Commandant

CLASS DESCRIPTION

A commandant is an exceptional leader, not only mastered battlefield tactics and planning for their, the commandant is able to take command of much larger forces, even without prior experience of working with them. They are able to determine his forces strengths and weaknesses quickly and knows exactly how to put them to use, using their own party as core members within the larger force. Their own combat skills remain limited, preferring to remain free to direct the encounter or battle.

Commandants are successful adventurers, seeking out fame and fortune, when the urge to find new adventures comes they often take up positions within military forces, joining said force as a high ranking military officer. Commandants will often train a personal guard, many of which are other adventurers even those form their own party join them.

PROGRESSION TREE

Leader* >> Commandant

Proficiencies

One Handed:Light and Medium weapons.
Two Handed:Light, two handed weapons.
Short Range:Thrown weapons.
Armour:Light or Medium armour.
Shields:Light or Medium shields.

Manoeuvres

Defensive:Call Guardian

Call GuardianMANOEUVRE

Call Guardian description coming soon


Passive: Call Guardian game effect coming soon

Call Guardian game effect coming soon

Step Aside

Step AsideMANOEUVRE

Ever watchful or superbly agile, either way knowing the precise moment to just make the slightest move can avoid an incoming blow.


Passive: A the end of the enemy move phase, move 1 space. Gain Dodge

Primary Attack:Called Manoeuvre

Called ManoeuvreMANOEUVRE

Called Manoeuvre description coming soon


Passive: Called Manoeuvre game effect coming soon

Called Manoeuvre game effect coming soon

Called Strike

Called StrikeMANOEUVRE

With confidence and authority, spur on allies to greater feats deliver vital blows.


Special Action: Instead of attacking in the attack phase, allow an ally to make an melee attack.

Secondary Attack:Inspire Allies

Inspire AlliesMANOEUVRE

Inspire Allies description coming soon


Passive: Inspire Allies game effect coming soon

Inspire Allies game effect coming soon

Called Shot

Called ShotMANOEUVRE

With authority and experience, call out an ally to make the most strategic of shots.


Special Action: Instead of attacking in the attack phase, allow an ally to make an ranged attack.

Unique:Mass Command

Mass CommandMANOEUVRE

Mass Command description coming soon


Passive: Mass Command game effect coming soon

Mass Command game effect coming soon

Command

CommandMANOEUVRE

To command requires trust or subservience, but it offers greater tactical options than everyone trying to do their own thing.


Passive: During the move phase, give an ally a preferred target, if they chose to attack that target they gain +1 dice.

Skills:

Commandant:Authoritative

AuthoritativeSKILL

A commanding presence and demeanour that asserts control and naturally compels compliance from others.


Coming Soon

Master Tactician

Master TacticianSKILL

Exceptional strategic expertise used to analyse battlefields, outmanoeuvre opponents, and formulate flawless combat plans.


Coming Soon

Leader:Negotiate

NegotiateSKILL

Masterful negotiation requires understanding the other party's objectives and their market value. It further entails a rapid assessment of whether those needs can be fulfilled while maintaining favourable terms.


When trying to get a citizen to trade or join a party, the citizen is more inclined to do so.

Compel

CompelSKILL

Confidence enables the manipulation of others into actions they are already considering, though it rarely compels them to act against their core character.


When trying to get a citizen to undertake an action, the citizen is more inclined to do so.

Class Portrait

Champion Commandant Leader support leader

?>
Artwork of Terrainia

Last updated on the 22nd July 26
ABOUT US
TERMS OF USE
PLAYER DASHBOARD
Illustrations, images and website content are
all © of Altered Dimension LTD 2010