CLASS DESCRIPTION | |||||||||
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An hydromancer has a mastery of the elemental force of water that exists within the world, able to extract it, shape it and direct it as desired. As water is an inert element, hydromancers can use any form of tools, weapons and wear any clothing and armour, water is safe and is unlikely to cause accidental damage. Water can both bring life an take it away, mortal life cannot exist without it, but too much of it can be just as deadly. Hydromancers can draw on the water that is around them, any body of water from stream to ocean, as water is readily available the majority of the time hydromancer have full access to their power. When this isn't possible, a flask or container can be opened, and in desperate times a hydromancer can pull the water out of plants and even living creatures. | |||||||||
Proficiencies | |||||||||
| Two Handed:/td> | Light, two handed staff./td> | ||||||||
| Armour:/td> | Light armour./td> | ||||||||
Spellcasting | |||||||||
| Aura: |
Water Breathing
Description coming soon Game effect coming soon | ||||||||
| Defensive: |
Water Shield
Description coming soon Game effect coming soon | ||||||||
| Offensive: |
Hydro Blast
Description coming soon Game effect coming soon | ||||||||
| Power: |
Waterball
Description coming soon Game effect coming soon | ||||||||
Skills: | |||||||||
| Hydromancer: | Appraisal: Elemental
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Crafting: | |||||||||
| Hydromancer: | Runeforge (Water Rune)
Infusion (Water)
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Class Portrait | |
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Adventurer
Hydromancer
water
spellcaster