MELEE WEAPONS
AXES
Name Cost Class Type Attack Damage Reach Features Keywords
Battleaxe

A purpose-built combat axe featuring a balanced, tempered steel head and a reinforced shaft. Unlike the utilitarian woodaxe, the battleaxe is refined for the battlefield, offering a lethal blend of weight and sharpness. It is a signature weapon for front-line soldiers, capable of delivering devastating, armour-compromising blows while remaining nimble enough for one-handed use alongside a shield or secondary weapon.

223 Gold80 IronMedium1H221slash

Wildcard hits that are not defended cause |Wounded|.

, parry

Gain Parry on defence rolls.

.
melee metal wood
Greataxe

A massive, long-hafted axe featuring an oversized, broad-faced blade. Built for raw, overwhelming power, the Greataxe is designed to shatter shields and cleave through multiple ranks of infantry. Its sheer size and weight make it unwieldy for all but the strongest warriors, but it remains the preferred instrument for shock troops intended to create immediate, bloody gaps in enemy formations.

872 Gold80 IronHeavy2H142impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, slash

Wildcard hits that are not defended cause |Wounded|.

, block

Gain Block on defence rolls.

.
melee metal wood
Hatchet

A compact, single-handed axe featuring a short, ergonomic handle and a broad, curved blade. While primarily designed as a versatile survival tool, its balance and rugged construction make it a lethal improvised weapon. Its light weight allows for quick, aggressive follow-up strikes, and its ability to be thrown provides a necessary offensive option for travellers caught in an ambush.

4 Gold60 IronLight1H311impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
melee metal wood
Sagaris

A traditional, specialized battle-pick featuring a curved, sharpened blade on one side and a long, tapering spike on the other. It is specifically engineered for penetration; while the blade can deliver shearing cuts, the spike is the primary offensive feature, capable of focusing all the force of a swing into a tiny area to punch through chainmail or dent and pierce plate armour. It is a ruthless tool of war, prized for its ability to neutralize heavily armoured adversaries.

671 Gold40 IronHeavy1H231slash

Wildcard hits that are not defended cause |Wounded|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Urgosh

A complex, double-headed exotic weapon favoured by elite warriors who demand versatility in the heat of combat. The primary end consists of a heavy, crescent-shaped axe head capable of cleaving through armour, while the reverse features a long, sharp spike or blade designed for thrusting. It requires intense training to master the balance and rotational momentum of the weapon, but in skilled hands, it provides both the reach of a polearm and the devastating impact of an axe.

359 Gold20 IronMedium2H132slash

Wildcard hits that are not defended cause |Wounded|.

, pierce

Wildcard results cause a Torso hit with double damage.

, parry

Gain Parry on defence rolls.

, Versatile

Before making an attack roll, you may gain +1 Attack dice in exchange for -1 damage dice.

.
melee metal wood
Woodaxe

A full-sized, long-handled felling axe designed for maximum leverage and force. While not a weapon of war in the traditional sense, its ability to shear through dense timber and thick materials makes it terrifyingly effective against lightly armoured opponents and defensive fortifications alike. It is a utilitarian brute-force instrument, favoured by pioneers, survivalists, and peasant levies who need a tool that can perform double-duty as a devastating melee weapon.

6 Gold20 IronLight2H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal wood
CLUBS
Name Cost Class Type Attack Damage Reach Features Keywords
Baton

A short, weighted cylinder of hardened wood designed for control rather than carnage. Its simple design makes it a common tool for city watchmen, enforcers, and those who need to subdue opponents without risking a fatal injury. While it lacks the reach and cutting power of a sword, its balance and ease of handling make it highly effective for close-quarters grappling and defensive redirection.

2 Gold80 IronLight1H311impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, parry

Gain Parry on defence rolls.

, Limited Use

Can only make basic attacks.

.
melee wood
Flail

A weapon composed of a handle and a heavy, spiked metal ball connected by a short chain. This design allows the head to swing in an arc, effectively curving over or around the edges of a defensive shield that would otherwise stop a rigid weapon. It is a tricky weapon to master, as the swinging head can be as dangerous to the wielder as it is to the opponent, but it remains one of the most effective tools for dismantling shield-reliant infantry.

262 Gold80 IronHeavy2H141impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
melee metal wood
Gable

A specialized, reinforced spike or heavy-duty awl designed for precision strikes. Originally adapted from heavy-duty industrial tools used for piercing thick hides, the gable has been repurposed by street-level combatants and infiltrators. Its narrow, hardened point allows it to bypass lighter defensive layers that would turn aside broader blades, making it a lethal, albeit short-ranged, instrument in close-quarters skirmishes.

25 Gold40 IronLight2H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
melee wood
Grand Mace

A formidable, oversized bludgeoning weapon requiring both hands to wield. The head is significantly heavier and often multi-flanged, designed to deliver bone-crushing force that can buckle breastplates and shatter joints. While slower and more cumbersome than its one-handed counterpart, the Grand Mace is the undisputed premier tool for heavy infantry tasked with breaking through elite enemy lines and disabling heavily armoured combatants.

266 Gold20 IronMedium2H132impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Mace

A heavy-headed bludgeoning weapon consisting of a reinforced steel shaft topped with a flanged or knobbed iron head. Designed specifically to compromise rigid plate armour, the mace focuses the entirety of a swing's kinetic energy into a single point of impact, denting metal and bruising the wearer beneath without needing to cut through the material. It is a brutal, reliable weapon of war, favoured by knights and infantry alike for its ability to render even the most heavily armoured foe vulnerable.

55 Gold40 IronMedium1H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
melee metal wood
Morning Star

A menacing weapon featuring a spiked iron sphere mounted atop a sturdy wooden or metal shaft. Unlike the flat flanges of a mace, the sharp, protruding spikes are designed to puncture mail links and tear through softer leathers. It bridges the gap between a crushing bludgeon and a piercing weapon, making it a terrifyingly versatile and psychologically intimidating tool in the hands of a seasoned combatant.

183 Gold80 IronHeavy1H231impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

, block

Gain Block on defence rolls.

.
melee metal
GREATBLADES
Name Cost Class Type Attack Damage Reach Features Keywords
Claymore

A large greatblade with a distinctive cross guard featuring forward-sloping quillons. Its length and weight are balanced to permit terrifyingly wide, sweeping arcs, making it a master of crowd control. It is designed to dominate the space around the wielder, allowing them to keep multiple enemies at a distance while delivering heavy, bone-breaking blows.

238 Gold80 IronHeavy2H142slash

Wildcard hits that are not defended cause |Wounded|.

, block

Gain Block on defence rolls.

.
melee metal
Estoc

Specifically designed for stabbing; ignores defensive bonuses from mail and gaps in plate armour, allowing the wielder to target vital areas directly. A specialized, heavy-duty thrusting sword characterized by a long, rigid, cruciform blade that tapers to a reinforced point. Lacking an edge for cutting, the estoc is optimized entirely for piercing through the mail links and plate gaps of heavily armoured opponents. It is a grim, highly focused weapon of the battlefield, intended for knights and men-at-arms who find their slashing blades ineffective against the hardening standards of contemporary armour.

15 Gold20 IronLight2H222pierce

Wildcard results cause a Torso hit with double damage.

, parry

Gain Parry on defence rolls.

.
melee metal
Falchion

A single-edged, forward-curved sword that combines the balance of a blade with the devastating chopping power of an axe. Its unique shape places the centre of gravity towards the tip, allowing for powerful, momentum-driven swings that can shear through thick gambesons and leathers with ease. It is a favoured weapon for foresters, infantry, and those who need a rugged blade capable of both precision defence and brutal, shearing offense.

137 Gold80 IronMedium1H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal
Greatsword

The pinnacle of two-handed sword design. A colossal blade that requires peak physical strength to manoeuvre effectively. It is not merely a weapon, but a siege tool designed to create paths through packed infantry formations and shatter defensive lines. Its reach and impact are unmatched in the category, turning the wielder into a whirlwind of steel capable of dictating the flow of the entire battlefield.

322 Gold40 IronHeavy2H142impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal
Longsword

A balanced, double-edged blade designed for both offense and defence. With its signature cruciform hilt, the longsword offers superior reach and leverage, allowing a trained combatant to dominate the engagement space. It is widely considered the ultimate battlefield sidearm, providing the flexibility needed to address virtually any combat situation, from deflecting incoming strikes with the guard to finding openings in an opponent's defence with a well-placed point.

132 Gold60 IronMedium2H132slash

Wildcard hits that are not defended cause |Wounded|.

, stab

Wildcard results cause two hits to the Torso.

, parry

Gain Parry on defence rolls.

.
melee metal
Warsword

A heavy, refined version of the longsword, optimized for the chaos of the front lines. The blade is slightly thicker and stiffer, designed to withstand the rigors of clashing against shields and armour without sacrificing the reach required to keep opponents at bay. It is a workhorse weapon for seasoned soldiers who prioritize durability and raw striking power in sustained combat.

248 Gold20 IronHeavy1H231slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal
HAMMERS
Name Cost Class Type Attack Damage Reach Features Keywords
Battle Hammer

A balanced, one-handed military hammer featuring a heavy, reinforced steel head. It is designed to deliver rapid, concussive blows that cause plate armour to buckle and joints to seize. Compact enough to use with a shield, it is the standard issue for infantry who need a reliable tool for dealing with heavily armoured foes.

7 Gold40 IronLight2H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
melee metal wood
Cavalry Hammer

A specialized weapon with a longer haft than a standard battle hammer, allowing for wider, more sweeping arcs. It is balanced for use from the saddle, where the weight of a galloping horse adds massive force to the hammer's strike. It is a terrifying weapon for armoured cavalry, specifically designed to knock opponents from their own mounts or crush them through their armour with the force of the charge.

221 Gold20 IronHeavy1H231impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

, Mounted Combat

Can be used even when mounted, even if other rules prevent it.

.
melee metal wood
Mallet

A stout wooden or iron-headed hammer designed for construction rather than combat. While blunt and awkward as a primary weapon, its dense head can deliver jarring, non-lethal strikes against unarmoured targets. It is a common fixture in the belt of any engineer or camp-follower.

6 Gold40 IronLight1H311impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, parry

Gain Parry on defence rolls.

.
melee wood
Maul

A gargantuan two-handed hammer, featuring an oversized, cube-like steel head. The maul is the definitive armour-breaker, eschewing all finesse for raw, unavoidable kinetic energy. It can dent a shield and the arm holding it simultaneously, rendering any traditional defence moot. It is the ultimate weapon for heavy infantry tasked with shattering the morale and physical defences of the toughest enemy lines.

354 Gold80 IronHeavy2H142impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

, Devastating

No description available.

.
melee metal wood
Sledgehammer

A long-handled, massive-headed hammer designed for brute force. While incredibly slow and taxing to swing, its sheer weight makes it capable of collapsing defensive structures and smashing through heavy obstacles. In combat, it is terrifying, though its lack of reach and speed makes it a poor choice for duelling.

146 Gold20 IronMedium2H131impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
melee metal wood
Warhammer

A more refined and brutal evolution of the battle hammer, featuring a distinct pick-spike on the reverse side of the hammer head. The hammer face is designed for blunt impact to stun, while the pick-spike is hardened and sharpened to puncture steel plating. It is the premier sidearm for knights, combining versatile mechanics with lethal stopping power.

151 Gold60 IronMedium1H221impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
KNIVES
Name Cost Class Type Attack Damage Reach Features Keywords
Kukri

A heavy, forward-curved blade that functions as a hybrid between a knife and an axe. Its unique shape places the weight near the tip, allowing for powerful chopping strikes that belie its compact size. A quintessential survival tool, it is equally adept at clearing thick brush as it is at holding its own in a desperate close-quarters fight.

44 Gold20 IronHeavy1H230slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal
Paired Daggers

Two matching, short-bladed daggers optimized for dual-wielding. The combined speed of both blades allows the user to overwhelm opponents with rapid, unpredictable strikes, making them exceptionally effective at keeping a foe on the defensive during close-quarters combat.

18 Gold80 IronLight2H220slash

Wildcard hits that are not defended cause |Wounded|.

, parry

Gain Parry on defence rolls.

.
melee metal
Paired Rondels

A pair of stiff-bladed daggers featuring circular guards and long, tapered spikes. Designed specifically for the chaos of armoured duels, these weapons are meant to be forced into the weak points of an adversary's armour—visors, armpits, and joints—making them a terrifyingly precise and lethal choice for knights on foot.

132 Gold60 IronMedium2H130pierce

Wildcard results cause a Torso hit with double damage.

, parry

Gain Parry on defence rolls.

.
melee metal
Pugio

A sturdy, broad-bladed dagger designed for thrusting. It is a classic soldier's sidearm, engineered to be devastatingly effective in tight, brutal melee situations where a larger sword would be cumbersome. Its simple, rugged design ensures it remains a dependable last-ditch defensive tool.

55 Gold20 IronMedium1H220thrown

Can be thrown as a short-range attack.

, stab

Wildcard results cause two hits to the Torso.

, Fleeting Throw

Can be thrown in the move phase.

.
melee metal
Ritual Dagger

An ornate, ceremonial blade crafted with intricate, symbolic filigree along the fuller. While it possesses the sharpness of a standard combat dagger, its true power lies in its craftsmanship and the arcane sigils engraved upon it. Often used by priests or occultists, it is designed for binding spirits and striking down creatures that exist between the physical and spectral planes.

261 Gold20 IronHeavy2H140pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal
Throwing Knife

A lightweight, perfectly balanced blade featuring a simple handle and a tapered, razor-sharp point. Designed for flight rather than prolonged melee, it is a discreet, lethal tool favoured by scouts and assassins who value silence and sudden lethality over raw stopping power.

11 Gold60 IronLight1H310thrown

Can be thrown as a short-range attack.

, pierce

Wildcard results cause a Torso hit with double damage.

, Versatile

Before making an attack roll, you may gain +1 Attack dice in exchange for -1 damage dice.

.
melee metal
MARTIAL SWORDS
Name Cost Class Type Attack Damage Reach Features Keywords
Arming Sword

The quintessential one-handed knightly blade. Featuring a straight, double-edged steel profile and a simple cross guard, the arming sword is the reliable companion of the armoured warrior. It is a jack-of-all-trades weapon, capable of handling everything from light infantry to armoured adversaries, provided the wielder has the training to leverage its balance.

21 Gold60 IronMedium1H221slash

Wildcard hits that are not defended cause |Wounded|.

, stab

Wildcard results cause two hits to the Torso.

, Swordplay

No description available.

.
melee metal
Broadsword

A robust, heavy-bladed sword designed for brute force. While it lacks the refined edge of an arming sword, its added mass turns every swing into a heavy, impact-driven blow capable of hacking through wooden shields and padded armour. It is a savage, intimidating weapon favoured by those who prefer to batter their way through a defence.

68 Gold20 IronMedium1H221slash

Wildcard hits that are not defended cause |Wounded|.

, parry

Gain Parry on defence rolls.

.
melee metal
Cutlass

A short, stout sword with a heavy, slightly curved blade and a protective basket hilt. Designed for the cramped, chaotic environment of naval boarding actions, its heavy construction allows it to cut through thick cables and defensive barriers, while the basket hilt keeps the wielder's fingers safe from the splinters and hazards of a ship's deck.

50 Gold40 IronMedium1H221slash

Wildcard hits that are not defended cause |Wounded|.

, block

Gain Block on defence rolls.

.
melee metal
Gladius

A short, broad-bladed sword with a tapered point, historically perfected for infantry who fight in dense, disciplined ranks. It is optimized for the thrust, designed to find the gaps between shields and armour, and is the signature weapon for soldiers who rely on collective strength and coordination to overwhelm their foes.

19 Gold40 IronLight1H311stab

Wildcard results cause two hits to the Torso.

, block

Gain Block on defence rolls.

.
melee metal
Rapier

A slim, elegant thrusting sword featuring a long, tapered blade and an intricate hilt designed to protect the wielder's hand. It sacrifices cutting power for unmatched speed and reach, making it the ultimate tool for urban duels and aristocratic combat where finesse and timing determine the outcome.

19 Gold40 IronLight1H311pierce

Wildcard results cause a Torso hit with double damage.

, parry

Gain Parry on defence rolls.

.
melee metal
Shortsword

A versatile, medium-length blade that excels in situations where longer weapons become a liability. Its balance allows for rapid, fluid movements, making it a reliable primary sidearm for soldiers and a go-to choice for those who need a weapon that is as effective in a tight corridor as it is on the open field.

14 Gold40 IronLight1H311slash

Wildcard hits that are not defended cause |Wounded|.

, stab

Wildcard results cause two hits to the Torso.

.
melee metal
POLEARMS
Name Cost Class Type Attack Damage Reach Features Keywords
Halberd

A complex polearm consisting of an axe head, a piercing spike, and a curved hook mounted on a long pole. It is a true battlefield multi-tool, capable of stopping a cavalry charge, hooking a knight from his horse, or cleaving through infantry line defences.

146 Gold20 IronMedium2H132slash

Wildcard hits that are not defended cause |Wounded|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Pilum

A javelin with a long, thin iron shank and a hardened pyramid-shaped tip. It is designed to be thrown just before a charge; if it doesn't kill the target outright, the bent shank forces the enemy to discard their shield, leaving them completely vulnerable to the advancing line.

15 Gold80 IronLight1H312thrown

Can be thrown as a short-range attack.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Poleaxe

A specialized anti-armour polearm, featuring a heavy axe head on one side, a hammer face on the other, and a long spike on top. It is essentially a Warhammer and battleaxe fused onto a long shaft, providing the leverage and kinetic force necessary to crush, pierce, and tear through even the thickest plate armour at range.

354 Gold80 IronHeavy2H141impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal wood
Staff

Staves vary wildly, ranging from gnarled branches kept in their natural state to polished wood refined by precise handiwork and intricate engravings. These artifacts are frequently crowned with raw ores, glowing crystals, or rare gems. Each piece is deeply personal, reflecting the spirit of its creator. Because the owners typically shape, finish, and personalize every detail themselves, no two staves are ever the same, making them true extensions of the souls who carry them.

17 Gold20 IronLight2H112impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
melee wood
Quarterstaff

A smooth, balanced length of seasoned hardwood, approximately six feet in length. Simple, cheap, and surprisingly lethal in the hands of a master, it allows for incredible defensive coverage and rapid, sweeping strikes. It is the preferred weapon of travellers, monks, and anyone who needs a non-lethal, highly versatile tool for self-defence.

10 Gold20 IronLight2H222impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
melee metal wood
Spear

A straightforward, effective weapon featuring a sharp metal head mounted on a long wooden shaft. It is the most common military weapon in history for a reason: it provides superior reach, allows for disciplined formation fighting, and requires minimal training to become deadly.

23 Gold80 IronMedium1H222stab

Wildcard results cause two hits to the Torso.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Trident

A three-pronged polearm with a balanced, intimidating profile. While most effective in aquatic environments or open arenas, its design allows for excellent defensive trapping and rapid, stabbing strikes. It is less about raw force and more about controlling an opponent's weapon to create openings for a fatal thrust.

202 Gold20 IronHeavy1H232pierce

Wildcard results cause a Torso hit with double damage.

, parry

Gain Parry on defence rolls.

.
melee metal wood
TOOLS
Name Cost Class Type Attack Damage Reach Features Keywords
Bonesaw

A medical tool featuring a stiff, serrated blade designed for cutting through bone. In a desperate situation, it is a gruesome, panic-inducing weapon. It offers little in the way of defensive capability, but its terrifying appearance and the lingering threat of sepsis make it a weapon of last resort for surgeons or desperate fugitives.

14 Gold40 IronLight1H310slash

Wildcard hits that are not defended cause |Wounded|.

, wounding

Undefended hits cause |Wounded|.

.
melee metal
Cleaver

A thick-bladed, heavy-duty knife traditionally used by butchers. Its broad, rectangular design provides the chopping force of an axe in the form factor of a knife. In a fight, it is brutal and efficient, capable of hacking through soft tissues and leather gear with surprising ease.

50 Gold40 IronMedium1H220slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal
Mining Pick

A heavy-duty tool with a reinforced pick-head, designed for excavating stone and ore. Its hardened, concentrated point is incredibly dangerous to anyone wearing plate armour, as it can punch through steel or catch on mail to rend it apart. It is a slow, top-heavy weapon, but its armour-piercing capabilities are undeniable.

202 Gold20 IronHeavy1H231impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Pitchfork

A classic farming implement consisting of a long wooden handle tipped with two or three sharp iron tines. While not engineered for combat, its reach and piercing potential make it a highly effective weapon for peasant levies or those caught in an impromptu riot. It is the signature tool for the angry mob.

22 Gold60 IronLight2H221pierce

Wildcard results cause a Torso hit with double damage.

.
melee metal wood
Scythe

An agricultural tool featuring a long, curved blade mounted at an angle on a bent handle. When repurposed as a weapon, the scythe is a terrifying, lethal implement capable of reaping through lines of infantry. Its reach and the shearing power of its inward-curving blade make it difficult to parry and deadly for any foe caught in its wide, sweeping path.

354 Gold80 IronHeavy2H142slash

Wildcard hits that are not defended cause |Wounded|.

.
melee metal wood
Spade

A common digging tool with a reinforced handle and a broad, metallic blade. Its weight and flat surface allow it to serve as a surprisingly effective shield-like barrier in a pinch. While clumsy for attacking, its utility as a defensive screen and the solid, blunt impact of its edge make it a reliable fallback for labourers.

43 Gold20 IronMedium2H131impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
melee metal wood
RANGED WEAPONS
BOWS
Name Cost Class Type Attack Damage Range Features Keywords
Longbow

A formidable weapon defined by its sheer scale, typically standing nearly as tall as the user. Crafted from a single, robust stave of high-density seasoned timber, its strength is derived from its draw weight rather than complex lamination. It is a weapon of area denial, used by stationary infantry to deliver punishing, high-arc volleys that can punch through armour at extreme ranges.

229 Gold80 IronHeavy2H13Fpierce

Wildcard results cause a Torso hit with double damage.

.
ranged wood
Reflex Bow

A compact, self-bow constructed from a single stave of flexible, seasoned wood. While it lacks the extreme range and piercing power of larger designs, its simplicity and ease of use make it the standard sidearm for infantry and scouts. Its rapid fire-rate and ability to be used effectively in dense terrain or from horseback make it a versatile, reliable choice for skirmishers.

3 Gold80 IronLight2H316pierce

Wildcard results cause a Torso hit with double damage.

, Mounted Combat

Can be used even when mounted, even if other rules prevent it.

.
ranged wood
Shortbow

A towering, six-foot bow carved from a single piece of yew or similarly resilient timber. It requires significant physical conditioning and years of training to master, but in return, it delivers devastating force and distance. It is the premier weapon of massed archer regiments, capable of raining down arrows from beyond the effective reach of most defensive return fire, making it a cornerstone of battlefield dominance.

46 Gold60 IronMedium2H126pierce

Wildcard results cause a Torso hit with double damage.

.
ranged wood
Skylance

The skylance is a masterpiece of tension-based engineering, designed to fire projectiles at velocities far exceeding conventional archery. Its frame is constructed from a reinforced, aerodynamic core of high-density composite materials, featuring long, recurved limbs that store immense potential energy. Unlike standard bows, the skylance is built for stability during high-speed movement; its design incorporates a stabilized "track" along the riser to guide the projectile, ensuring that even at the extreme speeds it generates, the arrow remains on a true, lethal path. It is often taller and more rigid than a traditional recurve, requiring the archer to possess significant physical strength to cycle it.

143 Gold60 IronHeavy2H14Fpierce

Wildcard results cause a Torso hit with double damage.

.
ranged wood
Warbow

The warbow is a formidable sight on the battlefield, defined by its sheer scale and raw, utilitarian design. Unlike lighter hunting bows, the warbow stands nearly as tall as the archer, typically crafted from a single, robust piece of high-density yew or similar seasoned timber. Its limbs are thick and taper gracefully toward the notched tips, displaying the natural, organic curve of the grain rather than intricate ornamentation. The string, usually made from high-tensile hemp or linen, is kept taut, giving the weapon an imposing, heavy silhouette that signals its lethal intent before an arrow is ever nocked.

51 Gold20 IronMedium2H2112pierce

Wildcard results cause a Torso hit with double damage.

.
ranged wood
CROSSBOWS
Name Cost Class Type Attack Damage Range Features Keywords
Arbalest Crossbow

A monstrous, heavy-duty crossbow requiring a windlass or crank to draw the high-tension steel bowstring. It is the antithesis of the light crossbow, sacrificing all mobility and speed for the sole purpose of delivering armour-shattering kinetic force. A single well-placed bolt from an arbalest can puncture plate armour at ranges that would render most other missiles ineffective, making it the bane of armoured knights and siege defenders.

340 Gold60 IronHeavy2H13Fimpact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, pierce

Wildcard results cause a Torso hit with double damage.

.
ranged metal wood
Hunters Crossbow

A lightweight, portable crossbow designed for stalkers, trackers, and foragers. It utilizes a modest draw weight optimized for accuracy and quiet operation rather than brute-force penetration. Its ergonomic stock and simple iron sights make it easy to hold on target for long periods, making it the preferred choice for those who need to secure a kill without announcing their presence to the entire wilderness.

56 Gold20 IronMedium2H126pierce

Wildcard results cause a Torso hit with double damage.

.
ranged metal wood
Repeating Crossbow

A sophisticated mechanical marvel utilizing a lever-action mechanism to draw the string, load a bolt from the integrated magazine, and fire in one fluid motion. While it lacks the raw stopping power of traditional crossbows, its unparalleled rate of fire makes it an invaluable tool for suppressive fire and dealing with multiple encroaching threats in rapid succession.

20 Gold60 IronLight2H316pierce

Wildcard results cause a Torso hit with double damage.

, Repeating Shot 8

No description available.

.
ranged metal wood
THROWING
Name Cost Class Type Attack Damage Range Features Keywords
Atlatl

A specialized throwing stick that acts as a lever to launch a light spear or dart with far greater velocity than a standard hand-throw. It is a primitive yet highly effective piece of engineering that turns a simple dart into a high-piercing projectile capable of hunting large game or penetrating padded armour at range.

23 Gold40 IronHeavy1H2312thrown

Can be thrown as a short-range attack.

, pierce

Wildcard results cause a Torso hit with double damage.

.
ranged wood
Blowpipe

A long, hollow tube used to launch small, lightweight darts using the force of the user's breath. While it lacks kinetic stopping power, it is the ultimate tool for covert operations, allowing assassins and trackers to incapacitate targets from hidden vantage points.

10 Gold20 IronLight2H226thrown

Can be thrown as a short-range attack.

.
ranged wood
Bolas

A throwing weapon consisting of two or three weighted balls connected by lengths of cord. When thrown, the weights spin through the air, wrapping around the target's limbs upon impact. It is a non-lethal, highly effective tool for catching fleeing enemies or subduing opponents without causing permanent harm.

44 Gold20 IronMedium2H136thrown

Can be thrown as a short-range attack.

, impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
ranged leather
Shuriken

Small, star-shaped metal blades engineered for throwing. They are not intended to deliver fatal blows on their own, but rather to distract, wound, and force enemies into defensive postures, creating openings for a secondary melee attack.

68 Gold20 IronMedium1H226thrown

Can be thrown as a short-range attack.

, pierce

Wildcard results cause a Torso hit with double damage.

.
ranged metal
Sling

A simple leather pouch connected to two cords. When swung in a rapid arc and released, it can launch stones or lead bullets with surprising force and range. It is cheap, easily concealed, and deadly in the hands of a skilled slinger, capable of cracking skulls even through light helmets.

2 Gold60 IronLight1H316thrown

Can be thrown as a short-range attack.

, impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

.
ranged leather
Sling-Staff

A long, sturdy staff with a leather sling attached to one end. By utilizing the staff as a lever, the wielder can achieve significantly more power and range than a standard handheld sling. It is a hybrid siege weapon, allowing the user to stand behind defensive lines while raining heavy projectiles onto enemy positions.

52 Gold60 IronHeavy2H1412thrown

Can be thrown as a short-range attack.

, impact

Wildcard hits that are not dodged, parried or warded cause |Staggered|.

, block

Gain Block on defence rolls.

.
ranged wood leather
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Last updated on the 7th August 26
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