Battlemaster

CLASS DESCRIPTION

A Battlemaster is a leader who decided to lead form the front, either through need or desire, they have trained long and hard to be able to engage in the encounter directly. While they haven't lost their ability to command, their calls are made from the front line while dispatching the enemy minions and challenging the enemy commanders, using combat tricks learnt explicitly for this purpose.

Battlemasters love the thrill of battle more than the glory of fame and riches, seeking out new adventures purely to find greater situations to overcome. Partys led by a Battlemaster tend to engage in more encounters than others, and as such are comprised of more aggressive party members, but that's just the group needed when a troublesome horde needs to be sought out and destroyed.

PROGRESSION TREE

Leader* >> Battlemaster

Proficiencies

One Handed:Light and Medium weapons.
Two Handed:Light, two handed weapons.
Short Range:Thrown weapons.
Armour:Light, Medium or Heavy armour.
Shields:Light or Medium shields.

Manoeuvres

Defensive:Anticipate

AnticipateMANOEUVRE

Anticipate description coming soon


Passive: Anticipate game effect coming soon

Anticipate game effect coming soon

Step Aside

Step AsideMANOEUVRE

Ever watchful or superbly agile, either way knowing the precise moment to just make the slightest move can avoid an incoming blow.


Passive: A the end of the enemy move phase, move 1 space. Gain Dodge

Primary Attack:Heavy Strike

Heavy StrikeMANOEUVRE

A weightier blow that can deal more damage to tougher foes.


Special Action: Undefended hits are resolved with an additional 2 damage. Hits that are blocked still deal half damage rounding up.

Called Strike

Called StrikeMANOEUVRE

With confidence and authority, spur on allies to greater feats deliver vital blows.


Special Action: Instead of attacking in the attack phase, allow an ally to make an melee attack.

Secondary Attack:Critical Strike

Critical StrikeMANOEUVRE

A highly accurate attack targeting a vulnerability to deliver amplified damage.


Special Action: After defence rolls are resolved, choose one undefended hit; all other undefended hits are instead resolved against that chosen location.

Called Shot

Called ShotMANOEUVRE

With authority and experience, call out an ally to make the most strategic of shots.


Special Action: Instead of attacking in the attack phase, allow an ally to make an ranged attack.

Unique:Charge

ChargeMANOEUVRE

Charge description coming soon


Passive: Charge game effect coming soon

Charge game effect coming soon

Command

CommandMANOEUVRE

To command requires trust or subservience, but it offers greater tactical options than everyone trying to do their own thing.


Passive: During the move phase, give an ally a preferred target, if they chose to attack that target they gain +1 dice.

Skills:

Battlemaster:Strong

StrongSKILL

Comparatively strong for their size, able to hold larger weapons, lift heavier objects than otherwise expected.


When lifting, pushing or carrying anything that requires a number of characters, count as triple this character's normal amount. Can use weapons one class heavier than granted by any proficiency.

Intimidate

IntimidateSKILL

The deliberate use of aggressive posture, threats, or sheer presence to instil fear and force compliance.


Coming Soon

Leader:Negotiate

NegotiateSKILL

Masterful negotiation requires understanding the other party's objectives and their market value. It further entails a rapid assessment of whether those needs can be fulfilled while maintaining favourable terms.


When trying to get a citizen to trade or join a party, the citizen is more inclined to do so.

Compel

CompelSKILL

Confidence enables the manipulation of others into actions they are already considering, though it rarely compels them to act against their core character.


When trying to get a citizen to undertake an action, the citizen is more inclined to do so.

Class Portrait

Champion Battlemaster Leader melee leader

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Artwork of Terrainia

Last updated on the 22nd July 26
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