Dyer
CITIZEN DESCRIPTION |
A dyer uses minerals and plants to change the colour of fabric by adding them to water in which to soak the cloth. The dye can be applied at various stages, as a spun fibre, as sheets or even after knitting.
Dyers don't own the cloth they are dying; the batch of cloth is coloured for a fee. A workshop is required to store and process the cloth.
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Player Backgrounds |
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Players can start as a Dyer or use as a background when creating an Adventurer
All player characters and non-player characters with a class are adventurers; even if they reach the level of champion, hero or legend, they can still be referred to as adventurers.
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While players are generally free to select a citizen role as a background, they should check with the Dungeon Master to make sure it fits within the local area, other party members and does not conflict with the intended adventure.
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Party integration |
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A Dyer can be hired on Commission
Paid to provide a service or craft an item, often under contract, but the person or company being hired is free to complete the service as they see fit.
by an Adventurer
All player characters and non-player characters with a class are adventurers; even if they reach the level of champion, hero or legend, they can still be referred to as adventurers.
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Skills: |
Meticulous
A careful and thorough approach performed with extreme attention to detail to ensure exact precision. |
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Reduces margins of error and the chance of imperfection by 50%, but increases any time requirement by 25%. |
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Patience
A calm, enduring discipline that prevents rushed actions and allows one to wait indefinitely for the perfect moment. |
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Coming Soon |
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Crafting: |
| Clothcraft (Colouring)
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Citizens have proficiencies in weapons and armour relative to their type and region, so it is not included in the above information, and players do not gain any proficiencies from choosing a citizen background.