Razell is relatively small kingdom, its independence only maintained by integration into the Grand Alliance. Its twin mountains are rich in two forms of precious silver, and its these ores that provide the kingdom with great wealth and its this wealth that pays its levees to the alliance
Razell is protected by the Grand Allaince, in turn they send off a tithe of soliders every year to join the Talax army, after minimum service they are allowed to return to Razell to serve as thier elite guard. Soldiers that choose to stay and serve longer are offered a permenant home within Talax
|Current leader:||Governor Harker|
|Goverment:||Feudalism Government by a usually hereditary class of military landowners, who exact goods and services from a peasant class in exchange for protection. Usually features complex webs of loyalties and ranks.|
|Line of Sucession:||Palus Harker|
|Established:||893 years ago|
|Philosophy:||Defensivism Inherently peaceful, will defend themselves and their allies should the situation require it.|
|Alliances:||The Grand AllianceThe Grand Alliance consits of Talax, Alantor, Ra, Razell, Thraw, Drakis and Mekis.|
Duanburg is Razzel's only city, and only settlement with more than one hundred inhabitants.|
|Geography:||50% Mountain, 40% Farmland|
Now a graveyard littered with the bones of unfortunates, and one large skeleton of a long dead drake, the dragons lair is a treasure hunters dream.
Although it?s been over two hundred years since the drake was slain and heroes raided its horde, adventurers still climb the dangerous mountain to seek gold that the others have missed.
One of two remaining elven watchtowers, 200ft high, topped with an iron basket designed to hold a large stack of wood.
The site is maintained by the Governor?s house out of respect for a time long lost to history.
The aspect of Humanism follows the theory that Rayis and Victirus are their creators and as such are owed thier dedication.
|Lord Advisor:||Delis Olorin|
|Prohibited deities:||Katrinix, Nazitsor, Abixlion|
If you don't know what a human is, you're in trouble.
Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.
(99%), Others (>1%)
|Spoken Languages:||Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.|
|Demonym:||Razzellian The people of Razell.|
|Laws and Justice:||Induvidual Arbiter
A single person is appointed to be judge and jury for all crimes in their given area, typically this arbiter is either the lord of the land or appointed by them directly.
If a individual appoints more than one arbiter, each will have to follow the same code laid down by their lord.
Punishment will typically result in exile
|Magicial Law:||Schooled: Magic is permited and through schooling, encouraged. The Harker Mansion|
|Architecture:||Talax Architecture Stone buildings, Rendered Walls, Angular Clean lines, Multiple stories, Tiled roofs, Arched and glazed windows, Columns, Blaclonies, Roof Terraces. Roads are paved, Underground sewage systems. Farms are fenced privately owned property.|
A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.
|Taxation:||Low & Fair Taxation hits the rich more than the poor, and is managable for all|
|Resources:||Mining (Mithril, quicksilver). Farming|
|Main Exports:||Mithril, quicksilver|
|Main Imports:||Mining Equipment|
|Trade Partners:||Talax, Mekis|
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:||None: Protected Via the protection of a greater force, this nation is not at war directly with any other, though they may contribute to thier protectors war effort.|
A core of militia act as the islands lawmen and are ready to repel invaders, at least until help arrives
Fighter on foot.
Light Armour, Short Sword or Bow (2,000)
Primarily used to send work from one outpost to another, or to spread word though the settlements if under attack, they don’t generally enter combat, but have been trained in hit and run tactics to harass any enemy who make it inland
Fighter on Horse.
Light Armour, Shield, Spear and Bow (200)
|Elite Infantry:||Repatriated Soldiers
Although small in number these elite fighters will hold their ground against ten times their number, stationed centrally do deploy as a unit to the attack site
Fighter on foot.
Heavy Armour, Shield, Bastard Sword Sword (500)
|Elite Cavalry:||Repatriated Knights
Like the foot soldiers, these veteran Talax Knights are held central until needed, when deployed they strike hard and fast, often breaking the enemy in a single charge
Fighter on Heavy Horse.
Heavy Armour, Shield, Bastard Sword and Lance (100)
|Unique Unit:||Governors Guard
The best of the best, there are few soldiers that can match the prowess of the governor\’s guard, they are few of number because many simply fall short of their requirements.|
Sworn to defend the Governor and his line of ascension before all others or die trying.
Fighter on Foot.
Heavy Armour, Shield, Ranseur (20)
|No Naval Forces|
|Alaric Rayson; An returned solider of Talax.|
|Merin the Brave; A civilian who saved the governer from pirates.|
|Eckhart Wexler; First of the Governors Guard|
|Greytooth; Massive grey wolf with unnatural intelligence.|
|Boars, Rodents, Birds, Horses, Snakes, Goats, Small Woodland Mamals|
|Roaming Outlaws (Pirates)
Pirates will attack lone ships, or vastly outnumbered convoys, or even the ports of smaller towns
Often pirates will be a lone ship, but occasionaly band together to attack a more lucrative target. , Roaming Beasts (Wolves) Led by a alpha wolf these packs will cause famers and villagers much greif, travellers will not venture without protection in threatened areas.
The authorities will constantly seek out and destory lairs, and alphas, but with such a creature and the enviroment they live in, its impossible to erradicate completly. ,
Roaming Outlaws (Bandits) Bandits range from the desperate scavenger, to the organised highwayman, each typically wants what you have, rather than to see you dead.
Although no threat to the military or government, local militia are often tasked with the pursuit and eradication of bandits.