Ultwe is unique in its government structure, the queen is the rightful ruler, but there are four other factions who share power with her. These houses are each led by their own Lord whom Vila is forced to bargain with to maintain a state of peace, each lord believes they should rule, but by keeping them all equal the queen remains in control.

Leadership

Current leader: Vila Songbird
Goverment: Monarchy A monarchy is a form of government in which the right to rule is absolute until death or abdication, at which point the right is inherited by a predetermind other.
Line of Sucession:None
Established: circa 4000 years ago

Diplomacy

Philosophy: Defensivism Inherently peaceful, will defend themselves and their allies should the situation require it.
Alliances: Talax, Alantor
Embassy Locations: None

Geography

Capital City: Telaris
Regions: North, South
Geography: 50% Farmland, 20% plains, 20% Forest
Landmarks: The Pass of Tinnes

A natural pass across the mountain range of Ultwe, at each end stands an archway you must pass through, ancient carvings suggest an elven origin.


Location: South archway is a mile north of Tinnes (city)
Built (Alliance Year): Pre Ultwe
, The Bridge of Iron

This bridge isn?t made of iron, but obsidian, a material so rare the authority had to declare this bridge a protected site.

It?s the only way across the river to Vonico from Kantis without going a much longer route.


Location: South of Kantis
Built (Alliance Year): Pre Ultwe
,
The Fortress of Echoes

Built long ago by the Zariger, used as a fortress to dominate the island of Ultwe, abandoned during their fall, but the slaves within were not set free.

Ten thousand slaves either starved to death or killed each other for food. The last remnant of the slaves lost all their humanity and devolved into something else altogether.

As the decades passed and cell doors were broken, the collective of sub human creatures eventually found a way out, the ghoulkin quickly ravaged the island as the slaves on the outside were un prepared for such a foe.

Now it?s just a ruin, but during the darkest nights and the coldest winters the local folk report terrible screams coming from within.


Location: Southeast of Kantis
Built (Alliance Year): Pre Ultwe
, Megalith of Flame

When the humans of Ultwe first began to harness the elemental forces of the world, one particularly able group found that by erecting giant stones to focus the elemental forces they could cast even more powerful spells.

The fire megalith is the last original one standing, the others have been destroyed by time or war, but the fire stone\'s power is felt by anyone that stands near it.


Location: South of Kantis
Built (Alliance Year): Imperial year 124 (Alliance year -1403)
Climate: Warm

Theology

Pantheon Aspect: The Elemental Force

The aspect of Elemental Force is only interested in the power itself and not its source, while the population will probably worship deities on the good side of this aspect, often those who seek power and wealth will turn to the dark side, blinded to the true natre of such power.


Dieties: Any
Collective Term: The Forces
Primary deity: Elfinihiar
High Priest: Ellaina the Enlightened
Secondry deities: Rayis, Victirus, Mathandria
Prohibited deities: None (Balance) For the sake of balance, all dieties are permitted, though the worship and use of the dark pantheons power is watched and controlled.

Demography

Population: 2 million. Human

If you don't know what a human is, you're in trouble.

Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.


Playable Race

(60%), Half Elf

An offspring of an Elf and a Human.

A blend of the two species, resulting in a shorter lived, more adaptable elf.


Playable Race

(30%)
Halfling

Creation of Mathanria, a more naturalised huamn, but shorter and stockier to live within the world.

Much more intuned with nature than other species, except possibly the Nelothi (Wild Elves).


Playable Race

(5%), Elves

A catch all term for the elf races of the world, it includes the:
Nelvari (Dark Elves), Nelyani (Elves), Nelothi (Wild Elves),Neltani (Frost Elves) and Nelquani (Sea Elves)

(>5%)
Others(>5%)
Spoken Languages: Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.
Demonym: Ultwenite The people of Ultwe.
Laws and Justice: Council Abitration. A Council of the lands highest officials decide the outcome, each case is individually assessed and sentencing can vary widely even on cases identical.

Theft Example:
Punishment can range from a fine, to execution
Magicial Law: Unrestricted Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.
Architecture: Ultwe Architecture Wooden stucutres except municiple buildings which are part wood and part stone, Thatched roofs, Simple deisgn, Shuttered windows. Roads are maintained gravel, Underground sewage systems in cities. Farms are fenced privately owned property.

Economy

State:Moderate

A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.
Taxation:Medium & Biased Taxation is at a level above what is necessary and it hurts the poor while the rich get richer
Resources:Farming. Mining (Gemstones)
Main Exports:Gems
Main Imports:Leather, Iron
Trade Partners:Talax, Alantor, Oakenlir

Map

Hover over image to enlarge and see major cities.

State of War

Enemies at War: None: Peaceful Though either subservience, bribery or mutual benefit this nation is not active war with any other nation.

Military Forces

Core Infantry:Militia Each lord and the Queen hold a core force of armed militia under the guise of defending the nation against external attack, whereas in reality each holds its own core protect from the other.

Fighter on foot.
Light Armour, Shield, Halberd
 (20,000 each)
Core Cavalry:Militia Cavalry Each landowner, or 'Baron' is tithed to provide one hundred horses to the militia in times of emergency, often those that look after the horse are also militiamen from the area.

Fighter on foot.
Light Armour, Shield, Halberd
 (1,000)
Elite Infantry:Honour Guard The Lords each hold a small contingent of highly trained, well-armed and grizzled mercenaries, these form both their bodyguard and command the militia when needed.

Fighter on foot.
Heavy Armour, Weapon of their choice
 (2000)
Elite Cavalry:Shadow Riders Hidden pockets of well-armed, well trained fighter are stationed across Ultwe, fiercely loyal to the Queen, and ready at a moment\’s notice to come to her aid, or any other if she commands.

Scouts on Horseback.
Light Armour, Weapon of their choice, non-lethal poisons
 (6,000)
Trained Beasts:War Hounds Canines trained to hunt and attack the handlers target.

Medium Wardogs.
 (2,000)
Warmachines:Scorpion Wooden construction which requiers two soldiers to operate.

Medium bolt throwing device.
 (500)
Unique Unit:Queens Guard The public face of the queens otherwise hidden army, well-armed, well-groomed and most importantly well trained.

Fighter on foot.
Heavy Armour, Longsword, Crossbow
 (1,000)

Naval Forces

Escort Class (250)
Escort Class (250)
Ship of the Line (50)
Ship of the Line (50)
Flagship (10)
Flagship (10)

Renown Heroes

The Shadow; A secret figure standing up for the commonfolk
Marquis De'leque; Veteran who defeated the elemental horror
Corinne Rouse; Unaffiliated Master of the Elements

Notorious Enemies

Zefrinn; One of the Five Lords of Ultwe, Lord of Earth
Koalin; One of the Five Lords of Ultwe, Lord of Air
Boreal; One of the Five Lords of Ultwe, Lord of Water
Voltaic; One of the Five Lords of Ultwe, Lord of Electric
Tindar; One of the Five Lords of Ultwe, Lord of Fire

Wildlife

Small woodland Mamals, Horses, Goats, Boar, Birds, Snakes, Wolves, Deer, Rodents













The regiments of the five house of Ultwe

  • The Queens Guard

  • The House banners of the five house of Ultwe

  • The Queens Banner

  • Ultwe's Timeline

    Artwork of Terrainia

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