Xx

CLASS DESCRIPTION

A custodian is a guardian that happens upon, or is guided to, a place of great divine significance, in return for a pledge to preserve and protect the site, the custodian will be granted divine power. They continue to use heavy armour and a shield, both now emblazoned with emblems of the deity and their one handed weapon replaced by a polearm with which to stand ever vigilant over the sacred site.

Custodians are chosen due to their steadfastness and willingness to put others safety before their own. Their fighting style, coupled with divine augmentation, makes the perfect defender, able to fight equally well against many as they can against one. The sacred site itself a conduit for a deities power, forcing the custodian to stay within a short distance or be cut off from its power.

As with most heroes, a Xx is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the Xx themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

PROGRESSION TREE

Guardian* >> Justicar* >> Xx

Proficiencies

Two Handed:Light, Medium or Heavy, two handed polearms.
Special:Thier deities Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Armour:Light, Medium or Heavy armour.
Shields:Light, Medium or Heavy shields.

Manoeuvres

Defensive:Resilient

ResilientMANOEUVRE

Resilient description coming soon


Passive: Resilient game effect coming soon

Resilient game effect coming soon

Taunt

TauntMANOEUVRE

With the right words, posturing or bravado you gain the enemies attention.


Passive: Instead of moving in the move phase you can Taunt all minions within line of sight, and the closest Boss. All taunted enemies will try to engage or fire upon the taunter in their next move and attack phases.

Bosses affected by Taunt can not be taunted again in the same encounter.

Taunt

TauntMANOEUVRE

With the right words, posturing or bravado you gain the enemies attention.


Passive: Instead of moving in the move phase you can Taunt all minions within line of sight, and the closest Boss. All taunted enemies will try to engage or fire upon the taunter in their next move and attack phases.

Bosses affected by Taunt can not be taunted again in the same encounter.

Primary Attack:Heavy Thrust

Heavy ThrustMANOEUVRE

Heavy Thrust description coming soon


Passive: Heavy Thrust game effect coming soon

Heavy Thrust game effect coming soon

Heavy Strike

Heavy StrikeMANOEUVRE

A weightier blow that can deal more damage to tougher foes.


Special Action: Undefended hits are resolved with an additional 2 damage. Hits that are blocked still deal half damage rounding up.

Critical Strike

Critical StrikeMANOEUVRE

A highly accurate attack targeting a vulnerability to deliver amplified damage.


Special Action: After defence rolls are resolved, choose one undefended hit; all other undefended hits are instead resolved against that chosen location.

Secondary Attack:Shield Bash

Shield BashMANOEUVRE

Shield Bash description coming soon


Passive: Shield Bash game effect coming soon

Shield Bash game effect coming soon

Counter Attack

Counter AttackMANOEUVRE

When a blow is dodged, parried or blocked it provides the perfect chance for a free strike.


Passive: When a successful dodge, parry or block is rolled, make a basic attack.

Smite

SmiteMANOEUVRE

Smite description coming soon


Passive: Smite game effect coming soon

Smite game effect coming soon

Unique:Unyielding

UnyieldingMANOEUVRE

Unyielding description coming soon


Passive: Unyielding game effect coming soon

Unyielding game effect coming soon

Intercept

InterceptMANOEUVRE

Quick on their feet, ever watchful, able intercept incoming threat to their allies.


Passive: If an ally becomes engaged during the enemies move phase, you can make a move of up to 5 spaces, then, if adjacent, switch places with that ally.

No bonus attacks can be made during this move.

Heroic Strike

Heroic StrikeMANOEUVRE

Heroic Strike description coming soon


Passive: Heroic Strike game effect coming soon

Heroic Strike game effect coming soon

Divine Powers

Aura:Defiance

DefianceDIVINE POWER


Passive:

Radiance

RadianceDIVINE POWER


Passive:

Defensive:Divine Defender

Divine DefenderDIVINE POWER


Passive:

Detect Chaos

Detect ChaosDIVINE POWER


Passive:

Attack:Channel Divinity

Channel DivinityDIVINE POWER

Turning the divine energy granted from their deity can be devastating to their deities enemies. Channelling this energy is no simple feat, concentration and space.


Special Action: Deal X damage to all Condemned creatures within X spaces where X is equal to the number of consecutive turns this power has been used. While channelling the character gains Ward 5 against Condemned creatures.

Channeling cannot be initiated while engaged and is interupted if damaged.
While channelling, move is limited to 3.

Penance

PenanceDIVINE POWER


Passive:

Power:Rejuvenate

RejuvenateDIVINE POWER


Passive:

Absolution

AbsolutionDIVINE POWER


Passive:

Divine power requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or a Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Xx:Strong

StrongSKILL

Comparatively strong for their size, able to hold larger weapons, lift heavier objects than otherwise expected.


When lifting, pushing or carrying anything that requires a number of characters, count as triple this character's normal amount. Can use weapons one class heavier than granted by any proficiency.

Unrelenting

UnrelentingSKILL

A continuous, high-pressure advance or assault that systematically exhausts the target and denies any chance to recover.


Coming Soon

Justicar:Chivalrous

ChivalrousSKILL

A strict adherence to a traditional code of honour, displaying unwavering courtesy and martial bravery.


Coming Soon

Coup De Grace

Coup De GraceSKILL

A precise and mortal blow; nothing survives. Used to kill livestock with as near a painless death as possible.


Can slaughter a calm or prone animal without causing distress. If unhindered, this character can kill a Succumbed or Paralysed creature.

Guardian:Awareness

AwarenessSKILL

Keenly aware of their surroundings and ever alert for danger; nothing surprises them.


Will notice things others miss and gain a better insight into their surroundings; as such, this character can make reaction attacks during an enemy surprise round.

Steadfast

SteadfastSKILL

A resolve unmatched, unyielding, willing to stand their ground when others will not.


Cannot be pushed by enemies.

Class Portrait

Hero XX Guardian Justicar melee divine

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Artwork of Terrainia

Last updated on the 22nd July 26
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