Valishar is the underground kingdom of the Nelvarei that expands under the majority of Terrainia. Its society is hierarchical with Great Houses controlling the wildest excesses of its people. These houses in turn answer to the Queen who communes directly with Katrinix, their corruptor and directs their overall efforts.

Those efforts are mostly a crusade against the surface world, often resulting in bloodshed and the taking of slaves for use in unholy rites. Valishar is a realm always balanced on the edge of a knife, its self-destructive tendencies barely held in check as it brings death and destruction to the degenerates on the surface of Terrainia.

Leadership

Goverment: Theocracy

A form of government in which a god or deity is recognized as the state's supreme civil ruler. Since said god or deity is usually absent from decision making, a self-appointed or elected leader or leaders of the religion of said god or deity will rule instead through personal interpretation of the laws commanded by the god in that religion's written law.

(Deity: Katrinix)
Established: In another age

Diplomacy

Philosophy: Expansionism

Aggressive and consistently looking to gain territory or riches, will attack any nation it deems conquerable on masse, or induvial raids for instant profit.

Geography

Capital City: Kasillax
Regions: The seven domains of the houses of Valishar
Geography: Underground caverns, lakes and rivers
Landmarks: The City of Mirrors


Location:
Built (Alliance Year):
The Toxic Isles


Location:
Built (Alliance Year):
Climate: Humid

Theology

Primary deity:Katrinix (She Who Must be Obeyed)
Secondry deities:



Prohibited deities: All Others

Demography

Population by Race:

[ Approx: 1,500,000 ]

Population Total: 1,500,000

[ Approx ]

Spoken Languages: Elvari

A language common amongst elves, recognised by most other races and can be learnt by anyone.

Typically referred to as elvish, but only amongst those who don\'t speak it.

Demonym: Nelvari

Collectively known as Nelvari, derived from the original Neyani or Elf, Nelvari means Elf of the Darkness.

Laws and Justice: Law of Blood

The Law of Blood is a precise series of laws that all the Nelvari adhere to, it places the Queen above all others but not above the law.

Justice is only administered by these authorised.

Expected punishment for theft:

Execution

Magicial Law: Restricted

Magic is closly montitored, those with natural powers are inducted into special orders, those that seek out divine powers are trained within a priestly order.

Architecture: Valishar Architecture

Elgent buildings similair to those in the other elven realms, but with a unmistakeable dark element, lit only by artificial light the settlements are permentlay in a shroud of shadow.

Economy

State: Moderate

A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.

Taxation: Low but Biased

Taxation is at a level that it provides the relam with all they need and funds the army, but the nobles claim more of this than they should

Minerals:Iron, Gemstones, Slaves
Commodities:
Main Exports:Inter House Only
Main Imports:Inter House Only
Trade Partners:



Map

Click for focused map, hover for preview.

Warfronts and Commanders

Military Forces

Infantry:

[ Approx: 20,000 ]

Infantry:Ebon Guard

Ebon Guard

Region:

Valishar

Race:

Nelvari

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Nelvari Heavy Blade

Description

The best of the best of Valishar Infantry get moved to the Ebon Guard, although hailed as great honour, in truth they have to work harder, train longer and take on the most important of duty. Although rewarded, the primary rewards are often those used to fulfil their role, armed with the larger Nelvari Blade these weapons are cable of splitting a man in two.


[ Approx: 1,000 ]

Cavalry:

[ Approx: 2,000 ]

Cavalry:Sanguinary Knights

Sanguinary Knights

Region:

Valishar

Race:

Nelvari

Type:

Cavalry

Mount:

Blood Steed

Armour:

Heavy

Shield:

Light

Weapons:

Ebon Spears

Description

When a Nelyani horse begins to age beyond battlefield use, or is injured beyond healing, the Blood Maidens of the Valishar nation will perform a blood ritual to transfer its life force to a younger horse, while that body now shares its life experiences it also becomes slightly more powerful. After a few such transferences the creature is less horse and more beast, these creatures are called Blood Steeds, stronger, tougher and nastier, these steeds are taken by the Sanguinors, an elite band of Ebon Guard that ride these beasts into battle. Capable of performing a ritual on the corpses of their enemies they can transfer the blood of the defeated to both reinvigorate and empower their steeds.


[ Approx: 1,000 ]

Warmachines:Scorpion

Scorpion

Type:

Warmachine

Mount:

Wheels

Material:

Wood

Ammunition:

Steel Bolts

Wooden construction which requires two soldiers to operate.

[ Approx: 2,000 ]

Unique Unit:

[ Approx: Varies ]

Military Forces

Ship Class:VenomThe smallest Nelvari ship designed for patroling the under realm oceans.

[ Approx: 20 ]

Ship Class:RancorDesigned to protect the under realm land areas from assault by sea.

[ Approx: 100 ]

Ship Class:WidowFor hunting and capture of important enemy ships. Often crewed by the most blood thirsty youth.

[ Approx: 75 ]

Ship Class:ScorpionArmed with a large catapult, designed to weeken and harass the enmy while the rest of the fleet approches.

[ Approx: 50 ]

Ship Class:AlnanshirThe atypical ship, built for high ranking nobles, harnessing magic it will often hide its location while a engagement is underway.

[ Approx: 30 ]

Flagship:Fulminator ClassCharged with electircal energy, using magical conduits it can unleash its terible power upon nearby ships.

Characters of Renown

Wild Animals

Encounters






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

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Artwork of Terrainia

Last updated on the 25th April 26
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