Nazakir is unique in its government structure, the queen is the rightful ruler, but there are five other factions who share power with her. These houses are each led by their own Lord whom Vila is forced to bargain with to maintain a state of peace, each lord believes they should rule, but by keeping them all equal the queen remains in control.
As for as the nations of Terrainia know, Nazakir is a peaceful ally, freind to the grand alliance and while the Queen truly is, the rest of the lords of Nazakir want nothing but the throne for themselves.
|Current leader:||Vila Songbird|
|Goverment:||Monarchy A monarchy is a form of government in which the right to rule is absolute until death or abdication, at which point the right is inherited by a predetermind other.|
|Line of Sucession:||None|
|Established:||circa 4000 years ago|
|Philosophy:||Defensivism Inherently peaceful, will defend themselves and their allies should the situation require it.|
|Geography:||50% Farmland, 20% plains, 20% Forest|
|Landmarks:||The Pass of Tinnes
A natural pass across the mountain range of Ultwe, at each end stands an archway you must pass through, ancient carvings suggest an elven origin.
This bridge isn?t made of iron, but obsidian, a material so rare the authority had to declare this bridge a protected site.
It?s the only way across the river to Vonico from Kantis without going a much longer route.
|The Fortress of Echoes
Built long ago by the Zariger, used as a fortress to dominate the island of Ultwe, abandoned during their fall, but the slaves within were not set free.
Ten thousand slaves either starved to death or killed each other for food. The last remnant of the slaves lost all their humanity and devolved into something else altogether.
As the decades passed and cell doors were broken, the collective of sub human creatures eventually found a way out, the ghoulkin quickly ravaged the island as the slaves on the outside were un prepared for such a foe.
Now it?s just a ruin, but during the darkest nights and the coldest winters the local folk report terrible screams coming from within.
When the humans of Ultwe first began to harness the elemental forces of the world, one particularly able group found that by erecting giant stones to focus the elemental forces they could cast even more powerful spells.
The fire megalith is the last original one standing, the others have been destroyed by time or war, but the fire stone\'s power is felt by anyone that stands near it.
|Pantheon Aspect:||The Elemental Force
The aspect of Elemental Force is only interested in the power itself and not its source, while the population will probably worship deities on the good side of this aspect, often those who seek power and wealth will turn to the dark side, blinded to the true natre of such power.
|High Priest:||Ellaina the Enlightened|
|Secondry deities:||Rayis, Victirus, Mathandria|
|Prohibited deities:||None (Balance) For the sake of balance, all dieties are permitted, though the worship and use of the dark pantheons power is watched and controlled.|
|Population:||2 million. Human
If you don't know what a human is, you're in trouble.
Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.
(60%), Half Elf
An offspring of an Elf and a Human.
A blend of the two species, resulting in a shorter lived, more adaptable elf.
Creation of Mathanria, a more naturalised huamn, but shorter and stockier to live within the world.
Much more intuned with nature than other species, except possibly the Nelothi (Wild Elves).
A catch all term for the elf races of the world, it includes the:
|Spoken Languages:||Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.|
|Demonym:||Ultwenite The people of Ultwe.|
|Laws and Justice:||Council Abitration.
A Council of the lands highest officials decide the outcome, each case is individually assessed and sentencing can vary widely even on cases identical.
Punishment can range from a fine, to execution
|Magicial Law:||Unrestricted Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.|
|Architecture:||Ultwe Architecture Wooden stucutres except municiple buildings which are part wood and part stone, Thatched roofs, Simple deisgn, Shuttered windows. Roads are maintained gravel, Underground sewage systems in cities. Farms are fenced privately owned property.|
A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.
|Taxation:||Medium & Biased Taxation is at a level above what is necessary and it hurts the poor while the rich get richer|
|Resources:||Farming. Mining (Gemstones)|
|Main Imports:||Leather, Iron|
|Trade Partners:||Talax, Alantor, Oakenlir|
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:||None: Peaceful Though either subservience, bribery or mutual benefit this nation is not active war with any other nation.|
Each lord and the Queen hold a core force of armed militia under the guise of defending the nation against external attack, whereas in reality each holds its own core protect from the other.
Fighter on foot.
Light Armour, Shield, Halberd (20,000 each)
|Core Cavalry:||Militia Cavalry
Each landowner, or 'Baron' is tithed to provide one hundred horses to the militia in times of emergency, often those that look after the horse are also militiamen from the area.
Fighter on foot.
Light Armour, Shield, Halberd (1,000)
|Elite Infantry:||Honour Guard
The Lords each hold a small contingent of highly trained, well-armed and grizzled mercenaries, these form both their bodyguard and command the militia when needed.
Fighter on foot.
Heavy Armour, Weapon of their choice (2000)
|Elite Cavalry:||Shadow Riders
Hidden pockets of well-armed, well trained fighter are stationed across Ultwe, fiercely loyal to the Queen, and ready at a moment\’s notice to come to her aid, or any other if she commands.
Scouts on Horseback.
Light Armour, Weapon of their choice, non-lethal poisons (6,000)
|Trained Beasts:||War Hounds
Canines trained to hunt and attack the handlers target.
Medium Wardogs. (2,000)
Wooden construction which requiers two soldiers to operate.
Medium bolt throwing device. (500)
|Unique Unit:||Queens Guard
The public face of the queens otherwise hidden army, well-armed, well-groomed and most importantly well trained.
Fighter on foot.
Heavy Armour, Longsword, Crossbow (1,000)
The Osprey, is a ship for the Ultwenite militia, sparsely armed, and barely armoured. It holds very little military value, and is mostly used as a parade vessel.(5000)
Ultwenite Gulls are a unique classification of ship. There are no Crew aboard, but bound elementals tasked with drawing the attention of the enemy so the heart of the Ultwenite fleet may strike.(500)
|Ship of the Line||Hawk
Whilst large, the Hawk is in essence a scout vessel. They advances at pace toward the enemy, and use their arcane telescopes to reveal the enemy position to the rest of the fleet.(500)
|Ship of the Line||Falcon
The Falcon is the iconic Ultwenite vessel. Sleek and crewed by seasoned seamen, it cuts through the waves, and brings death to its enemies before retreating at speed.(1000)
Condors are the vessel of choice for the magnates and satraps of Ultwe. Large spacious decks with couches and tables are set up for the comfort of dignitaries. This opulence belies the deadly armaments below decks ready to unleash death on those who would oppose the elemental lords of Ultwe.(750)
The Nightingale is a rare, but feared sight. These ships represent the personal fleet of Queen Vila Songbird, and are manned by crew fiercly loyal to her. Their weapons can unleash missiles of any of the five elements of Terrainia, whilst vicious Rocs perch on the gunwales ready to carry the agents of the Queen into battle.(50)
|The Shadow; A secret figure standing up for the commonfolk|
|Marquis De'leque; Veteran who defeated the elemental horror|
|Corinne Rouse; Unaffiliated Master of the Elements|
|Zefrinn; One of the Five Lords of nazakir, Lord of Earth|
|Koalin; One of the Five Lords of nazakir, Lord of Air|
|Boreal; One of the Five Lords of nazakir, Lord of Water|
|Voltaic; One of the Five Lords of nazakir, Lord of Electric|
|Tindar; One of the Five Lords of nazakir, Lord of Fire|
|Small woodland Mamals, Horses, Goats, Boar, Birds, Snakes, Wolves, Deer, Rodents|
|Roaming Beasts (Orcs)
Orcs, including goblins, bugbears and even ogres are known to inhabit the dark places of the land, including the underdark.
Although they don't attack directly, they are often the cause of missing travellers and adventurers. , Roaming Beasts (Ghouls) Born from horrible situations of desperate men, forced to consume the flesh of their kin through dire circumstances, this act of cannibalism rots the mind of mortal man, and if the act continues, they will lose their humantity and devolve into ghoulkin.
Often pirates will be a lone ship, but occasionaly band together to attack a more lucrative target. ,
Roaming Outlaws (Bandits) Bandits range from the desperate scavenger, to the organised highwayman, each typically wants what you have, rather than to see you dead.
Although no threat to the military or government, local militia are often tasked with the pursuit and eradication of bandits.
Rebellions, civil war and uprisings across Terrainia mark the beginning of the end of the Zariger Empire
Forced to retreat, the Zariger head back to Zarak
As the Zariger fleet withdrew from neighbouring Talax, a isolated clan unleashes a barrage attack from the island now known as Nazakir.
The attacks was supposed to force a ship to land so they could escape, but the only ships that were struck, floundered, spilling their cargo of human slaves upon the shore.
In the first few months the humans were left confused as to what to do, but they soon rallied together out of hatred of their oppressors.
In these months they built a settlement in what was a ruin of an ancient elven structure, unknown to them this would protect them for years to come.
The Zariger on the island were so few in number that they were no match for the thousands of freed slaves, and very quickly they all fell to rock or fist.
In just a few months the Zariger were erased from the island, but their legacy would soon be revealed.
For 400 years the fruits of the Zariger's labour roamed the wold, most of which were dealt with quickly, even if it cost many human lives, but the humans numbers continually grew.
One last beast now roamed the island, it was too big and too powerful for them to handle, and it only took one or two humans a month, the settlers within the elven ruins were never attacked, as such no effort was made to slay the beast.
When the population grew to large to be protected they had no choice, the creature was taking many more settlers because they had no where to hide, and keeping livestock became impossible.
The settlers gather every able fighter that will, if they die, leave offspring behind to continue the settlement, the army is led by the strongest of them and they succeed in felling the creature, but many lives are lost, and only five of the strongest survive
In their victory the discover the creature has five gemstone inset into it's face, the humans assumed they were eyes, but they were in fact elemental crystals embedded by the Zariger to empower the creature.
Along with the crystals, the heroes tore apart it's hide, a unique and unknown material. They took this strange material and forged a circlet, one that was gifted by the other five to the one that organised the mission and did not take a prize for themselves, this sixth hero became leader of the settlers, whom by now called themselves the Nazikith, and together they name the island Nazikir.
The heroes spend the next twenty years enjoying freedom to roam further than before, but were soon overcrowding the north area, the Lord took it upon himself to venture past the mountains and settle a new city known as Tinnes, after the name of the Lord himself.
The gemstones bestowed power previously unknown to the heroes, and over time they learnt to harness their power, and as those five, and the lord aged and died, these crystals and the circlet passed to their offspring.
During the next 350 years the people of Nazakir pushed further out into the island finding plentiful bounty of the land, and eventually the need to settle close to these places became apparent.
The city of Kantis is founded by the XXX, and shortly after the ciy of Bouloun by XXX, Vonico by XXX and lastly XXXX by XXX.
These grow and prosper over the next two hundred years, and peace is still prevalent across Nazakir.