Talax is a proud nation led by a just and honorable queen, who looks to see no human, elf or other held in slavery, unjustly imprisoned, or suffering. The nation is wealthy and prosperous, a powerful army stands ready and the worlds most impressive navy watches over half the worlds oceans
The queen ensure the nation stands ready due to the large number of world ending threats that she keeps in check. The most dangerous is the Lord of the Dead, Arkarzan, his constant attemps to destory the living world is Talax's greatest threat. The formation fo the Grand Alliance key to keeping the world safe.
|Current leader:||Queen Karla Raeger|
|Goverment:||Monarchy A monarchy is a form of government in which the right to rule is absolute until death or abdication, at which point the right is inherited by a predetermind other.|
|Line of Sucession:||Xvania Raeger, Jozin Raeger|
|Established:||circa 4500 years ago|
Aggressive but with values, will only go to war to provide a better world for either their own nation, or to liberate another.
Will seek alliances with larger nations for security, smaller nations to protect them.
|Alliances:||The Grand AllianceThe Grand Alliance consits of Talax, Alantor, Ra, Razell, Thraw, Drakis and Mekis., nazakir|
|Embassy Locations:||Berkit (Alantor), City of Brass (Mekis)|
|Capital City:||East: , West:|
|Regions:||Talax East, Talax West|
|Geography:||50% Farmland, 30% forest, 10% Mountains.|
|Landmarks:||The Talaxion Palace
Built for Gwanhail Hoardrin by the people of East Talax for her to take residence after her coronation, extended each time a new monarch took the throne.
Built by Karla Raeger during the rebuild of Talax West, it boasts the largest collection of books, tapestries and maps in Terrainia.
|Elven Cairn Stones
A historic site protected by the people of Talax, though they do not know what they signify.
Clerics of Talax find a deeper connecting to their deities while within the ring of stones.
A once mighty fortress now in ruins, it once protected East Talax from invaders across the desert, destroyed during the berserker uprising, now it honours those who fell defending it.
|Pantheon Aspect:||The Forces of Light
The Aspect of Light comprises of Victirus, Rayis, Mathandria, and Elfinihiar. They are four of the five the children of Frahuden and as such older civilizations refer to this aspect as the the Aspect of Frahuden.
|High Priest:||Louis Paggil|
|Secondry deities:||Victirus, Mathandria, Elfinihiar|
|Prohibited deities:||Katrinix, Nazitsor, Abixlion|
|Population:||14 Million. Human
If you don't know what a human is, you're in trouble.
Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.
(90%), Half Elf
An offspring of an Elf and a Human.
A blend of the two species, resulting in a shorter lived, more adaptable elf.
A catch all term for the elf races of the world, it includes the:
Creation of Mathanria, a more naturalised huamn, but shorter and stockier to live within the world.
Much more intuned with nature than other species, except possibly the Nelothi (Wild Elves).
The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.
A langauge common amongst elves, recognised by most other races and can be learnt by anyone.|
Typically refered to as elvish, but only amongst those who don't speak it.
|Demonym:||Talaxian The people of Talax.|
|Laws and Justice:||True Justice.
The Laws of the land are fair and right, neither favouring the monarchy or the elite, those found to have broken any laws are put on trial by jury, although punishments are extreme.
If proven by trial, will typically result in the loss of a finger or hand.
|Magicial Law:||Schooled: Magic is permited and through schooling, encouraged. Various Sites|
|Architecture:||Talax Architecture Stone buildings, Rendered Walls, Angular Clean lines, Multiple stories, Tiled roofs, Arched and glazed windows, Columns, Blaclonies, Roof Terraces. Roads are paved, Underground sewage systems. Farms are fenced privately owned property.|
A strong economy means high value goods are readily available, and wealthy induviduals often seek warriors for quests or for personal guard.
|Taxation:||Low & Fair Taxation hits the rich more than the poor, and is managable for all|
|Resources:||Farming. Mining (silver and gold)|
|Main Exports:||Cotton, leather, wheat and grain|
|Main Imports:||Steel and other metals|
|Trade Partners:||Alantor, , Mekis|
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:||Blackmarsh, Isle of Bones|
|General of War||General Katlin|
|Core Infantry:||Men at Arms
Trained for two years in all forms of combat, each man at arms can wield a bastard sword and shield or a longbow, often they carry both.
Fighters on foot.
Medium Armour, Shield, Bastard Sword and/or Longbow. (400,000)
|Core Cavalry:||Light Cavalry
After serving as a man at arms for at least one year, these soldiers will get trained to fight on horseback, once they master the horse and spear, they are placed in a cavalry regiment.
Fighters mounted on Horses.
Heavy Armour, Shield, Bastard Sword and Spear. (40,000)
|Elite Infantry:||Dragon Guard
Only the best of the Talax regiments get inducted into the Guard, each must not only be a formidable warrior but possess a strength of will to endure any mental attack.
Knights on foot.
Heavy Armour, Shield, Bastard Sword. (2,000)
|Elite Cavalry:||Dragon Knights
Only the best of the Talax cavalry regiments get inducted into the Guard, each must not only be a formidable warrior but possess a strength of will to endure any mental attack.
Knights mounted on Heavy Horses.
Heavy Armour, Lance, Bastard Sword. (5,000)
Wooden constructions which requires a whole squad of soldiers and serfs to opperate.
Large rock throwing device. (2,000)
Wooden construction which requiers two soldiers to operate.
Medium bolt throwing device. (3,500)
|Unique Unit:||Knights Asari
The most pious of champions from the armies of Talax can inducted into this unit and granted the power to summon a celestial in the formed of a winged lion (Leo-Asari)
champions mounted on Leo-Asari.
Heavy Armour, Lance, Bastard Sword. (500)
|Escort Class||Talax Interceptor
Armed with a light ram and wither a scorpian or Ballista these ships are fast and angile
|Escort Class||Talaxian Sprinter
|Ship of the Line||Talaxian Accoster
The Accoster is designed to act in concert with other ships of the same class, outranging most other navies’ vessels and often just sitting lengthwise of the port to make full use of its immense bulk before closing on weaker vessels to seize contraband being smuggled in or out.
|Ship of the Line||Talaxian Corvette
The Phoenix is a prototype ship designed by the eccentric shipwright Tamuric of Jelles. A man who has spent years as both sorcerer and cleric who decided to combine his three muses into an ‘image of perfection’. The ship is itself a symbol of the land of Talax, whilst the fire element is part of Rayis’ attributes, and the reliance on the arcane his love of magic.
Designed by the ship builders of Talax; The Dragoon is a heavy warship armed with swivel mounted balistas and twin deck mounted catpults. One of its key features is an increased height for the rear deck to aid the ships mage during battle.(5000)
|Admiral Talin; Admiril of the Talax Defence Fleet|
|Captain Gelen; Captain of Talax West 1st Company|
|Arkarzan; Evil lich intent on world annihilation|
|The Frozen Horror; Undead abomination|
|Ferik: The Zombie King; Bloodthirty sorcerer from the deserts|
|Commander Blackstone; Warlord Tyrant of Blackmarsh|
|Boars, Small Woodland Mamals, Rodents, Birds, Horses, Snakes, Wildcats|
|Roaming Beasts (The Undead)
Uncontrolled dark energy can spontaniously revive a recently dead corspre, which will wander aimlessly looking for sustinance.
These undead creatures can often gather together and the dark energy will guide them to attack nearby settlements. , Wolves Led by a alpha wolf these packs will cause famers and villagers much greif, travellers will not venture without protection in threatened areas.
The authorities will constantly seek out and destory lairs, and alphas, but with such a creature and the enviroment they live in, its impossible to erradicate completly. ,
Roaming Beasts (Trolls) Large, strong, terrifiing to the untranied fighter, these creatures attack anyone and anything that it can eat, not very bright but they can speak and are considered inteligent creatures. Often found dwelling in ravines, in ruins, and occasionaly in caves and despite the myths in very rare instances, under bridges
During the fall of the Duergar Empire he barbarian tribes were left to fend for themselves, the land quickly devolved into a hundred small tribes.
The tribes fought each other continually for the merge resources the land still held.
A series of unfortunate events sees a single elf wash up on shore, Gwanhail Hoardrin is forced to take refuge inland.
The first tribe she encounters, the Talaks takes her in, but she soon proves to be an asset to them.
She shows them new ways to hunt, build better shelters, retrieve cleaner water and within months their health and physical state improves.
During the last few years Gwanhail fulfils the role of hunter, warrior and healer.
A surprise attack from a rival tribe leaves hers without chief or sage, Gwanhail quickly fulfils both which saves the tribe.
With Gwanhail as their chieftain the tribe make leaps forward in their society, quickly taking in three other tribes nearby and forming a much larger tribe, rendering them safe from smaller raids.
She is careful to allow each tribe to retain their chieftains, while she became the High Chieftain whom they swore alliance too.
Gwanhail's tribe now numbers in its thousands, organised defences and training provides the first peace experienced for thousands of years.
Schools set up to teach the next generations, and temples built for the tribes-people god of the sun, Rayis.
Gwanhail seeds the foundation of a hierarchical system to manage the growing area.
Half of the land of Talax is now either allied or part of Gwanhails tribe. But this amalgamation runs into problems when a tribe who holds dominion over much of the remaining tribes-people openly declare war on Gwanhail.
The war claims the lives of hundreds but is short lived, the strategical knowledge and military teachings of the ancient elf are no match for terrible brute force.
The enemy chieftain is soon killed and their obviously inferior skills leads the other tribes to surrender shortly after and accept Gwanhail as their rightful leader.
The Talak tribe now stretches from the southern shores to the edge of the northern deserts.
In such a short time it was hard to accomplish great things, but Gwanhail laid the foundation for so much, education, art, mining, weapon craft, farming and architecture.
To mark the centenary of Gwanhail's coming, the people held a grand celebration, with a series of signal fires marking the path she took on her quest to unite the realm.
Gwanhail feels the effect of ageing, her elven lifeforce was dwindling and there was only so much time left, for a elf this was an unknown sensation.
She knew of such things, for elves were only immortal while they remined on Dasima. But she also knew that another century or two was still easily within her.
Knowing time was limited she set about making plans to return home, first she needed to build boats.
The first boats were launched, enabling tribes-people to fish further and land bigger catches, an inadvertent side effect of her quest to return home.
This latest creation quickly spread through her land, and soon hundred of fishing boats were being built.
But Gwanhail needed a bigger vessel, and soon has a dozen of the best carpenters working other project.
Her boat is finished, a simple one man vessel she is sure it can take her home, but after four years word spread she was planning to leave.
The people banded together to present her with an offer she couldn't refuse, Gwanhail was called south to the biggest of her towns, when she arrived it was filled with thousands of her people all chanting her name.
Her carriage was led through the main streets into the market area, where a group of people all stood waiting, everyone of the fifty chieftains that had allied with herself.
As she disembarked and approached they all dropped to one knee bar one, the most respected allied chief approached her carrying a golden crown, inset with a single jewel from each tribe, as he knelt down in front of Gwanhail he lifted it up as an offering and uttered three immortal words 'be our Queen' The biggest celebration anyone had seen marked the coronation of the lands first queen.
She declared the land, now her queendom, would from that point on be known as Talax, and all her chieftains would be the Lords of Talax.
Just a few years after unification Talax comes under fresh attack. Out from the deserts marched a heavily armoured army intent on destroying what Gwanhail had created.
The army sacked the closet settlement and slaughtered its inhabitants, before word could reach its Queen the northern most region was lost.
With both armies severally depleted, a final battle was looming, the powerful warlord behind the invasion faced off across the field from Gwanhail herself.
The battle was in her favour, but the Warlord had brought more than soldiers, a cohort of robed figures stepped forward and brought their magic to bear. At the last moment Gwanhail stepped forward had unleashed her own latent elven power, shielding her army from the dark wave of energy.
When the light shone once more after the darkness was dispelled a new glorious Queen was present, glad in golden armour covered in symbols of Rayis, her crown resplendent on her head, her army were in awe and the enemy were shaken.
Gwanhail charged the enemy warlord, faster than any horse, and the encounter was over just as quick, his head separated from his shoulders in a single strike. The remaining enemy immediately fled into the desert
Gwanhail develops a romantic attachment to a human male, and realising her mortal life was nearing its end, she ensures she bare a child, probably the first Half-Elf ever.
Citizens from all across Talax journey to see the child, named NAME HIDDEN an amalgamation of Gwanhails fathers name and that of his father.
Her child grows into a fine man, and a superb warrior but Gwanhail takes great care to raise him as a just and fair leader, wise and honest to one day become King.
He is given the title steward of the North to give him experience of command, his men grow to respect and love their future King and from a early stage signs of a true King are evident.
Twenty five years of stewardship proves NAME HIDDEN a successful leader of men, the queen rewards him with a special quest, one that will mark him out and prove to their citizens he's worthy of leading them.
Gwanhail publicly awards this task to her son so the populous can bare witness, the quest; to enter the deserts and locate the source of the continual attacks.
With the prince's return past due the queen, and nation, begin to worry, a signal is formed at the western border, drawing so many followers that a settlement begins to form.
Three years after the original date for retune the prince staggers out from the desert alone, no army in sight, armour in rusted tatters.
The first to notice his retune were the watchers on the Tower of NAME, the Everwatch Guard, their role completed.
It took several days for the prince to be fit enough to recount his adventure, but soon he told of a impassable desert, home to impossible creatures, most notably a colossal Sandworm which torn through his ranks and left him injured, only his elven heritage allowed him to endure the slow walk back.
This monumental test of endurance captured the heart of his people, rumour quickly spread that he was blessed by Rayis and soon these stories became legend.
The heavy armoured warriors from across the desert arrive in unprecedented numbers,