KEYWORDS DICTIONARY

{RULE} KEYWORDS
BlockGain Block on defence rolls.
ConcealingAt the end of the move phase become Concealed if within a crowd or shadow.
DodgeGain Dodge on defence rolls.
Fleeting ThrowCan be thrown in the move phase.
ImpactWildcard hits that are not dodged, parried or warded cause Staggered.
Limited UseCan only make basic attacks.
Mounted CombatCan be used even when mounted, even if other rules prevent it.
ParryGain Parry on defence rolls.
PierceWildcard results cause a Torso hit with double damage.
ReloadableCan only fire one shot before being reloaded.
Repeating ShotCan fire without being reloaded for a total number of projectiles equal to its number.
ResilianceEach time non-magical damage is suffered, ignore 1 of that damage.
SlashWildcard hits that are not defended cause Wounded.
StabWildcard results cause two hits to the Torso.
TerrorNo effect defined.
ThrownCan be thrown as a short-range attack.
VersatileBefore making an attack roll, you may gain +1 Attack dice in exchange for -1 damage dice.
WoundingUndefended hits cause Wounded.
|CONDITION| KEYWORDS
BrittleNo effect defined.
ConcealedCannot be seen, heard, or targeted by abilities. Movement ends this condition.
Dazed-1 Attack dice. -1 Defence dice to a minimum of 1.
DeadAt the end of the next ally turn, the soul passes to the plane relative to faith or belief.
DisabledIf an arm, unable to use it for attacks or defending. If a leg, become Prone.
DismemberedAlso apply Disabled. Arm or leg is well gone.
DistractedLose next ally move phase.
EmpoweredX values and damage values gain +2. Healing values are doubled.
FatiguedLimited to 3 spaces in the move phase. Must drop heavy shields and cannot attempt to lift, push, or pull.
FocalNo effect defined.
FreezingMaximum stacks of damage total decrease each turn. Gain Fatigued.
FrostbiteNo effect defined.
NecrosisNo effect defined.
ParchedMaximum stacks of damage total decrease by 1 each turn. Gain Fatigued. Taking a drink of potable water or equivalent removes this condition.
ProneOn the ground but aware. -1 Attack dice. Ignore dodge results when defending.
SicknessNo effect defined.
StaggeredLose next move action. Cannot make reactions until after next move action.
SuccumbedOn the ground unconscious.
WoundedPlace a Wounded marker on the location hit. At the end of each ally move phase, add 1 stack of damage to this location. Effect ends when the encounter ends or upon receiving any magical healing.
[PROPERTY] KEYWORDS
MetalNo effect defined.
WoodNo effect defined.
^MANA^ KEYWORDS
AnimaNo effect defined.
ArcanaeNo effect defined.
ArcanumNo effect defined.
ElementalNo effect defined.
EssenceNo effect defined.
GaiaNo effect defined.
ManaNo effect defined.
Mind PointNo effect defined.
NecroNo effect defined.
PsionicNo effect defined.
*SPARE* KEYWORDS
No keywords found in this category.
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Last updated on the 25th July 26
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