Hammerer

CLASS DESCRIPTION

A hammerer is a berserker who specialises in very heavy impact weapons, most notably the grand hammer. The huge weight on the end of a steel bar is swung around the head, with such speed and force that anything it make contact with suffers major damage, obliterating minor foes with just a small contact, able to break through heavy doors and even some stone walls, the ultimate siege breaker. As their berserker roots, the hammers forgoes heavy armour to maintain the momentum such a weapon needs.

Hammerers have become more temperate than berserkers with a more careful approach to combat, while they still wade into combat, more attention is paid to the more notable enemies, avoidance of incoming attacks and tactical advantage. Hammerers will often align themselves to a faction, nation or ideal, looking to join adventurers sharing one of those choices.

PROGRESSION TREE

Berserker* >> Hammerer

Proficiencies

Two Handed:Light, Medium or Heavy, two handed impact weapons.
Armour:Light armour.

Manoeuvres

Defensive:Step Aside

Step AsideMANOEUVRE

Ever watchful or superbly agile, either way knowing the precise moment to just make the slightest move can avoid an incoming blow.


Passive: A the end of the enemy move phase, move 1 space. Gain Dodge

Leap

LeapMANOEUVRE

A powerful jump used to clear obstacles and rapidly cross distances.


Passive: After moving 4 spaces in a straight line, you may leap forward up to 4 additional spaces in that same direction.

Primary Attack:Hammer Strike

Hammer StrikeMANOEUVRE

Hammer Strike description coming soon


Passive: Hammer Strike game effect coming soon

Hammer Strike game effect coming soon

Heavy Strike

Heavy StrikeMANOEUVRE

A weightier blow that can deal more damage to tougher foes.


Special Action: Undefended hits are resolved with an additional 2 damage. Hits that are blocked still deal half damage rounding up.

Secondary Attack:Critical Strike

Critical StrikeMANOEUVRE

A highly accurate attack targeting a vulnerability to deliver amplified damage.


Special Action: After defence rolls are resolved, choose one undefended hit; all other undefended hits are instead resolved against that chosen location.

Sweeping Strike

Sweeping StrikeMANOEUVRE

A broad, horizontal attack designed to hit multiple targets in a wide arc.


Special Action: When making an attack roll, you may choose to attack all enemies in the forward adjacent spaces. Choose a direction: clockwise or anticlockwise. Enemies roll their defence dice one at a time. If any enemy's defence roll prevents all damage, the attack ends and does not affect any remaining enemies in the sweep.

Can only be used with a weapon that has a reach of 2 or more.

Unique:Crushing Blow

Crushing BlowMANOEUVRE

Crushing Blow description coming soon


Passive: Crushing Blow game effect coming soon

Crushing Blow game effect coming soon

Rush

RushMANOEUVRE

A sudden, rapid forward dash to immediately close the gap to a destination.


Passive: Perform a double move during an ally's move phase.

No defense can be made against enemy attacks during this phase.

Skills:

Hammerer:Strong

StrongSKILL

Comparatively strong for their size, able to hold larger weapons, lift heavier objects than otherwise expected.


When lifting, pushing or carrying anything that requires a number of characters, count as triple this character's normal amount. Can use weapons one class heavier than granted by any proficiency.

Indomitable

IndomitableSKILL

An unbreakable will and physical resolve that completely resists submission, defeat, or yielding to overwhelming force.


Coming Soon

Berserker:Focused

FocusedSKILL

A state of heightened concentration that guarantees precision and eliminates distractions.


When an enemy is engaged it can be chosen as the focused target. If that enemy makes any 1 space moves the character can movie into the unoccupied space before any other character, creature or minion makes their move.

After an enemy is selected as a focused target, no other enemies may be attacked until that foe is down.

Impetuous

ImpetuousSKILL

A reckless, aggressive action that abandons caution in favour of immediate speed.


During the first ally move phase of an encounter, make a free move action.

No other actions can be taken during this free move action.

Class Portrait

Champion Hammerer Berserker melee

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Artwork of Terrainia

Last updated on the 22nd July 26
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