CITIZEN DESCRIPTION | |||||
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A sailor spends most of their time at sea, whether that is on a merchant vessel, naval ship or ferryboat. Most sailors spend their lives serving on one ship, but some will hop around, often looking for a new adventure. The work is hard, but the wages are consistent. Some sailors become privateers, a natural skill in either combat or tactics leads them away from the mundane life of a deck hand. Most of the officers on board of a ship will be privateers or similar. But if greed sets in, a sailor can quickly become a pirate. | |||||
Player Backgrounds | |||||
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Players can start as a Sailor or use as a background when creating an Adventurer While players are generally free to select a citizen role as a background, they should check with the Dungeon Master to make sure it fits within the local area, other party members and does not conflict with the intended adventure. | |||||
Party integration | |||||
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A Sailor can be recruited as an Auxiliary | |||||
Manoeuvres: | |||||
Fend
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Lunge
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Skills: | |||||
Seamanship
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Steadfast
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Citizen Portrait | |||
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Citizens have proficiencies in weapons and armour relative to their type and region, so it is not included in the above information, and players do not gain any proficiencies from choosing a citizen background.