Zarak

Leadership

Current leader:
Goverment:
Established:  years ago

Diplomacy

Philosophy:
Alliances:
Embassy Locations: None

Geography

Capital City:
Regions:
Geography:
Landmarks:
Climate:

Theology

Pantheon Aspect:
Primary deity:
:
Secondry deities:
Prohibited deities:

Demography

Population: . ()
Spoken Languages:
Demonym:
Laws and Justice:
Magicial Law:
Architecture:

Economy

State:
Taxation:
Resources:
Main Exports:
Main Imports:
Trade Partners:

Map

Hover over image to englarge the map.

State of War

Enemies at War: None

Military Forces

Core Infantry:Warmongers Heavily armoured soliders, trained well and fight in formation, repelling attacks that would down normal soliders.

Fighters on foot.
Heavy Armour, Axe.
 (8,000)
Core Cavalry:Caniuon Riders Heavily armoured mounted warriors, mounted atop demon creatures called Canioun; fierce dog like creatures with razor sharp teeth and claws.

Fighter on Caniuon.
Heavy Armour, Axe.
 (5,000)
Elite Infantry:Black Guard The elite fighting core of the Zariger army, tough, insanly powerful for a normal soldier, able to change thier fighting style to suit the situation.

Fighters on foot.
Heavy Armour, Black Axe.
 (2,000)
Trained Beasts:Ursauon Large bear like demons, bound by powerful Demonfuges, these otherworldy creatures can smash apart enemy lines as easily as a child plays with toys. Thier battlefield prescence is lmited to a few hours, after which they shift back to the plane of Siyauon, as they do so thier mortal form explodes, leaving desctruction in thier wake.

Beasts.
Demonic hide and Claws.
 (1,000)
Trained Beasts:Kelzeluon A terrifing sight on the battlefield, huge shadow clad behemoths striding towards the enmy, slaying whomever they encounter, ape like in appearance, walking on all fours as it pounds the ground with its massive fists. Summond before battle by only the most powerful Demonfuges.

Huge Monster.
demonic Hide and Crushing Claws.
 (100)
Warmachines:Infernal Mortar These iron wrought machines are filled with Blackpowder and wadding before being loaded with a large glass like ball containing both a chemical compound and a smaller glass ball, inside of which is Hellfire.
The outer glass ball is just strong enough to survive the explosion within the machine to send it hurtling into the air.
As it crashes back down upon its target the pair of glass spheres smash apart, triggering the alchemical mixture to mix with the Hellfire, releaseing a powerful explosion that messes with the minds of those that survive.

Warshrine.
Various.
 (1,000)
Warmachines:Ignis Cannon A large construct pulled by four Caniuon, six Black Guard sit atop with elongated wepoans to stab and crush the enemy around them. Its mere presence can bolster a Zariger army.

Warshrine.
Various.
 (1,000)
Unique Unit:Zariger War Wagon A large construct pulled by four Caniuon, six Black Guard sit atop with elongated wepoans to stab and crush the enemy around them. Its mere presence can bolster a Zariger army.

Warshrine.
Various.
 (1,000)

Naval Forces

No Naval Forces

Renown Heroes

No Reknown Heroes

Wildlife

Roaming Enemies














Zarak Military Forces


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