A mytyrious land that no human or elf has ever ventured to and returnd, rumors spread accross The Grand AllianceThe Grand Alliance consits of Talax, Alantor, Ra, Razell, Thraw, Drakis and Mekis. about terible creatures and giant lizards aplenty.

These rumors arent far from the truth, for Po is the only part of the surface still home to a decendant of the elder dragons, the ancient creature spends most of its time in its underground lair, controlling the island though fear and a fanatically loyal trio of powerful lizardmen. The island remains self suffiant, and every inhabitant is under orders to kill any intruder, or destory any ship that gets too close.

Leadership

Current leader: Lixanon
Goverment: Tyranny Pretty much no goverment to speak of, a single induvidual rules of everyhting in thier domain, using either power or fear or most typically a combination of both.
Established: In another age

Diplomacy

Philosophy: Isolationism Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.
Alliances: None This nation might be at peace with other nations, but has not signed formal treaties.
Embassy Locations: None

Geography

Capital City: None
Regions: None
Geography: 100% swampland with central mountain
Landmarks: The Precipice

A huge rock formation four hundred feet high, atop is the lair of Lixanon lord of the Island


Location: In the centre of the island
Formed (Alliance Year): Age of Awakening
, Lair of Lixanon

A huge cave sytem that reaches deep into the earth, right at the bottom lies Lixanon, Lord of the Island


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
,
Loadstone of Arrillis

Loadstones are a focal point of energy connected to an elemental plane, although nothing compared to a elemental gate, some being can use these loadstones to great effect

Current in the control of Lixanon, the ancient black dragon uses the loadstones power to avoide the eternal slumber


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
, The Pit

The pit is five mile deep hole into the abyss, or so the locals belive, its used to cast out any one that displease Lixanon and any that breach their boundries.

One hundred feet across and as dark as the night sky even in bright daylight, no living creature has come back after being cast down


Location: One mile west of The Precipice
Formed (Alliance Year): Age of Awakening
Climate: Hot & Humid

Theology

Pantheon Aspect: Ramthox

The followers of Ramthox are dragonkin, for he will not suffer any inferior species to make a connection.

Not specifically evil, but Ramthox belives all other species are not worthy of consideration let alone mercy.


Dieties: Ramthox
Collective Term: Lord of All Things
Primary deity: Ramthox
Chosen One: Bryzzus
Secondry deities: Abixlion, Katrinix, Trozok
Prohibited deities: All Others

Demography

Population: 100,000. Kogan Kogans are tiny lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.


Being very small Kognas aren't induvudually formiddle, but they work in large packs, able to bring down a much large foe.


Playable Race

(10%), Chameleon Chameleons are small lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.


This species can adapt their colours to match their eneviroment, a natural stalk and attack preadator species.


Playable Race

(25%)
Goanna

Goanna are medium lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Goanna are most numerous species amongst them.


A more brustish creature, the height of a man but more stocky, prefering to engage head on.


Playable Race

(40%), Sauran

Sauran are large lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Sauran are laregst species amongst them.


Large and powerful, Sauran are the brutes of the Dragonkin line, able to tear a man in half or bite a head clean off.


Playable Race

(25%)
Drake

Creature Type: Dragonkin

A drake is decendant of the original dragons, whom had no where near the power needed to create a true dragon, so their spawn devolved over the generations.

Although psychially similar, with a appearance and strentgh of their forbeaers they have lost the intellignce of superior being, now limited to that closer ot an animal, but with an advanced abilty to comminicate with multiple species.


(>1%), Dragon

Creature Type: Dragon

A true dragon, mulitple millenia old, from a time before man or elf, collosal in size and power, but so aged the desire to anything other than sleep has dwindled, often these creaures sleep for decades at a time, stiring only to see what has changed around them.

Induvidual living dragons are so rare that its impoosible to describe them here as they are so unique.


(1)
Spoken Languages: Dragonic The most anceint of languages, it is also the primary language of dragon related species but amonst humans of the world it is only known by arcane spellcasters and a handfull of others, often those with money and time to dedicate to such rare speach.
Demonym: Dragonkin of Po The people of Po.
Laws and Justice: No Law Structure No discernible law structure exists either because no discernible community exists or the inhabitants are self-governing.

Theft Example:
If discovered by a inhabitant capable of taking action the thief is likely to be killed.
Magicial Law: Unrestricted Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.
Architecture: Natural Generally the inhabitants dwell in caves and other natural features, they dont build structures in the traditional sense.

Map

Hover over image to englarge the map.

State of War

Enemies at War: None This nation might have minor skirmishes with other nations or independant factions, but is not at open war.

Military Forces

No Military Forces

Naval Forces

No Naval Forces

Renown Heroes

Mazipin; Chameleon Tribal Chieftain
Molox; Sauran Warlord, First amonst Dragonkin
Asurix; Huge red Drake, destoryer of the golden ships

Notorious Enemies

Queen Karla Raeger; Warrior Queen of Talax
King Ralor Masif; Templar King of Alantor
Vila Songbird

Wildlife

Lizards, Rodents, Large insects, Birds, Burrowing animals, Large spiders

Roaming Enemies














Po's Timeline

Artwork of Terrainia

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