Tormentor

CLASS DESCRIPTION

An tormentor is divine warrior who pledges themselves to their deity by means of a pact, typically after coming of age after an adolescence of criminality. Tormentor fighting styles vary by deity and region, self taught in the use of their deities chosen weapon and various armours. Tormentors are instructed to seek out the enemies of their deity in return for the great power they are bestowed with, although many will also peruse their own goals alongside.

Tormentor's pacts are made directly with their deity, failure to adhere to the pact by performing an opposing action, will result in them being discharged of it and severally punished, they will lose their divine powers and other tormentors will seek to destroy them. Opposing actions vary from one deity to another.

A Tormentor must serve a deity from the spawn of Saiyiden pantheon.

Proficiencies

One Handed:Light weapons.
Special:Thier deities Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Armour:Light, Medium or Heavy armour.
Shields:Light or Medium shields.

Manoeuvres

Defensive:Barb

BarbMANOEUVRE

Barb description coming soon


Passive: Barb game effect coming soon

Barb game effect coming soon

Primary Attack:Heavy Strike

Heavy StrikeMANOEUVRE

A weightier blow that can deal more damage to tougher foes.


Special Action: Undefended hits are resolved with an additional 2 damage. Hits that are blocked still deal half damage rounding up.

Secondary Attack:Barge

BargeMANOEUVRE

Barge description coming soon


Passive: Barge game effect coming soon

Barge game effect coming soon

Unique:Condemned Strike

Condemned StrikeMANOEUVRE

Condemned Strike description coming soon


Passive: Condemned Strike game effect coming soon

Condemned Strike game effect coming soon

Divine Powers

Aura:Chroma

ChromaDIVINE POWER


Passive:

Defensive:Detect Good

Detect GoodDIVINE POWER


Passive:

Attack:Channel Divinity

Channel DivinityDIVINE POWER

Turning the divine energy granted from their deity can be devastating to their deities enemies. Channelling this energy is no simple feat, concentration and space.


Special Action: Deal X damage to all Condemned creatures within X spaces where X is equal to the number of consecutive turns this power has been used. While channelling the character gains Ward 5 against Condemned creatures.

Channeling cannot be initiated while engaged and is interupted if damaged.
While channelling, move is limited to 3.

Power:Life Leach

Life LeachDIVINE POWER


Passive:

Divine power requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or a Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Tormentor:Intimidate

IntimidateSKILL

The deliberate use of aggressive posture, threats, or sheer presence to instil fear and force compliance.


Coming Soon

Coerce

CoerceSKILL

The application of force, threats, or intimidation to compel reluctant compliance from others.


Coming Soon

Class Portrait

Adventurer Tormentor melee leader divine

?>
Artwork of Terrainia

Last updated on the 22nd July 26
ABOUT US
TERMS OF USE
PLAYER DASHBOARD
Illustrations, images and website content are
all © of Altered Dimension LTD 2010