Hydromancer

CLASS DESCRIPTION

An hydromancer has a mastery of the elemental force of water that exists within the world, able to extract it, shape it and direct it as desired. As water is an inert element, hydromancers can use any form of tools, weapons and wear any clothing and armour, water is safe and is unlikely to cause accidental damage. Water can both bring life an take it away, mortal life cannot exist without it, but too much of it can be just as deadly.

Hydromancers can draw on the water that is around them, any body of water from stream to ocean, as water is readily available the majority of the time hydromancer have full access to their power. When this isn't possible, a flask or container can be opened, and in desperate times a hydromancer can pull the water out of plants and even living creatures.

Proficiencies

Two Handed:Light, two handed staff.
Armour:Light armour.

Spellcasting

Aura: Water Breathing

Description coming soon


Game effect coming soon


Defensive: Water Shield

Description coming soon


Game effect coming soon


Offensive: Hydro Blast

Description coming soon


Game effect coming soon


Power: Waterball

Description coming soon


Game effect coming soon


Skills:

Hydromancer:Appraisal: Elemental

Appraisal: ElementalSKILL

A specialized assessment used to evaluate elemental affinities, primal energies, and natural phenomena.


Coming Soon

Store Energy

Store EnergySKILL

The deliberate gathering and internal containment of raw physical or magical power for an explosive future release.


Coming Soon

Crafting:

Hydromancer:Runeforge (Water Rune)

Runeforge (Water Rune)CRAFTING

Runeforge (Water Rune) description coming soon


Required Tools:

Infusion (Water)

Infusion (Water)CRAFTING

Infusion (Water) description coming soon


Required Tools:

Class Portrait

Adventurer Hydromancer water spellcaster

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Artwork of Terrainia

Last updated on the 22nd July 26
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