Trozok

Trozok Tro-zok was once the most powerful dragon to exist, and also the only dragon to not have fought in the Dragon Wars but his well intentioned intervention and unexpected defeat at the hands of Elfinihiar spawned a hatred for his metallic brethren, and a rage that still burns to this day.

In the first few years after his defeat and accension to Theyran, while his mind was lost to thoughts of revenge he used his considerable might to create the strongest most hardy race yet, the Orcs, brutishly tough, fiercely strong and with one goal; to destroy the elven race. But such expenditure of will had a profound and everlasting effect, his body changed, still a massive creature, but hatred flowed through his veins and rage filled his mind, he had become a vessel of singular intent.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - Green)
Persona: Challenger

Viewing war and conquest not as paths to power, but as grand arenas for testing skill. Continuously seeking the strongest opponents to revel in the clash and demonstrate unrivaled combat mastery.

Element: Earth

The energy of Earth comes from the plane of Theyran.

Plane of Residence: Theyran
Title(s): The Grand Orc
Orclord
The Ring Master
Bond Keeper
Clan Lord
Chosen Weapon: Battleaxe

BattleaxeMelee

A purpose-built combat axe featuring a balanced, tempered steel head and a reinforced shaft. Unlike the utilitarian woodaxe, the battleaxe is refined for the battlefield, offering a lethal blend of weight and sharpness. It is a signature weapon for front-line soldiers, capable of delivering devastating, armor-compromising blows while remaining nimble enough for one-handed use alongside a shield or secondary weapon.


Class: Medium, One Handed Axe
AD DMG Reach Damage Features Materials
2 2 1 2 Parry, Slash Metal Wood
Parry:Gain {Parry} on defence rolls.
Slash:Wildcard hits that are not defended cause Wounded
Only one Wildcard type can be applied per attack.

Forms

Pre Ascension: Mega Colossal Green Dragon
Post Ascension: Green Dragon (Spirit Form)
Prefered Mortal: Huge muscular Orc

Worshipers

Worshipers Orcish
Holy Day: None
Temples: Stone edifices around which Orcs kneel and chant
Time of Worship: During the first light of the Hazel Moon.
Worship Routine: 5 minutes of prayer to include a ritual sacrifice of an animal.
Current Avatar:



The Condemned: Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.


Skills:      Deft Touch
Traits:      Ageless
Move:      7
 
 
Elf
, Human

If you don't know what a human is, you're in trouble.

Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.


Traits:      AdaptablePrecociousOpen Minded
Move:      6
 
 
Human
, Halfling

Creation of Mathanria, a more naturalised huamn, but shorter and much more intuned with nature than humans.


Move:      4
 
 
 
Halfling
, Dwarf

The creation of Thaiek, hardy, strong, resolute, stoic. All features that define the Dwarf race, and ultimetly led to their almost distinction.

Now just numbering in their thousands, those in their homeland fight everday to stay alive, those scattered across the world live in isolation, from their own kind and the rest of the world, even if in the middle of a city.


Skills:      StrongTunnel Fighting
Traits:      Depth Sense
Move:      4
 
 
Dwarf

Divine Boon

Deities grant boons to divine classes; Trozok provides their Tormentors and Disciples with the following ability:

Divine Power: Control Beast


Passive:



Deity Portrait

Symbol:

When orcs needed to symbolise their glorious creator they stuck to simple, easy to replicate design.
The Mark of Trozok has to be earned, those using the mark without proven honour in battle are quickly shown their error.

Orders of Trozok

Orcs haven't the urge to form Orders, they seek to

Orc tribes are spread across Terrainia, too numerous to list. Many tribes gather and form war hosts, these war hosts are often assembled to attack another faction, sometimes for riches and weapons, sometimes for sport. In the period after the elves retreated the orcs found themselves with nothing to fight, this is when Trozok turned them against each other, the survivors would be bigger, stronger and even more eager to fight. Then as the other races began to populate the world, thousands of battles ensued. Currently Orcs keep themselves to the underdark, hidden away in forests and atop mountains, except the island of Tavin upon which an thousand years of battle still rages.

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Artwork of Terrainia

Last updated on the 14th June 26
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