Apothecary

CITIZEN DESCRIPTION

An apothecary uses herbs and minerals to produce ointments, salves and powders to numb pain, heal minor wounds and lift fevers. These are stored in glass bottles, vials, jars and paper packets.

Apothecaries will have a stall, cart or store to sell their wares from and a workshop in which to produce the items.

Player Backgrounds

Players can start as an Apothecary or use as a background when creating an Adventurer All player characters and non-player characters with a class are adventurers; even if they reach the level of champion, hero or legend, they can still be referred to as adventurers. .

While players are generally free to select a citizen role as a background, they should check with the Dungeon Master to make sure it fits within the local area, other party members and does not conflict with the intended adventure.

Party integration

An Apothecary can be recruited as an Auxiliary A non-player party member added to the party to provide a service. by a Leader The Leader keyword allows the player to perform leader-limited actions or tasks. , or hired on Commission Paid to provide a service or craft an item, often under contract, but the person or company being hired is free to complete the service as they see fit. by an Adventurer All player characters and non-player characters with a class are adventurers; even if they reach the level of champion, hero or legend, they can still be referred to as adventurers. .

Skills:

Analyse

AnalyseSKILL

A systematic examination of an object, system, or situation to uncover its underlying properties and mechanics.


Coming Soon

Triage

TriageSKILL

Character can determine the status of those around them by eye.


Can determine who needs medical attention first. During the move phase, identify any conditions on any ally within 10 spaces and in line of sight.

Crafting:

Apotheca (Medicine)

Apotheca (Medicine)CRAFTING

The apotheca's creation of medicine is not a gentle art of healing, but a desperate, brutal war against decay. Where other crafts deal in the forging of steel or the unleashing of destruction, this is the grueling, messy labor of keeping shattered bodies fighting for just one more day. An apothecary's medical sanctum is a place of visceral, blood-stained triage. The air is heavy with the biting tang of strong spirits, the earthy bitterness of crushed medicinal roots, and the inescapable, metallic copper of spilled blood. The tools of this trade are unforgiving, heavy bone saws, curved suturing needles, iron forceps, and rolls of coarse, boiled linen. The craftsman must grind fibrous, unpalatable weeds into thick, gritty pastes and distill aggressive, stinging washes from harsh molds to stave off the ever-present threat of infection and gangrene. To craft medicine is to perform aggressive maintenance on the mortal machine. There is rarely any comfort to be found in these treatments. Whether formulating a thick, noxious syrup to brutally purge fluid from diseased lungs or brewing a caustic wash to literally burn the corruption out of a festering battlefield wound, the cure is often as punishing as the affliction itself. The apothecary operates as a grim mechanic of the flesh, forcibly knitting meat and bone back together so that the survivor can stand, draw breath, and face the horrors of the world once again.


Required Tools: Heat Source, Fine Tools, Alembic, Workbench.
Apotheca (Enhancement)

Apotheca (Enhancement)CRAFTING

The apotheca's creation of enhancements is not a gentle act of fortification, but a violent rebellion against the natural limits of flesh and mind. To craft these stimulants is to engineer a biochemical hijacking, intentionally designed to force a body to perform feats it was never meant to survive An apothecary focused on enhancements works in a frantic environment that practically hums with dangerous, trapped vitality. The workshop smells of copper, sharp, acidic citrus, and the pungent, unmistakable musk of harvested adrenal glands. The process is volatile and demanding. The craftsman must extract the frenzied essence of apex predators, boil down the sap of hyper-aggressive flora, and bind these volatile elements with harsh, conductive mineral salts. It is the treacherous art of concentrating pure, unadulterated stamina into a single, aggressively vibrant dose. To craft an enhancement is to forge a temporary superiority, but it is always a borrowed power. The resulting jagged crystals, burning tinctures, and unnaturally bright syrups are not gifts; they are predatory loans taken out against the user's own life force. Whether brewing a concoction that accelerates the heartbeat until time seems to fracture, or a sludge that drowns the pain receptors and floods the muscles with hysterical, tendon-snapping strength, the apothecary knows the grim truth. They are bottling a spectacular, explosive peak, fully aware of the devastating, bone-deep crash that will inevitably collect its toll.


Required Tools: Heat Source, Fine Tools, Alembic, Workbench.
Apotheca (Poison)

Apotheca (Poison)CRAFTING

The apotheca's creation of poisons is the dark, inverted mirror of the healer's art. Where medicine seeks to mend the fragile threads of life, the crafting of poison is the meticulous, calculated study of how to most efficiently sever them. It is the grim science of weaponized biology. An apothecary who delves into this lethal trade operates in a workspace defined by extreme, paranoid caution. The air is heavily ventilated, yet still carries the phantom sting of caustic fumes and the bitter, almond-like scent of crushed, toxic seeds. The tools here must be flawless: lead-lined crucibles, crystal distillation apparatuses, and specialized glass that resists melting under acidic strain. The craftsman works with the most treacherous materials the world has to offer, milking the iridescent venom from phase-spider fangs, extracting the necrotic glands of slain monstrosities, or harvesting the corrosive sap of deceptive, carnivorous flora. The true mastery of this craft is not merely in the lethality of the brew, but in its deception. A crude poison is a bubbling, foul-smelling sludge that any target would immediately recognize and refuse. The master apothecary refines, distills, and filters their concoctions until the danger is entirely invisible. They strip away the natural warning signs, the harsh taste, the unnatural color, the stinging odor, until what remains is a perfectly clear, innocuous drop of absolute malice. To craft a poison is to distill death into its most concentrated and insidious form. The resulting coated blades, lethal ingestibles, and paralyzing contact-powders are the silent arbiters of power in the shadows. Whether brewing a slow-acting toxin designed to mimic a natural wasting disease for a political assassination, or a hyper-aggressive venom meant to drop a charging beast in its tracks, the apothecary is forging the ultimate equalizer. It is the terrifying art of ending a life not with the deafening clash of steel, but with a single, undetectable whisper of corrupted chemistry.


Required Tools: Heat Source, Fine Tools, Alembic, Workbench.
Apotheca (Narcotic)

Apotheca (Narcotic)CRAFTING

The apotheca's creation of narcotics is the perilous trade of bottling dreams and distilling illusions. It is an alluring, often illicit craft that deals not in healing the body, but in severing the fragile mind from the grim realities of the physical world. An apothecary's den dedicated to this work is usually hidden, characterized by a suffocatingly fragrant and hypnotic atmosphere. The air is thick with the heavy smoke of smoldering dream-root, the sweet aroma of fermenting shimmer-cap mushrooms, and the strange, metallic tang of glowing subterranean saps. The tools here are delicate, glass pipettes, silver distillation coils, and crystal braziers. The craftsman works with dangerously potent, fantastical flora, milking the iridescent resin from twilight-blooms and grinding the calcified husks of mind-altering fungi. The true danger of this craft lies in the delicate process of purification. The apothecary must meticulously strip away the lethal, heart-stopping venoms inherent in these magical reagents, leaving behind only the profound euphoria, the numbing bliss, or the vivid hallucinogenic visions. To craft a fantasy narcotic is to weave a temporary, chemical sanctuary or a terrifying mental prison. The resulting iridescent powders, thick syrups, and heady incenses are traded in the shadows. Whether peddled to broken souls desperate for a few hours of blissful oblivion, or utilized by cunning interrogators to dissolve the willpower of captive enemies, the apothecary is a master of altered perception, holding the keys to both artificial heavens and synthetic hells.


Required Tools: Heat Source, Fine Tools, Alembic, Workbench.
Apotheca (Anaesthetic)

Apotheca (Anaesthetic)CRAFTING

The apotheca's creation of anaesthetics is the perilous art of brewing silence. Where alchemy destroys, this craft suffocates, requiring the apothecary to walk the razor-thin boundary between temporary mercy and final sleep. The workspace is an enclave of stagnant, heavy air, thick with the cloying scent of crushed fungal spores, sickly-sweet rot, and dried night-blooming petals. Tools here are delicate and deliberate, fine silver blades, silk strainers, and porous stone mortars used to meticulously bleed pale saps and extract lethargic venoms. The environment itself is a hazard; a single careless breath over the wrong boiling flask can induce a sudden, unwaking slumber. To craft an anaesthetic is to become an architect of the void. The resulting heavy syrups and numbing salves are bottled oblivion, forged either to dull the screaming agony of a battlefield amputation or to slip a target into an unnoticing coma. It requires cold, clinical precision to hold another creature's consciousness in a fragile glass vial, ready to extinguish their senses with a single, perfectly measured drop.


Required Tools: Heat Source, Fine Tools, Alembic, Workbench.

Citizen Portrait

Citizens have proficiencies in weapons and armour relative to their type and region, so it is not included in the above information, and players do not gain any proficiencies from choosing a citizen background.

Artwork of Terrainia

Last updated on the 22nd July 26
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