Hospitalier

CLASS DESCRIPTION

The most devout priests will eventually become Hospitaliers, able to command greater divine power to heal more serious wounds, pluck their allies from death and protect them to a greater degree. As an adventurer they undertake quests of great importance, seeking out great evils and cults to find and destroy. When a Hospitalier retires from questing, will take up seat as head of local churches or temples, communicating and working with the greater network of their fellows.

Hospitaliers are among the most powerful mortals in the world, no matter which deity or region. With this power comes the total understanding that they must always be prepared to defend the innocent and protect their deities interests. In times of great need or desperation Hospitaliers are either gathering a group of powerful individuals or being recruited for the same purpose by a great leader.

A Hospitalier must serve a deity from the children of Frahuden pantheon.

PROGRESSION TREE

Priest* >> Hospitalier

Proficiencies

One Handed:Light and Medium weapons.
Long Range:Crosswbows.
Armour:Light or Medium armour.

Divine Powers

Aura:Ward Dead

Ward DeadDIVINE POWER


Passive:

Ward Evil

Ward EvilDIVINE POWER


Passive:

Defensive:Consecrated Sheild

Consecrated SheildDIVINE POWER


Passive:

Divine Shield

Divine ShieldDIVINE POWER

Using the divine energy of their pantheon as a visible shield, acting to deflect ranged attacks.


Passive: Gain Block verses incoming ranged attacks.

Attack:Celestial Smite

Celestial SmiteDIVINE POWER


Passive:

Divine Smite

Divine SmiteDIVINE POWER

When attacking the enemies of their deity, divine power flows into their weapons to be release in flashes of coloured light.


Passive: Attacks against Condemned creatures deal +1 Damage and inflict Dazed on the targets next attack or block.

Power:Hallow

HallowDIVINE POWER


Passive:

Consecrate

ConsecrateDIVINE POWER


Passive:

Divine power requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or a Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Spellcasting

Aura: Sanctify

Description coming soon


Game effect coming soon


Bless

Description coming soon


Game effect coming soon


Defensive: Barrier Of Protection

Description coming soon


Game effect coming soon


Sanctuary

With a simple touch, the caster bestows a powerful ward upon an ally that prevents enemy attacks, though this protection shatters the moment the target chooses to commit an act of aggression.


Target is immune to damage from melee or ranged weapons until they make an attack roll.


Touch

Offensive: Repelling Wave

Description coming soon


Game effect coming soon


Heal

A simple word from the caster releases a radiant pulse of divine energy, revitalising all allies within their reach.


All allies in in line of sight and within 10 spaces heal 2 stacks of damage, doubled to 4 if of the same deity.

Boss: All minions instead gain Ward 2


Power: Mass Heal

Description coming soon


Game effect coming soon


Healing Wave

Description coming soon


Game effect coming soon


Divine Spellcasting requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
.

Skills:

Hospitalier:Patience

PatienceSKILL

A calm, enduring discipline that prevents rushed actions and allows one to wait indefinitely for the perfect moment.


Coming Soon

Devout

DevoutSKILL

Fiercely loyal to their religious order and fully committed to their deity; their daily lives revolve around both.


Faith cannot be shaken when in the presence of powerful opposing pantheons. When defending against attacks of enemy pantheons, gain Dodge.

Must not take any actions that go against their faith or risk losing this skill or being Disavowed / Exorcised.

Priest:Persuasive

PersuasiveSKILL

With the right inflection and the correct words, requests made become far more important, as they guide others by making it feel like the best option they have.


Can make a friendly target make a decision of their choice, or take an action that otherwise had not been considered.

Orate

OrateSKILL

Confidence and a strong voice can sound across a space such as a large room or marketplace. The nature of such a speech will draw the attention of all those around them.


Can keep the attention of those around them when they need to preach, educate or inform others. Their speech can be heard up to 30 spaces.

Class Portrait

Champion Hospitalier Priest leader divine spellcaster

?>
Artwork of Terrainia

Last updated on the 22nd July 26
ABOUT US
TERMS OF USE
PLAYER DASHBOARD
Illustrations, images and website content are
all © of Altered Dimension LTD 2010