Stitcher

CLASS DESCRIPTION

A stitcher is a disciple dedicated to healing the wounded, where a priest uses their divine magic to heal others, magically stitching wounds back together as if never injured, a disciples power only causes harm. So stitchers found a macabre way of returning their comrades to the cause, using a combination of twisted divine magic and the flesh of others. As a disciple they are still well armed and well armoured, tasked with undertaking their deities orders.

Stitchers use the flesh to stitch over wounds or body parts to replace lost limbs. While the graft or new limb will work the flesh will deteriorate to a necrotic state, only the stitchers divine magic prevents it from fully decomposing or affecting the living flesh, and will work for many years without problem. A body that's suffered many injuries but survives by becoming a chimera.

As with most heroes, a Stitcher is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the Stitcher themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

A Stitcher must serve a deity from the spawn of Saiyiden pantheon.

PROGRESSION TREE

Disciple* >> Thanaturge* >> Stitcher

Proficiencies

One Handed:Light and Medium weapons.
Armour:Light or Medium armour.

Divine Powers

Aura:Necrosis

NecrosisDIVINE POWER


Passive:

Ward Good

Ward GoodDIVINE POWER

When surrounded by the enemies of their deity, a moment of contemplation can focus the divine energies into a barriers that those enemies cant penetrate.


Special Action: Characters of the Pantheon of Frahuden can not enter spaces adjacent to the divine power user. If in adjacent spaces; characters of the Pantheon of Frahuden can not attack the divine power user.

Channeling cannot be initiated while engaged and is interupted if damaged.
While channelling, move is limited to 3.

Defensive:Necrotic Cyst

Necrotic CystDIVINE POWER


Passive:

Divine Shield

Divine ShieldDIVINE POWER

Using the divine energy of their pantheon as a visible shield, acting to deflect ranged attacks.


Passive: Gain Block verses incoming ranged attacks.

Attack:Necrotic Strike

Necrotic StrikeDIVINE POWER


Passive:

Divine Smite

Divine SmiteDIVINE POWER

When attacking the enemies of their deity, divine power flows into their weapons to be release in flashes of coloured light.


Passive: Attacks against Condemned creatures deal +1 Damage and inflict Dazed on the targets next attack or block.

Power:Meld Flesh

Meld FleshDIVINE POWER


Passive:

Desecrate

DesecrateDIVINE POWER

Turning the powerful divine energies of their deity outward to desecrate the area around them.


Special Action: The room, or 10 spaces diameter become toxic to characters from any opposing pantheon. While in the that area, those enemies suffer 2 damage at the start of their move phase, and if they end their turn in the area they become parched.

Channeling cannot be initiated while engaged and is interupted if damaged.
While channelling, move is limited to 3.

Divine power requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or a Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Spellcasting

Aura: Sickening

Description coming soon


Game effect coming soon


Anoint

Whether amidst the mundane tasks of life or the heat of combat, a brief prayer allows this character to bestow an anointing upon those who stand in service to their deity.


In the Move phase any number of willing allies become affiliated with the same deity as the caster until the end of the encounter.


Apoptosis

Description coming soon


Game effect coming soon


Defensive: Delay Death

Description coming soon


Game effect coming soon


Sanctuary

With a simple touch, the caster bestows a powerful ward upon an ally that prevents enemy attacks, though this protection shatters the moment the target chooses to commit an act of aggression.


Target is immune to damage from melee or ranged weapons until they make an attack roll.


Touch

Grasping Hands

Description coming soon


Game effect coming soon


Divine Spellcasting requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
.

Skills:

Stitcher:Meticulous

MeticulousSKILL

A careful and thorough approach performed with extreme attention to detail to ensure exact precision.


Reduces margins of error and the chance of imperfection by 50%, but increases any time requirement by 25%.

Steady Hands

Steady HandsSKILL

A steady hand allows much more precise work, whether it be with a tool or a weapon.


Character is not at risk during dangerous hand tasks provided they can concentrate on the task fully. Can use tools when hindered.

Thanaturge:Deceive

DeceiveSKILL

The deliberate act of misleading others through lies, manipulation, or false appearances.


Coming Soon

Conceal

ConcealSKILL

Able to hide efficiently, maximising the use of cover and shadows.


Can pass unnoticed in a crowd, lurk in shadows without being easily seen. Can start an encounter concealed provided they were not surprised.

Disciple:Persuasive

PersuasiveSKILL

With the right inflection and the correct words, requests made become far more important, as they guide others by making it feel like the best option they have.


Can make a friendly target make a decision of their choice, or take an action that otherwise had not been considered.

Orate

OrateSKILL

Confidence and a strong voice can sound across a space such as a large room or marketplace. The nature of such a speech will draw the attention of all those around them.


Can keep the attention of those around them when they need to preach, educate or inform others. Their speech can be heard up to 30 spaces.

Crafting:

Stitcher:Necrosis (Reattach Limb)

Necrosis (Reattach Limb)CRAFTING

Necrosis (Reattach Limb) description coming soon


Required Tools:

Necrosis (Patch Wound)

Necrosis (Patch Wound)CRAFTING

Necrosis (Patch Wound) description coming soon


Required Tools:
Thanaturge:Manaforge (Necro Shard)

Manaforge (Necro Shard)CRAFTING

Manaforge (Necro Shard) description coming soon


Required Tools:

Infusion (Necro)

Infusion (Necro)CRAFTING

Infusion (Necro) description coming soon


Required Tools:

Class Portrait

Hero Stitcher Disciple Thanaturge divine spellcaster

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Artwork of Terrainia

Last updated on the 22nd July 26
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