blunt force rather than slicing. Requiring immense physical strength, this brutal material equips massive tribal warriors, brutal warlords, and the relentless orc legions of Tavin.

Natural--Ingotmetal x2--
Palladium

A brilliant white metal that refuses to tarnish no matter the environment. It is exceptionally rare and holds a powerful affinity for storms and static energy. Weapons forged with this material often crackle with latent electricity and feel unnaturally energetic in the hands of the wielder.

NaturalNuggetIngotmetal x5Conductive

Melee: Divine Powers used trough this weapon cause 1 additional damage.

Ammo: Divine Powers used trough this weapon cause 1 additional damage.

Armour: If ward is applied to defence rolls made by this armour, gain 1 defence dice.

Shield: Gain Ward until end of turn when a Divine Power is used.

Pewter

A soft malleable alloy made primarily of tin mixed with trace heavy metals. It cools into a dull silver finish and is easily cast into intricate molds without specialized equipment. Citizens use it to mass produce everyday tableware cheap decorative pendants and heavy tankards.

Natural--Ingotmetal x1--
Rose Gold

A lustrous heavy alloy crafted by mixing pure gold with a portion of copper. Pure gold is incredibly soft but the addition of copper gives it a distinct reddish hue and significantly increases its structural durability. Crafters use it for enchanted rings and noble ornaments that can withstand the rigors of daily wear.

Natural--Ingotmetal x1--
Silver

A gleaming pale metal with an innate purity that repels darkness. While not as durable as common steel, it is highly sought after by holy mystics and hunters for its ability to bypass supernatural defences. It naturally conducts aquatic and celestial enchantments.

NaturalOreIngotmetal x3Purity

Melee: Undefended damage caused by this blade prevents healing by divine power of the Spawn of Saiyiden users until the end of the encounter.

Ammo: Undefended damage caused by this blade prevents healing by divine power of the Spawn of Saiyiden users until the end of the encounter.

Armour: When armour is pristine gain 1 defence dice. Does not rust.

Shield: When armour is pristine gain 1 defence dice. Does not rust.

Steel

An incredibly durable and refined alloy of iron and carbon. It holds a razor sharp edge and resists bending under immense pressure making it the undisputed standard for warfare. Soldiers and adventurers rely on it daily for dependable weapons and highly protective plate armour.

Natural--Ingotmetal x1--
Tin

A soft malleable silvery metal that resists corrosion completely. It melts at low temperatures and cannot hold a sharp edge on its own. Citizens alloy it with copper to forge durable bronze tools and coat cheap cookware to prevent rust.

NaturalOreIngotmetal x1--
White Brass

A bright silver like alloy composed of copper and a high percentage of zinc. It is significantly harder than standard brass and provides a luxurious appearance without the cost of precious metals. Artisans utilize it to craft cheap but elegant looking decorative items and durable imitation jewelry.

Natural--Ingotmetal x1--
Wrought Iron

A highly malleable and fibrous iron alloy containing protective slag inclusions. It bends easily without snapping and can be hammered and re forged with ease. Blacksmiths use it constantly to shape decorative fortress gates heavy chains and essential structural reinforcements.

Natural--Ingotmetal x1--
Zinc

A brittle bluish white metal that shatters instead of bending when struck cold. When combined with copper under intense heat it transforms into highly workable brass. Citizens depend on it to create intricate rust proof clockwork gears.

NaturalOreIngotmetal x1--
WOOD
Name Type Raw Form Processed Form Keywords Multiplier Properties
Ebony

A jet black dense hardwood that feels like a heavy mineral. Impervious to rot and moisture, its tightly bound fibers give it the unyielding strength of black marble. Citizens harvest this dark timber from deep forests to carve structural components that require immense weight and everlasting permanence.

NaturalTimberPlankwood x2Weighty

Melee: Undefended hits gain 1 additional damage.

Ranged: Can be used to make melee basic attacks with 1 damage.

Ammo: Undefended hits gain 1 additional damage.

Shield: Gain 1 additional defence dice when using Block, Dodge results cant be used.

Feywood

Harvested from ancient groves where magic flows freely. The bark shimmers with shifting colours and refuses to burn in normal fire. Nature mystics and wilderness wanderers craft their finest tools from this living wood because it constantly whispers the secrets of the forest.

NaturalLogPlankwood x2Living Wood

Melee: Gaia spells cost 1 less Anima while held.

Ranged: Gaia spells cost 1 less Anima while held.

Shield: Reduce damage suffered by spells and divine power by 1.

Graveash

A charred pale wood harvested from battlefields and corrupted soil. It remains dry and immune to mundane fire. The timber carries a cold touch and proves highly resilient against elemental decay.

NaturalStumpPlankwood x3Dead Wood

Melee: Necro spells cost 1 less Essence held.

Ranged: Necro spells cost 1 less Essence held.

Shield: Damage from Fire is reduced by 1.

Ironwood

A massively dense timber that rivals common metals in sheer structural strength. It refuses to splinter under pressure and blunts crude tools during the harvesting process. Craftsmen use it when heavy rigid defence is required.

NaturalBurlPlankwood x3As Hard as Steel

Melee: Lose [Metal] keyword and gain [Wood] keyword.

Ranged: Lose [Metal] keyword and gain [Wood] keyword.

Ammo: Lose [Metal] keyword and gain [Wood] keyword.

Armour: Lose [Metal] keyword and gain [Wood] keyword.

Shield: Lose [Metal] keyword and gain [Wood] keyword.

Willow

A pale spongy wood found deep within waterlogged swamps. It bends incredibly far without snapping and naturally absorbs heavy kinetic impacts. Strikes against this wood result in a dull thud rather than a loud crack.

NaturalBranchPlankwood x1--
CLOTH
Name Type Raw Form Processed Form Keywords Multiplier Properties
Cotton

A breathable soft fibre spun into everyday cloth. It absorbs moisture easily and provides basic comfort in harsh climates. Crafters rely on it for structural padding or basic garment construction.

NaturalBollThreadcloth x1--
Hemp

An incredibly tough coarse textile woven from tall fibrous plants. It starts out abrasive but softens after heavy use and washing. It serves as the primary material for heavy ropes and industrial sails.

NaturalStalkThreadcloth x1--
Linen

A durable woven fabric made from stiff plant stalks. It breathes easily in sweltering heat and gains strength when wet. Common citizens utilize it daily for undergarments and rugged work clothing.

NaturalStalkThreadcloth x1--
Silk

A shimmering tightly woven fabric spun from organic threads. It provides surprising resistance to slashing forces and fits tightly against the body. Citizens value it for both high status and lightweight defensive layering.

NaturalCocoonThreadcloth x1--
Wool

A thick coarse fleece sheared from grazing beasts. It retains heat exceptionally well even when completely soaked by rain or snow. Citizens in frozen regions depend on this heavy fabric to survive bitter elements.

NaturalFleeceYarncloth x1--
LEATHER
Name Type Raw Form Processed Form Keywords Multiplier Properties
Chitin

The rigid calcified exoskeleton harvested from massive creatures. It creates a lightweight curved shell that naturally deflects crushing blows. Citizens use it to craft overlapping plates that remain silent during movement.

NaturalPlatePlateleather x2Rigid

Armour: Ignore all damage from 1 attack, armour drops 1 level of durability when this ability is used.

Shield: Gain 2 defence dice, shield drops 1 level of durability when this ability is used.

Fur

Thick animal pelts cured with the hair still attached. It traps body heat perfectly and protects against freezing winds. Citizens traversing the frozen wastes consider thick pelts essential for survival.

NaturalPeltLeatherleather x1--
Hide

Standard cured beast skin that provides dependable structural defence. It is thick enough to turn away light scratches and environmental hazards. Crafters boil and shape it into sturdy everyday gear.

NaturalHideLeatherleather x1--
Shagreen

A rough aquatic skin covered in tiny mineralized scales. It feels like coarse sand and provides absolute grip even when soaked in blood or water. Crafters wrap tool handles in this skin to prevent slipping.

NaturalSkinLeatherleather x2Aquatic

Armour: This armour does not impede swim speed.

Shield: This shield does not impede swim speed.

Vellum

A refined thin membrane prepared from young animal skin. It is exceptionally smooth and withstands the passage of time without decaying. Scholars and citizens use it to record vital architectural plans and permanent glyphs.

NaturalMembraneVellumleather x1--
GLASS
Name Type Raw Form Processed Form Keywords Multiplier Properties
Fulgurite

Hollow glass tubes created the exact moment lightning strikes desert sand. The sheer heat fuses the sand into a brittle yet highly conductive material. Spellcasters crush and smelt these jagged fragments to coat weapons in a glaze that allows pure electricity to dance along the striking edge.

NaturalTubeGlazeglass x5Splinters

Melee: Undefended hits prevent all healing to that location, until the end of the encounter.

Ammo: Undefended hits prevent all healing to that location, until the end of the encounter.

Mirrorglass

An alchemical crystal polished to absolute perfection. It reflects not just physical light but the thoughts and intentions of those who gaze into it. Mental mystics and disciplined fighters use it to forge perfectly balanced blades that resonate with mental commands and shatter sanity.

NaturalClusterLensglass x4Thoughtseize

Melee: Psionic spells cost 1 less Mind Point while held.

Ammo: Undefended hits cause [Distracted].

Obsidian

Black volcanic glass born from the cooling of magma. It fractures to create edges sharper than any forged metal, making it devastating in combat. Shadowy combatants and dark magic users revere the glass for its ability to retain intense heat and inflict bleeding wounds that refuse to heal.

NaturalGlassBladeglass x4Cutting

Melee: Undefended hits cause 1 additional damage and [Wounded].

Ammo: Undefended wounds cause 1 additional damage and [Wounded].

Tektite

A pitted olive green cosmic material formed when meteors strike sand. It is aerodynamic and inherently tied to gravitational forces. Crafters seek out these sky fallen shards for specialized kinetic projects.

NaturalShardShardglass x1--
Waldglas

A smoky pale green material crafted by melting forest sand and wood ash. It is riddled with tiny air bubbles and natural impurities. Citizens blow this rustic substance into everyday vials and thick window panes.

NaturalMixtureVialglass x1--
STONE
Name Type Raw Form Processed Form Keywords Multiplier Properties
Alabaster

A smooth milky white mineral that glows softly when light passes through it. It is soft enough to carve with basic tools but holds intricate details beautifully. Citizens shape it into glowing focus tokens and translucent panes.

NaturalBlockTokenstone x1--
Clay

A heavy dense soil that becomes incredibly malleable when mixed with water. It holds intricate shapes effortlessly and hardens into permanent rock when fired in a kiln. Citizens pull it from riverbanks to throw functional pottery and bake heavy bricks.

NaturalSoilBrickstone x1--
Coal

A compressed black sedimentary rock formed from ancient organic matter. It burns incredibly hot and sustains high forge temperatures for hours. Citizens depend on it to melt dense metals and survive the coldest nights.

NaturalLumpFuelstone x1--
Flint

A dark glassy nodule found deeply embedded within chalk deposits. It fractures with razor sharp edges and produces a brilliant spark when struck against hardened steel. Citizens knap it carefully to ignite their firearms and top primitive arrows.

NaturalNoduleSparkstone x1--
Granite

A classic unyielding heavy rock speckled with dense minerals. It refuses to break under immense pressure and provides absolute structural integrity. Citizens quarry massive blocks of it to build impenetrable fortress walls.

NaturalSlabBlockstone x2Enduring

Melee: This weapon can not be broken by non magical effects and doesn?t degrade.

Ammo: This ammunition is always in good condition on retrieval.

Jade

A deeply green and impossibly tough mineral that resists shattering under massive impact. Melee fighters favour it for heavy crushing weapons and pommels. It holds a deep connection to the earth and draws endless vitality from the ground, granting the wielder the immovable strength of a mountain.

NaturalBoulderGemstone x2Convulsive

Melee: All hits that are not dodged or warded, cause [Staggered].

Ammo: All hits that are not dodged or warded, cause [Staggered].

Limestone

A pale porous sedimentary rock composed of ancient crushed shells. It breaks down into a caustic white powder when baked in a massive kiln. Citizens rely on this powder to mix structural mortar and coat their fortress walls in thick white plaster.

NaturalRockPowderstone x1--
Magnetite

A heavy dark metallic rock that naturally pulls iron towards itself. It features jagged edges and holds a permanent directional charge. Crafters use it to build navigational compasses and specialized metallic traps.

NaturalChunkMagnetstone x1--
Mica

A lightweight silicate mineral that forms in distinct layered sheets. It is practically weightless and catches the wind with ease. Master smiths compress these thin sheets into a dense core for blades, allowing fighters to swing with gale force speed and unleash devastating aerodynamic strikes.

NaturalSheetBladestone x3Light as Air

Melee: This weapon gains 1 attack dice.

Ammo: This ammunition increases the range of the weapon by 1 tier.

Ochre

A natural earth pigment heavily tinted by iron oxides. It ranges in color from mustard yellow to deep earthy red and stains anything it touches permanently. Citizens grind these soft rocks into a fine dust to mix vibrant paints and textile dyes.

NaturalClayPaintstone x1--
Pumice

A highly porous pale rock filled with tiny air pockets from volcanic eruptions. It is incredibly lightweight and naturally floats in water. Crafters use it for heavy grinding tasks or to construct buoyant mechanisms.

NaturalEjectaPowderstone x1--
Sand

A loose granular material composed of finely crushed rock and minerals. It shifts constantly underfoot and holds extreme heat without burning. Crafters shovel tons of this coarse grit into roaring furnaces to blow translucent glass panes.

NaturalSandGlassstone x1--
Slate

A fine grained grey rock that naturally splits into large perfectly flat sheets. It resists water completely and breaks along clean geometric lines. Crafters shape these flat sheets into durable roofing tiles and crude brittle weapons.

NaturalStoneTilestone x1--
BONE
Name Type Raw Form Processed Form Keywords Multiplier Properties
Baleen

A flexible keratin structure harvested from the mouths of great marine beasts. It bends under pressure and snaps back to original shape. Crafters boil it into thin springy strips for mechanical traps and flexible ribbing.

NaturalPlateStripbone x2Flexible

Ranged: This weapons damage goes up by one when using any single shot attack, including basic attack

Carapace

The heavy overlapping shell fragments taken from subterranean or aquatic giants. It is optimized to deflect external slashing attacks. Citizens bind these massive plates together to form rugged unyielding barriers.

NaturalPlateBarrierbone x2Tough

Armour: Ignore the first stack of damage taken to each location the armour has per encounter.

Shield: Item does not wear from use.

Ivory

A dense smooth substance harvested from the tusks of massive beasts. It lacks marrow channels and holds a flawless polished edge. Citizens carve it into intricate luxury components that resist moisture degradation.

NaturalTuskCarvingbone x3Fray

Melee: This weapon deteriorates from use at twice the normal rate.

Osteolite

The dense fossilized remains of ancient predators trapped within deep glacial ice. Over millennia, the bone has absorbed freezing minerals and petrified into a pale and unyielding substance. It constantly leeches warmth from the surrounding air and brings a biting chill to any blade.

NaturalCoreBladebone x7Bite

Melee: On a wildcard this weapon causes [Frostbite] if undefended.

Ammo: On a wildcard this weapon causes [Frostbite] if undefended.

RESIN
Name Type Raw Form Processed Form Keywords Multiplier Properties
Amber

A fossilized prehistoric sap that has cured over epochs into a hard gemstone. It burns rather than melts and generates a static charge when rubbed. Crafters use it to insulate delicate components against chaotic energy.

NaturalSapGemresin x1--
Beeswax

A natural waxy substance secreted by swarming hive insects to build their hexagonal combs. It melts smoothly and burns with a bright smokeless flame. Citizens refine it to craft premium lighting and waterproof thick bowstrings against the morning dew.

NaturalHoneycombWaxresin x1--
Bitumen

A dense black geological hydrocarbon found in deep tar pits. It shatters like glass when cold but turns into a thick sticky paste when heated. Crafters use it as an absolute waterproofing agent and structural adhesive.

NaturalTarAdhesiveresin x1--
Propolis

A dark sticky resin collected by hive insects from tree buds to seal their nests. It carries a sharp botanical scent and acts as a potent natural antibiotic. Crafters harvest it to create medicinal salves and specialized varnishes for wooden instruments.

NaturalResinVarnishresin x1--
Shellac

A deep orange thermoplastic secretion harvested from tiny tree dwelling insects. It dissolves easily and dries into a brilliant glass like finish. Citizens use it to seal delicate gear entirely against moisture and rot.

NaturalExudateFinishresin x1--
Spinifex

A pitch black tough gum exuded by sharp desert grasses. It behaves like a natural heavy duty plastic that resists shattering upon impact. Crafters melt it to firmly attach heavy stone heads to wooden shafts.

NaturalExudatePlasticresin x1--
CRYSTAL
Name Type Raw Form Processed Form Keywords Multiplier Properties
Aetherium

A weightless and ethereal substance, it exists barely within the physical realm, found growing like living crystal in places touched by the astral plane. Harvested with extreme care, it must be crumbled into a fine powder; if disturbed roughly, it disperses into a airborne mist whose inhalation is fatal. Spellcasters channel its unique properties inside arcane forges to craft and tune artifacts attuned to the elemental powers of the world

NaturalMistMistcrystal x4Living Crystal

Melee: Elemental spells cost 1 less Mana while held.

Ammo: Undefended hits saus [Sickness]

Bismuth

A shimmering metallic mineral that grows in stepped geometric squares. It displays a chaotic iridescent rainbow sheen across its surface. Crafters incorporate its perfect right angles into intricate mechanical devices.

NaturalClusterDevicecrystal x1--
Celestite

A translucent pale blue crystal that hums with raw arcane power. It is found in deep caverns that have never seen the sun. Magic users compress and shape this mineral into heavy staves and foci, allowing it to emit a constant celestial glow and unleash pure magical destruction upon command.

NaturalCrystalStaffcrystal x5Fulcrum

Melee: Arcanum spells cost 1 less Arcanae while held.

Ammo: If an undefended wound is suffered, the target becomes a [Focal].

Malachite

A heavy opaque green mineral marked by swirling concentric bands. It conducts energy currents perfectly due to its high copper content. Crafters polish it into striking geometric shapes for specialized energy gear.

NaturalMineralGearcrystal x1--
Realgar

A vibrant ruby red mineral formed in deep hydrothermal vents. It breaks down into a bright orange powder if left in direct sunlight for too long. Citizens utilize it to craft volatile kinetic components.

NaturalCrystalPowdercrystal x1--
Saltpeter

A delicate white crystalline salt that naturally blooms on damp cavern walls and rotting organic matter. It tastes strangely cool on the tongue and aggressively accelerates combustion. Crafters harvest it meticulously to mix explosive chemical powders.

NaturalBloomPowdercrystal x1--
Sulfur

A striking neon yellow crystalline mineral that smells faintly of smoke. It is exceptionally brittle and cracks easily from mere body heat. Citizens grind it down to create highly corrosive and explosive chemical mixtures.

NaturalCrustMixturecrystal x1--
FLORA
Name Type Raw Form Processed Form Keywords Multiplier Properties
Bamboo

A hollow segmented plant stalk that grows in dense towering thickets. It provides incredible tensile strength while remaining exceptionally lightweight. Citizens bind these stalks together to form rapid flexible structures or piercing implements.

NaturalSegmentStructureflora x1--
Bloodroot

A thick crimson root that bleeds a dark natural dye when cut. It grows exclusively in shaded nutrient rich soil and carries a bitter metallic scent. Citizens grind it into heavy pastes to treat grievous wounds or permanently stain noble garments.

NaturalRootPasteflora x1--
Mandrake

A twisted fleshy root that violently resembles a screaming humanoid figure. It possesses incredibly potent narcotic properties and thrives in blood soaked soil. Citizens extract its milky sap to brew heavy surgical anaesthetics and lethal stealth poisons.

NaturalRootSapflora x1--
Silphium

A legendary golden herbaceous exudate harvested from a nearly extinct wild plant. It acts as a universal catalyst that boosts the efficiency of organic reactions. Citizens treat it as a precious commodity in crafting.

NaturalDropCatalystflora x1--
Straw

The dry hollow stalks of harvested cereal grains left behind after the harvest. It weighs almost nothing and traps air effectively for natural insulation. Citizens bundle it tightly to weave cheap agricultural ropes and construct thick waterproof roofing.

NaturalStalkRopeflora x1--
FLUID
Name Type Raw Form Processed Form Keywords Multiplier Properties
Linseed Oil

A pale yellow oil pressed from the ripened seeds of flax plants. It penetrates wood deeply and cures into a solid protective film when exposed to air. Citizens rub it into wooden shields and tool handles to prevent rot and moisture damage.

NaturalSeedsFilmfluid x1--
Quicksilver

A highly toxic dense liquid metal that flows freely at room temperature. It reflects light perfectly and possesses strange alchemical properties. Citizens store it in reinforced glass vials to quench specialized blades or dissolve other metals safely.

NaturalExtractVialfluid x1--
Rock Oil

A thick volatile crude fluid that seeps naturally from deep geological fissures. It smells intensely of earth and catches fire with terrifying speed. Crafters refine this dark sludge to fuel incendiary traps or coat weapons meant to burn.

NaturalSludgeFuelfluid x1--
Water

The most fundamental fluid found in oceans rivers and deep subterranean wells. It serves as the baseline solvent for mundane crafting and the primary quenching liquid for basic blacksmithing. Citizens rely on it daily for survival and temperature control.

NaturalWaterSolventfluid x1--
Whale Oil

A thick pungent liquid rendered from the heavy blubber of massive marine beasts. It burns incredibly bright and resists freezing even in the harshest winter climates. Citizens use it to fuel their lanterns and lubricate massive grinding gears.

NaturalBlubberOilfluid x1--
VISCERA
Name Type Raw Form Processed Form Keywords Multiplier Properties
Feathers

The lightweight aerodynamic plumage plucked from large avian creatures. The stiff central spine provides structure while the interlocking barbs catch the air perfectly. Citizens bind them to the rear of wooden shafts to stabilize their arrows in flight.

NaturalPlumageFletchingviscera x1--
Sinew

Thick fibrous tendons harvested from the limbs of massive beasts. It dries into an incredibly tough elastic cord that resists snapping under immense tension. Crafters depend on it to string heavy bows and bind rigid structural joints.

NaturalTendonCordviscera x1--
Tallow

A thick semi solid fat rendered down from the carcasses of livestock and wild game. It smells heavily of grease and coats the hands easily. Citizens melt this cheap crude substance to waterproof leather boots and pack intricate mechanisms.

NaturalFatWaxviscera x1--
Venom Sac

A soft biological gland carefully excised from poisonous predators. It constantly oozes a caustic highly toxic fluid if accidentally punctured. Citizens handle these with extreme care to coat specialized blades and arm lethal traps.

NaturalGlandToxinviscera x1--
Artwork of Terrainia

Last updated on the 5th August 26
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