Kar-rin-na is an island of feline anamorphic species, the Korta, brought together by the deity Pantheris
thousands of years ago. They are an independant nation, with a faction based society, with each faction living in a differant section of the island, with a central section for trading. Each faction also lends a portion of its population to defence of the island at all times.
They are a peacefull nation but very inward, outsiders are allowed but are generally distrusted, and only allowed in certain areas. Outsiders are prohibted from the white bloosom tree orchards, a tree that grows nowhere else.
|Current leader:||Co'el Lightweaver|
|Goverment:||Democracy Democracy refers to a broad range of types of government based upon the "consent of the governed." In its purest form it is the same thing as mobocracy, but it is usually practiced in the form of a republic, which provides checks and balances and an establishment that is able to tap an unruly mob on its collective head.|
|Established:||circa 5000 years ago|
|Philosophy:||Defensivism Inherently peaceful, will defend themselves and their allies should the situation require it.|
|Alliances:||None This nation might be at peace with other nations, but has not signed formal treaties.|
Rana lies to the southwest of the island, standing on its own samll piece of land connected by a archway to the mainland
Each of the five factions of Korta are present in the city, and specifically its municipal buildings in which each holds a reprsentivie who act as head of their faction.
Its an impreesive strucure by Korta standards, its high walls of white stone offer real defence in time of need, its catacombs below can house the entrie Korta popualtion if needed.
|Regions:||5 faction regions, 1 central trade region|
|Geography:||60% Forest, 20% farmland|
|Landmarks:||The Mines of Shadows
The mines dug by the Zariger are a reminder of the lands history, but are now a place of fear and mystery, those that dare to enter never return, the Council of Ramthox have decreed the area off limits.
Surrounded by jagged rocks, these black cliffs are a trechourous thing to find during a dark night, for the cliffs reflect no moonlight, it is often too late before the ship realises and can not turn off.
|The Tomb of Pantheris
When Pantheris fell after expeding her last life force, her form crashed to the floor and made a sizeable impression before transedning.
The Korta honoured this sacrifice and built the first Patheris temple on the site, with a section beneath the ground floor dubbed the Tomb of Patheris.
In Rana city the stands a four foot high slab of stone, twenty feet square for anyone to voice their concearn to their leaders
While standing on this stone they will be heard and not interupted, and no repercussions can be made, the leaders are then compelled to study and decide if the concern needs action.
|Pantheon Aspect:||Aspect of the Wild
An aspect worhsiped by the anamorphic races of Terrainia.
A language only known to the Korta (Catfolk) and the lucky few that spend enough time around them and can learn the subtlties of a a language performed as much by the twitching of whiskers as the words sounded out., Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.
|Demonym:||Korrinans The people of Korrina.|
|Laws and Justice:||Council Abitration.
A Council of the lands highest officials decide the outcome, each case is individually assessed and sentencing can vary widely even on cases identical.
Punishment can range from a fine, to execution
|Magicial Law:||Schooled: Magic is permited and through schooling, encouraged. City of Rana|
|Architecture:||Korrina Architecture Wooden small buildings, single story, Shuttered windows. Dirt roads, No sewage, Open famring.|
A currency devoid society, citizens trade what they have surplus of for what they need, trade with other nations is often difficult. Although high value items are not readily avilable, when one is found, it is often unique.
|Taxation:||None, Self Suffiant This society doesnt collect taxes, they are self suffiant, living off the land, and having resources to sell far beyond that they need to buy|
|Resources:||White Bloosom Trees, Farming|
|Main Exports:||White blossom Leaves|
|Main Imports:||Tools, Steel, Silks|
|Trade Partners:||Oakenlir, Tavin|
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:||None This nation might have minor skirmishes with other nations or independant factions, but is not at open war.|
|Core Infantry:||Leonin Defenders
The bulk of the Korrina forces are from the larger species Leonin, they train all day and take their duty as defenders of Korrina very seriously|
Well-equipped by Korta standards these fighters patrol the coastline and engage anyone that tries to enter, giving them one warning and only one.
Armed with their signature weapon the Monk's Blade, a crescent steel blade atop a shaft of wood made from the white blossom tree.
Fighters on foot.
Light Armour, Monk's Blade. (10,000)
|Core Cavalry:||Chataren Archers
The Chataren favour the bow, able to strike from concealed locations and using their mighty speed they can flank the enemy in open war or respond to attack anywhere on the island.
Fighter on foot (& hands).
No Armour, longbow. (1,000)
|Elite Infantry:||Tigaris Night Weavers
The Tigaris core are small in number but strike hard, rarely called to battle but constantly ready.
Unarmoured and wielding twin blades soaked in poisonous venom.
Fighters on foot.
No Armour, Dual Poisoned Jittes. (1,000)
|Elite Cavalry:||Paradus Beast Masters
The Paradus prefer to train beasts to do their fighting, so they raise and train various large animals including elephants, rhinos and even their distant cousins; lions and tigers.
These beasts follow commands of their masters from large distances, a bond forms between master and beast and they become like parent and child.
Large Beasts of various genus on foot.
|Unique Unit:||Panthris Shamans
The Panthris form the core of the religious order, and as such they have enough shamans to station multiple groups in various strategic sites.
Each group is called a Sphere, and each Sphere has four members and one cardinal.
They focus on healing while in a combat situation, and only turn to attack if all else fails.
Shamans on foot.
Light Armour, Enchanted Robe, Quarterstaff. (250)
|No Naval Forces|
|Chandralaka; General of the Leonin forces|
|Baburam; Head of the Paradus region, Lord of Beasts|
|Niraji; Tigaris warrior regent|
|Dougaril Dawnbreaker; Exiled Leonin|
|The Faceless; Dopleganger|
|Small woodland Mamals, Horses, Goats, Boar, Birds, Snakes, Deer, Rodents|
|Roaming Outlaws (Raiders)
Generally hired by someone else, raiders seek to obtain an induvidal item(s) from thier employers chosen target.
Most of the time these raiders will infiltrate in just the few they need, occasionally a full scale attack is necessary to achive thier goal., Roaming Beasts (Trolls) Large, strong, terrifiing to the untranied fighter, these creatures attack anyone and anything that it can eat, not very bright but they can speak and are considered inteligent creatures. Often found dwelling in ravines, in ruins, and occasionaly in caves and despite the myths in very rare instances, under bridges ,
Roaming Outlaws (Pirates) Pirates will attack lone ships, or vastly outnumbered convoys, or even the ports of smaller towns
Often pirates will be a lone ship, but occasionaly band together to attack a more lucrative target.
When the Elder dragons began their accension the remaining dragons, those small few that survived the wars, began to age rapidly, Pantheris realised what was happening and sought out a place under the surface of Korrina to entre an eternal slumber.
Over the follwing millenia the Korta would evolve into something closer to their current form, able to walk on their hind legs and form a more complex language, society began, allbeit in its most basic form.
During this evelutionary period the Zariger sweapt accross the globe, enslaving many races, few lands were untouched by thier evil hand.
Korta was not left untouched, the Zariger came to the island towards the end of thier exapnsion, Korta not being large enough to deam worthy untill many other places ran dry.
For decades the Zarieger mined the island, looking for precious metals and gemstones, but found nothing, until they stumbled upon the resting place of Pantheris, whom they misstook for dead and immediatly attmepted to harvet her scales and teeth
This woke the sleeping dragon, whom in confusion and panic both slaughtered the Zariger and brought the cave ceiling down, Pantheris had no choice but to break through the surface and escape a horrible death.
Upon reaching the surface Pantheris understood what was going on, the Zariger were annihilated, the bodies turned to ash in seconds, their machines and buildings destoyed, the Korta had little choice but to watch the gory end of thier enslavers, and were immediatly gratefull.
It took a moment for the Korta to realise their saviour was whom they consdiered their creator, and bowed before Pantheris, but her life force was spent, in the precious few minutes she had remaining she was able to speak with her foster children for the first and only time.
She imparted great wisdom on to them, and as she passed from this world they gathered in thier hundreds and fell to all fours and thanked the creator for saving them one last time.
It was this moment that allowed Pantheris to accened to the celestial realm not as a nameless celstial but as Pantheris, Deity of Korta, protector of the realm of Korrina, although it would be some time before she understood her new place inthe multiverse.
The next centurary was a hard time for the Korta, they had to relearn the old ways and learn to be a people once again, althogh the time in the Zariger grip had forced their language to evolve, taking many elements of their masters langauge in a desperate need to communicate.
Much infighting broke out, and it took the rise of induvidual leaders of the many subfaction to take control, in the edn the seperation of the species accross the island proved to be the most accepted situation.
Finally a new era of peace stablised, the nation grew, numbers rose and culture formed, the factions assigned a section of the centre of the island, a section no one faction wanted due to the remains of the Zarieger machines littering the area, as the market, trade between subfactions grew the need to co-operate, and as a nation they had everthign they needed.
It had been a very long time since Pantheris had both risen from the dead and accended to the Celstial realm, but the Korta had not forgotten it, many a building was errected in honour of the mighty dragon, although over the years the form of Pantheris changed to be more alike to the Korta themselves, some did this deliberatly as way to connect, some did this mistakenly as the stories had become legand and legand had become myth, a dozen generations had been born and passed since that time, so no Korta truly knew.
The buildings became focal points for the Korta people, in times of need they would sit and hope for their saviour's return, induviduals would seek refuge insdie the buildings when they had nowhere else to go.
Induviduals started calling themselves Prophet's of Pantheris, although none of them had any reason to, other than they felt it was theri duty to guide others, theese prophets were good Korta, seeking to use their own faith in the saviour as a way to make everyone else feel safe.
Soon there was enough of them to consider it a religion, temples replaced monuments, the buildings became grander, able to house more and more Korta.
Once the followers of Pantheris reached suffiant numbers the essence of Pantheris became aware of the connection, the new found power this brought and her responsibilties.
She made her power fealt to those with the greatest devotion, Korta with divine powers grew in numbers, as they grew so did the number of belivers, and as that grew so did Pantheris' power, a never ending cycle that all dieties must achive.
The Korta blessed with such power spread across the land, seeking out those that needed their guidance and healing, the worhsip of Pantheris was soon built into everyday life, the seperate factions all had their leaders and their relisous leaders alongside.
The island of Korrina reached a new pinacle of achivment, the nation now looked very much like it looks in the current time.