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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Battleaxe
A purpose-built combat axe featuring a balanced, tempered steel head and a reinforced shaft. Unlike the utilitarian woodaxe, the battleaxe is refined for the battlefield, offering a lethal blend of weight and sharpness. It is a signature weapon for front-line soldiers, capable of delivering devastating, armour-compromising blows while remaining nimble enough for one-handed use alongside a shield or secondary weapon. |
| 223 Gold | 80 Iron | Medium | 1H | 2 | 2 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , parryGain Parry on defence rolls. | . | melee metal wood |
Greataxe
A massive, long-hafted axe featuring an oversized, broad-faced blade. Built for raw, overwhelming power, the Greataxe is designed to shatter shields and cleave through multiple ranks of infantry. Its sheer size and weight make it unwieldy for all but the strongest warriors, but it remains the preferred instrument for shock troops intended to create immediate, bloody gaps in enemy formations. |
| 872 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , slashWildcard hits that are not defended cause |Wounded|. | , blockGain Block on defence rolls. | . | melee metal wood |
Hatchet
A compact, single-handed axe featuring a short, ergonomic handle and a broad, curved blade. While primarily designed as a versatile survival tool, its balance and rugged construction make it a lethal improvised weapon. Its light weight allows for quick, aggressive follow-up strikes, and its ability to be thrown provides a necessary offensive option for travellers caught in an ambush. |
| 4 Gold | 60 Iron | Light | 1H | 3 | 1 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | . | melee metal wood |
Sagaris
A traditional, specialized battle-pick featuring a curved, sharpened blade on one side and a long, tapering spike on the other. It is specifically engineered for penetration; while the blade can deliver shearing cuts, the spike is the primary offensive feature, capable of focusing all the force of a swing into a tiny area to punch through chainmail or dent and pierce plate armour. It is a ruthless tool of war, prized for its ability to neutralize heavily armoured adversaries. |
| 671 Gold | 40 Iron | Heavy | 1H | 2 | 3 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Urgosh
A complex, double-headed exotic weapon favoured by elite warriors who demand versatility in the heat of combat. The primary end consists of a heavy, crescent-shaped axe head capable of cleaving through armour, while the reverse features a long, sharp spike or blade designed for thrusting. It requires intense training to master the balance and rotational momentum of the weapon, but in skilled hands, it provides both the reach of a polearm and the devastating impact of an axe. |
| 359 Gold | 20 Iron | Medium | 2H | 1 | 3 | 2 | slashWildcard hits that are not defended cause |Wounded|. | , pierceWildcard results cause a Torso hit with double damage. | , parryGain Parry on defence rolls. | , VersatileBefore making an attack roll, you may gain +1 Attack dice in exchange for -1 damage dice. | . | melee metal wood |
Woodaxe
A full-sized, long-handled felling axe designed for maximum leverage and force. While not a weapon of war in the traditional sense, its ability to shear through dense timber and thick materials makes it terrifyingly effective against lightly armoured opponents and defensive fortifications alike. It is a utilitarian brute-force instrument, favoured by pioneers, survivalists, and peasant levies who need a tool that can perform double-duty as a devastating melee weapon. |
| 6 Gold | 20 Iron | Light | 2H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , slashWildcard hits that are not defended cause |Wounded|. | . | melee metal wood |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Baton
A short, weighted cylinder of hardened wood designed for control rather than carnage. Its simple design makes it a common tool for city watchmen, enforcers, and those who need to subdue opponents without risking a fatal injury. While it lacks the reach and cutting power of a sword, its balance and ease of handling make it highly effective for close-quarters grappling and defensive redirection. |
| 2 Gold | 80 Iron | Light | 1H | 3 | 1 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , parryGain Parry on defence rolls. | , Limited UseCan only make basic attacks. | . | melee wood |
Flail
A weapon composed of a handle and a heavy, spiked metal ball connected by a short chain. This design allows the head to swing in an arc, effectively curving over or around the edges of a defensive shield that would otherwise stop a rigid weapon. It is a tricky weapon to master, as the swinging head can be as dangerous to the wielder as it is to the opponent, but it remains one of the most effective tools for dismantling shield-reliant infantry. |
| 262 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | . | melee metal wood |
Gable
A specialized, reinforced spike or heavy-duty awl designed for precision strikes. Originally adapted from heavy-duty industrial tools used for piercing thick hides, the gable has been repurposed by street-level combatants and infiltrators. Its narrow, hardened point allows it to bypass lighter defensive layers that would turn aside broader blades, making it a lethal, albeit short-ranged, instrument in close-quarters skirmishes. |
| 25 Gold | 40 Iron | Light | 2H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | . | melee wood |
Grand Mace
A formidable, oversized bludgeoning weapon requiring both hands to wield. The head is significantly heavier and often multi-flanged, designed to deliver bone-crushing force that can buckle breastplates and shatter joints. While slower and more cumbersome than its one-handed counterpart, the Grand Mace is the undisputed premier tool for heavy infantry tasked with breaking through elite enemy lines and disabling heavily armoured combatants. |
| 266 Gold | 20 Iron | Medium | 2H | 1 | 3 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Mace
A heavy-headed bludgeoning weapon consisting of a reinforced steel shaft topped with a flanged or knobbed iron head. Designed specifically to compromise rigid plate armour, the mace focuses the entirety of a swing's kinetic energy into a single point of impact, denting metal and bruising the wearer beneath without needing to cut through the material. It is a brutal, reliable weapon of war, favoured by knights and infantry alike for its ability to render even the most heavily armoured foe vulnerable. |
| 55 Gold | 40 Iron | Medium | 1H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | . | melee metal wood |
Morning Star
A menacing weapon featuring a spiked iron sphere mounted atop a sturdy wooden or metal shaft. Unlike the flat flanges of a mace, the sharp, protruding spikes are designed to puncture mail links and tear through softer leathers. It bridges the gap between a crushing bludgeon and a piercing weapon, making it a terrifyingly versatile and psychologically intimidating tool in the hands of a seasoned combatant. |
| 183 Gold | 80 Iron | Heavy | 1H | 2 | 3 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , pierceWildcard results cause a Torso hit with double damage. | , blockGain Block on defence rolls. | . | melee metal |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Claymore
A large greatblade with a distinctive cross guard featuring forward-sloping quillons. Its length and weight are balanced to permit terrifyingly wide, sweeping arcs, making it a master of crowd control. It is designed to dominate the space around the wielder, allowing them to keep multiple enemies at a distance while delivering heavy, bone-breaking blows. |
| 238 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 2 | slashWildcard hits that are not defended cause |Wounded|. | , blockGain Block on defence rolls. | . | melee metal |
Estoc
Specifically designed for stabbing; ignores defensive bonuses from mail and gaps in plate armour, allowing the wielder to target vital areas directly. A specialized, heavy-duty thrusting sword characterized by a long, rigid, cruciform blade that tapers to a reinforced point. Lacking an edge for cutting, the estoc is optimized entirely for piercing through the mail links and plate gaps of heavily armoured opponents. It is a grim, highly focused weapon of the battlefield, intended for knights and men-at-arms who find their slashing blades ineffective against the hardening standards of contemporary armour. |
| 15 Gold | 20 Iron | Light | 2H | 2 | 2 | 2 | pierceWildcard results cause a Torso hit with double damage. | , parryGain Parry on defence rolls. | . | melee metal |
Falchion
A single-edged, forward-curved sword that combines the balance of a blade with the devastating chopping power of an axe. Its unique shape places the centre of gravity towards the tip, allowing for powerful, momentum-driven swings that can shear through thick gambesons and leathers with ease. It is a favoured weapon for foresters, infantry, and those who need a rugged blade capable of both precision defence and brutal, shearing offense. |
| 137 Gold | 80 Iron | Medium | 1H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , slashWildcard hits that are not defended cause |Wounded|. | . | melee metal |
Greatsword
The pinnacle of two-handed sword design. A colossal blade that requires peak physical strength to manoeuvre effectively. It is not merely a weapon, but a siege tool designed to create paths through packed infantry formations and shatter defensive lines. Its reach and impact are unmatched in the category, turning the wielder into a whirlwind of steel capable of dictating the flow of the entire battlefield. |
| 322 Gold | 40 Iron | Heavy | 2H | 1 | 4 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , slashWildcard hits that are not defended cause |Wounded|. | . | melee metal |
Longsword
A balanced, double-edged blade designed for both offense and defence. With its signature cruciform hilt, the longsword offers superior reach and leverage, allowing a trained combatant to dominate the engagement space. It is widely considered the ultimate battlefield sidearm, providing the flexibility needed to address virtually any combat situation, from deflecting incoming strikes with the guard to finding openings in an opponent's defence with a well-placed point. |
| 132 Gold | 60 Iron | Medium | 2H | 1 | 3 | 2 | slashWildcard hits that are not defended cause |Wounded|. | , stabWildcard results cause two hits to the Torso. | , parryGain Parry on defence rolls. | . | melee metal |
Warsword
A heavy, refined version of the longsword, optimized for the chaos of the front lines. The blade is slightly thicker and stiffer, designed to withstand the rigors of clashing against shields and armour without sacrificing the reach required to keep opponents at bay. It is a workhorse weapon for seasoned soldiers who prioritize durability and raw striking power in sustained combat. |
| 248 Gold | 20 Iron | Heavy | 1H | 2 | 3 | 1 | slashWildcard hits that are not defended cause |Wounded|. | . | melee metal |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Battle Hammer
A balanced, one-handed military hammer featuring a heavy, reinforced steel head. It is designed to deliver rapid, concussive blows that cause plate armour to buckle and joints to seize. Compact enough to use with a shield, it is the standard issue for infantry who need a reliable tool for dealing with heavily armoured foes. |
| 7 Gold | 40 Iron | Light | 2H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | . | melee metal wood |
Cavalry Hammer
A specialized weapon with a longer haft than a standard battle hammer, allowing for wider, more sweeping arcs. It is balanced for use from the saddle, where the weight of a galloping horse adds massive force to the hammer's strike. It is a terrifying weapon for armoured cavalry, specifically designed to knock opponents from their own mounts or crush them through their armour with the force of the charge. |
| 221 Gold | 20 Iron | Heavy | 1H | 2 | 3 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , pierceWildcard results cause a Torso hit with double damage. | , Mounted CombatCan be used even when mounted, even if other rules prevent it. | . | melee metal wood |
Mallet
A stout wooden or iron-headed hammer designed for construction rather than combat. While blunt and awkward as a primary weapon, its dense head can deliver jarring, non-lethal strikes against unarmoured targets. It is a common fixture in the belt of any engineer or camp-follower. |
| 6 Gold | 40 Iron | Light | 1H | 3 | 1 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , parryGain Parry on defence rolls. | . | melee wood |
Maul
A gargantuan two-handed hammer, featuring an oversized, cube-like steel head. The maul is the definitive armour-breaker, eschewing all finesse for raw, unavoidable kinetic energy. It can dent a shield and the arm holding it simultaneously, rendering any traditional defence moot. It is the ultimate weapon for heavy infantry tasked with shattering the morale and physical defences of the toughest enemy lines. |
| 354 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | , DevastatingNo description available. | . | melee metal wood |
Sledgehammer
A long-handled, massive-headed hammer designed for brute force. While incredibly slow and taxing to swing, its sheer weight makes it capable of collapsing defensive structures and smashing through heavy obstacles. In combat, it is terrifying, though its lack of reach and speed makes it a poor choice for duelling. |
| 146 Gold | 20 Iron | Medium | 2H | 1 | 3 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | . | melee metal wood |
Warhammer
A more refined and brutal evolution of the battle hammer, featuring a distinct pick-spike on the reverse side of the hammer head. The hammer face is designed for blunt impact to stun, while the pick-spike is hardened and sharpened to puncture steel plating. It is the premier sidearm for knights, combining versatile mechanics with lethal stopping power. |
| 151 Gold | 60 Iron | Medium | 1H | 2 | 2 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Kukri
A heavy, forward-curved blade that functions as a hybrid between a knife and an axe. Its unique shape places the weight near the tip, allowing for powerful chopping strikes that belie its compact size. A quintessential survival tool, it is equally adept at clearing thick brush as it is at holding its own in a desperate close-quarters fight. |
| 44 Gold | 20 Iron | Heavy | 1H | 2 | 3 | 0 | slashWildcard hits that are not defended cause |Wounded|. | . | melee metal |
Paired Daggers
Two matching, short-bladed daggers optimized for dual-wielding. The combined speed of both blades allows the user to overwhelm opponents with rapid, unpredictable strikes, making them exceptionally effective at keeping a foe on the defensive during close-quarters combat. |
| 18 Gold | 80 Iron | Light | 2H | 2 | 2 | 0 | slashWildcard hits that are not defended cause |Wounded|. | , parryGain Parry on defence rolls. | . | melee metal |
Paired Rondels
A pair of stiff-bladed daggers featuring circular guards and long, tapered spikes. Designed specifically for the chaos of armoured duels, these weapons are meant to be forced into the weak points of an adversary's armour—visors, armpits, and joints—making them a terrifyingly precise and lethal choice for knights on foot. |
| 132 Gold | 60 Iron | Medium | 2H | 1 | 3 | 0 | pierceWildcard results cause a Torso hit with double damage. | , parryGain Parry on defence rolls. | . | melee metal |
Pugio
A sturdy, broad-bladed dagger designed for thrusting. It is a classic soldier's sidearm, engineered to be devastatingly effective in tight, brutal melee situations where a larger sword would be cumbersome. Its simple, rugged design ensures it remains a dependable last-ditch defensive tool. |
| 55 Gold | 20 Iron | Medium | 1H | 2 | 2 | 0 | thrownCan be thrown as a short-range attack. | , stabWildcard results cause two hits to the Torso. | , Fleeting ThrowCan be thrown in the move phase. | . | melee metal |
Ritual Dagger
An ornate, ceremonial blade crafted with intricate, symbolic filigree along the fuller. While it possesses the sharpness of a standard combat dagger, its true power lies in its craftsmanship and the arcane sigils engraved upon it. Often used by priests or occultists, it is designed for binding spirits and striking down creatures that exist between the physical and spectral planes. |
| 261 Gold | 20 Iron | Heavy | 2H | 1 | 4 | 0 | pierceWildcard results cause a Torso hit with double damage. | . | melee metal |
Throwing Knife
A lightweight, perfectly balanced blade featuring a simple handle and a tapered, razor-sharp point. Designed for flight rather than prolonged melee, it is a discreet, lethal tool favoured by scouts and assassins who value silence and sudden lethality over raw stopping power. |
| 11 Gold | 60 Iron | Light | 1H | 3 | 1 | 0 | thrownCan be thrown as a short-range attack. | , pierceWildcard results cause a Torso hit with double damage. | , VersatileBefore making an attack roll, you may gain +1 Attack dice in exchange for -1 damage dice. | . | melee metal |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Arming Sword
The quintessential one-handed knightly blade. Featuring a straight, double-edged steel profile and a simple cross guard, the arming sword is the reliable companion of the armoured warrior. It is a jack-of-all-trades weapon, capable of handling everything from light infantry to armoured adversaries, provided the wielder has the training to leverage its balance. |
| 21 Gold | 60 Iron | Medium | 1H | 2 | 2 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , stabWildcard results cause two hits to the Torso. | , SwordplayNo description available. | . | melee metal |
Broadsword
A robust, heavy-bladed sword designed for brute force. While it lacks the refined edge of an arming sword, its added mass turns every swing into a heavy, impact-driven blow capable of hacking through wooden shields and padded armour. It is a savage, intimidating weapon favoured by those who prefer to batter their way through a defence. |
| 68 Gold | 20 Iron | Medium | 1H | 2 | 2 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , parryGain Parry on defence rolls. | . | melee metal |
Cutlass
A short, stout sword with a heavy, slightly curved blade and a protective basket hilt. Designed for the cramped, chaotic environment of naval boarding actions, its heavy construction allows it to cut through thick cables and defensive barriers, while the basket hilt keeps the wielder's fingers safe from the splinters and hazards of a ship's deck. |
| 50 Gold | 40 Iron | Medium | 1H | 2 | 2 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , blockGain Block on defence rolls. | . | melee metal |
Gladius
A short, broad-bladed sword with a tapered point, historically perfected for infantry who fight in dense, disciplined ranks. It is optimized for the thrust, designed to find the gaps between shields and armour, and is the signature weapon for soldiers who rely on collective strength and coordination to overwhelm their foes. |
| 19 Gold | 40 Iron | Light | 1H | 3 | 1 | 1 | stabWildcard results cause two hits to the Torso. | , blockGain Block on defence rolls. | . | melee metal |
Rapier
A slim, elegant thrusting sword featuring a long, tapered blade and an intricate hilt designed to protect the wielder's hand. It sacrifices cutting power for unmatched speed and reach, making it the ultimate tool for urban duels and aristocratic combat where finesse and timing determine the outcome. |
| 19 Gold | 40 Iron | Light | 1H | 3 | 1 | 1 | pierceWildcard results cause a Torso hit with double damage. | , parryGain Parry on defence rolls. | . | melee metal |
Shortsword
A versatile, medium-length blade that excels in situations where longer weapons become a liability. Its balance allows for rapid, fluid movements, making it a reliable primary sidearm for soldiers and a go-to choice for those who need a weapon that is as effective in a tight corridor as it is on the open field. |
| 14 Gold | 40 Iron | Light | 1H | 3 | 1 | 1 | slashWildcard hits that are not defended cause |Wounded|. | , stabWildcard results cause two hits to the Torso. | . | melee metal |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Halberd
A complex polearm consisting of an axe head, a piercing spike, and a curved hook mounted on a long pole. It is a true battlefield multi-tool, capable of stopping a cavalry charge, hooking a knight from his horse, or cleaving through infantry line defences. |
| 146 Gold | 20 Iron | Medium | 2H | 1 | 3 | 2 | slashWildcard hits that are not defended cause |Wounded|. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Pilum
A javelin with a long, thin iron shank and a hardened pyramid-shaped tip. It is designed to be thrown just before a charge; if it doesn't kill the target outright, the bent shank forces the enemy to discard their shield, leaving them completely vulnerable to the advancing line. |
| 15 Gold | 80 Iron | Light | 1H | 3 | 1 | 2 | thrownCan be thrown as a short-range attack. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Poleaxe
A specialized anti-armour polearm, featuring a heavy axe head on one side, a hammer face on the other, and a long spike on top. It is essentially a Warhammer and battleaxe fused onto a long shaft, providing the leverage and kinetic force necessary to crush, pierce, and tear through even the thickest plate armour at range. |
| 354 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , slashWildcard hits that are not defended cause |Wounded|. | . | melee metal wood |
Staff
Staves vary wildly, ranging from gnarled branches kept in their natural state to polished wood refined by precise handiwork and intricate engravings. These artifacts are frequently crowned with raw ores, glowing crystals, or rare gems. Each piece is deeply personal, reflecting the spirit of its creator. Because the owners typically shape, finish, and personalize every detail themselves, no two staves are ever the same, making them true extensions of the souls who carry them. |
| 17 Gold | 20 Iron | Light | 2H | 1 | 1 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | . | melee wood |
Quarterstaff
A smooth, balanced length of seasoned hardwood, approximately six feet in length. Simple, cheap, and surprisingly lethal in the hands of a master, it allows for incredible defensive coverage and rapid, sweeping strikes. It is the preferred weapon of travellers, monks, and anyone who needs a non-lethal, highly versatile tool for self-defence. |
| 10 Gold | 20 Iron | Light | 2H | 2 | 2 | 2 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | . | melee metal wood |
Spear
A straightforward, effective weapon featuring a sharp metal head mounted on a long wooden shaft. It is the most common military weapon in history for a reason: it provides superior reach, allows for disciplined formation fighting, and requires minimal training to become deadly. |
| 23 Gold | 80 Iron | Medium | 1H | 2 | 2 | 2 | stabWildcard results cause two hits to the Torso. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Trident
A three-pronged polearm with a balanced, intimidating profile. While most effective in aquatic environments or open arenas, its design allows for excellent defensive trapping and rapid, stabbing strikes. It is less about raw force and more about controlling an opponent's weapon to create openings for a fatal thrust. |
| 202 Gold | 20 Iron | Heavy | 1H | 2 | 3 | 2 | pierceWildcard results cause a Torso hit with double damage. | , parryGain Parry on defence rolls. | . | melee metal wood |
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| Name |
Cost |
Class |
Type |
Attack |
Damage |
Reach |
Features |
Keywords |
Bonesaw
A medical tool featuring a stiff, serrated blade designed for cutting through bone. In a desperate situation, it is a gruesome, panic-inducing weapon. It offers little in the way of defensive capability, but its terrifying appearance and the lingering threat of sepsis make it a weapon of last resort for surgeons or desperate fugitives. |
| 14 Gold | 40 Iron | Light | 1H | 3 | 1 | 0 | slashWildcard hits that are not defended cause |Wounded|. | , woundingUndefended hits cause |Wounded|. | . | melee metal |
Cleaver
A thick-bladed, heavy-duty knife traditionally used by butchers. Its broad, rectangular design provides the chopping force of an axe in the form factor of a knife. In a fight, it is brutal and efficient, capable of hacking through soft tissues and leather gear with surprising ease. |
| 50 Gold | 40 Iron | Medium | 1H | 2 | 2 | 0 | slashWildcard hits that are not defended cause |Wounded|. | . | melee metal |
Mining Pick
A heavy-duty tool with a reinforced pick-head, designed for excavating stone and ore. Its hardened, concentrated point is incredibly dangerous to anyone wearing plate armour, as it can punch through steel or catch on mail to rend it apart. It is a slow, top-heavy weapon, but its armour-piercing capabilities are undeniable. |
| 202 Gold | 20 Iron | Heavy | 1H | 2 | 3 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Pitchfork
A classic farming implement consisting of a long wooden handle tipped with two or three sharp iron tines. While not engineered for combat, its reach and piercing potential make it a highly effective weapon for peasant levies or those caught in an impromptu riot. It is the signature tool for the angry mob. |
| 22 Gold | 60 Iron | Light | 2H | 2 | 2 | 1 | pierceWildcard results cause a Torso hit with double damage. | . | melee metal wood |
Scythe
An agricultural tool featuring a long, curved blade mounted at an angle on a bent handle. When repurposed as a weapon, the scythe is a terrifying, lethal implement capable of reaping through lines of infantry. Its reach and the shearing power of its inward-curving blade make it difficult to parry and deadly for any foe caught in its wide, sweeping path. |
| 354 Gold | 80 Iron | Heavy | 2H | 1 | 4 | 2 | slashWildcard hits that are not defended cause |Wounded|. | . | melee metal wood |
Spade
A common digging tool with a reinforced handle and a broad, metallic blade. Its weight and flat surface allow it to serve as a surprisingly effective shield-like barrier in a pinch. While clumsy for attacking, its utility as a defensive screen and the solid, blunt impact of its edge make it a reliable fallback for labourers. |
| 43 Gold | 20 Iron | Medium | 2H | 1 | 3 | 1 | impactWildcard hits that are not dodged, parried or warded cause |Staggered|. | , blockGain Block on defence rolls. | . | melee metal wood |