Mathandria

Mathandria Math-an-dria was the smallest of her siblings, Frahuden never treated her different, and often encouraged her somewhat rebellious behaviour. Her antics made her appear immature compared to the others, but she had a real connection with the living world around, and always knew where the line was and not to cross it.

Mathandria agreed to the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

whole heartedly, she knew it was important for those with divine power to use it wisely, she instilled those same values into her own offspring and her sentient creations of the halfling race.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Copper)
Persona: Rebel

Compliant with the law but deeply skeptical of authority. Driven by a strong sense of self-preservation, yet possessing an undeniable loyalty that demands immediate action to protect an ally in distress.

Element: Air

The energy of Air comes from the elemental plane of Arrilis.

Plane of Residence: Arrillis
Title(s): The Traveller
Lord of Arrillis
The Unruled
Halfling Mother
The Voice of Anarchy
Chosen Weapon: Repeating Crossbow

Repeating CrossbowRanged

A sophisticated mechanical marvel utilizing a lever-action mechanism to draw the string, load a bolt from the integrated magazine, and fire in one fluid motion. While it lacks the raw stopping power of traditional crossbows, its unparalleled rate of fire makes it an invaluable tool for suppressive fire and dealing with multiple encroaching threats in rapid succession.


Class: Light, Two Handed Crossbow
AD DMG Range Damage Features Materials
2 2 6 2 Pierce Metal Wood
Pierce:Wildcard results cause a Torso hit with double damage.
Only one Wildcard type can be applied per attack.

Forms

Pre Ascension: Colossal Copper Dragon
Post Ascension: Copper Dragon (Spirit Form)
Prefered Mortal: Halfling woman, Brown Hair, Brown Eyes.

Worshipers

Worshipers Halfling

Creation of Mathanria, a more naturalised huamn, but shorter and much more intuned with nature than humans.


Move:      4
 
 
 
Halfling
, Human

If you don't know what a human is, you're in trouble.

Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.


Traits:      AdaptablePrecociousOpen Minded
Move:      6
 
 
Human
, Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.


Skills:      Deft Touch
Traits:      Ageless
Move:      7
 
 
Elf
, Nelothi

An ancestor of the first elves, wild elves chose to remain in the wider world when their creator called them home, sacrificing their immortality to do so.

With a deep connection to nature they live at one with the world, careful to make as little impact on the world as possible.


Skills:      Deft Touch
Traits:      Naturist
Move:      7
 
 
Elf
Holy Day: Vernal Equinox
Temples: Wooden buildings, dotted around cities and wilderness areas
Time of Worship: The first light of the White Moon.
Worship Routine: 20 minutes of contemplation and prayer, with an offering to Mathandria burnt at the end.
Current Avatar:



The Condemned: , Fiend

Divine Boon

Deities grant boons to divine classes; Mathandria provides their Exemplars and Priests with the following ability:

Divine Power: Heroic Rebellion


Passive:



Deity Portrait

Symbol:

The symbol of Mathandria is quite common amongst the Grand Alliance, its struck upon copper pieces authorised as currency.
Although very few commoners know of its true history; the two shapes represent the material and immaterial existence.

Orders of Mathandria

Order of the Veil Servants of the Endless Flame

The majority of her followers are Halflings, followed by the more nomadic and tribal humans, outside these groups very few find the peaceful and community driven lifestyle a draw to dedicate themselves. But, there is a portion of the world, throughout the races of Terrainia that follow her as the voice of anarchy, those that refuse to follow the rules laid down by kings and queens of various lands, these include rangers, barbarians and those with innate wild magic. Sovin is the homeland of Mathandria's halflings and as such has the highest concentration of followers, outside of this her followers tend to reside in the natural places of the world, and these followers don't erect large temples but rather small shrines in her honour.

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Artwork of Terrainia

Last updated on the 14th June 26
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