The realm of the frostfolk is harsh beyond measure, the augmented human race that evolved into Frostfell are an inherintly evil, sadistic, brutal race. Spawned from residual dark energy from a period of Naztisor\'s time in the southalnds, he has further blessed them as they devoted themselves to him entirely. Ruled by a ancient frostgiant, from a fortress deep in the artic region with towers so tall he can see his whole empire.
|Goverment:||Tyranny Pretty much no goverment to speak of, a single induvidual rules of everyhting in thier domain, using either power or fear or most typically a combination of both.|
|Philosophy:||Warmongering Aggressive and consistently looking to wage war, attacks for pure sport or to revel in the disruption such activity creates.|
Varrg Bastion is the only permentant place in the southlands, it is a mighty fortress of rock and stone, built by the Varrg clan of frostgiants.|
|Regions:||Inner region, Coastal Reg|
|Geography:||100% Froxen Plains|
|Pantheon Aspect:||Aspect of Frostfell
The aspect of Frostfell is only acknowledged in the southlands, where the frostfolk of Varrg follow Nazitsors teachings.
|Prohibited deities:||None (Balance) For the sake of balance, all dieties are permitted, though the worship and use of the dark pantheons power is watched and controlled.|
|Population:||750,000 (80% Frostfolk, 5. ()|
|Spoken Languages:||Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.|
|Laws and Justice:||Clan Based Customs
No discernible law structure exists but each clan will have customs that are followed or else.
The clan leader deals out punishment on an individual basis.
|Magicial Law:||Unrestricted Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.|
A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:|
|No Naval Forces|
During the fall of the Duergar Empire he barbarian tribes were left to fend for themselves, the land quickly devoolved into a hundred small tribes.
The tribes fought each other continually for the megre resources the land still held.
A series of unfortunate events sees a single elf wash up on shore, Gwanhail Hoardrin is forced to take refuge inland.
The first tribe she encounters, the Talaks takes her in, but she soon proves to be an asset to them.
She shows them new ways to hunt, build better shelters, retrive cleaner water and within months thier health and pyshical state improves.
During the last few years Gwanhail fulfils the role of hunter, warrior and healer.
A surprise attack from a riavl tribe leaves hers without chief or sage, Gwanhail quickly fulfils both which saves the tribe.
With Gwanhail as thier chiftain the tribe make leaps forward in thier society, quickly taking in three other tribes nearby and forming a much larger tribe, rendering them safe from smaller raids.
She is carefull to allow each tribe to retain thier cheiftans, while becoming the High Chieftain that the swroe alliance too.
Gwanhail's tribe now numbers in its thousands, organised defences and training provides the first peace experianced for thousands of years.
Schools set up to teach the next generations, and temples built for the tribes-people god of the sun, Rayis.
With third generation humans now reaching the age of maturity, Ghanhail seeds the foundation of a hierarchial system to manage the growing area.
Half of the land of Talax is now either allied or part of Gwanhails tribe. But this emagimation runs into probelms when a tribe who holds dominion over much fo the remaining tribes-people openly declar war on Gwanhail.
The war claims the lives of hundreds but is short lived, the stratgeical knowledge and miltry teachings of the ancient elf are no match for trible brute force.
The enemy chieftan is soon killed and their obviously inferior skills leads the other tribes to surrender shortly afer and accept Gwanhail as thier rightful leader.
The Talak tribe now stretches from the southern shores to the edge of the northern deserts.
In such a short time it was hard to accomplish great things, but Gwanhail laid the foundation for so much, education, art, mineing, weaponcraft, farming and arcitecture.
To mark the centinery of Gwanhail's coming, the people held a grand celebration, with a series of signal fires marking the path she took on her quest to unite the realm.
Gwanhail feels the effect of ageing, her elven lifeforce was dwindling and there was only so much time left, for a elf this was an unknown sensation.
She knew of such things, for elves were only immortal while they remined on Dasima. But she also knew that another century or two was still easyily within her.
Knowing time was limited she set about making plans to return home, first she needed to build boats.
The frst boats were launched, enabling tribes-people to fish further and land bigger catches, an inadvertant side effect of her quest to return home.
This latest creation quickly spread through her land, and soon hundred of fishing boats were being built.
But Gwanhail needed a bigger vessel, and soon has a dozen of the best carpenters working onher project.
Her boat is finsihed, a simple one man vessel she is sure it can tae her home, but after four years word spread she was planning to leave.
The people banded togther to present her with an offer she couldnt refuse, Gwanhail was called south to the biggest of her towns, when she arrived it was filled with thousands of her people all chanting her name.
Her carrige was led through the main streets into the market area, where a group of poeple all stood waiting, everyone of the fifty chieftains that had allied with herself.
As she disembarked and approched they all dropped to one knee bar one, the most respected allied chief approched her carrying a golden crown, inset with a single jewel from each tribe, as he knelt down in front of Gwanhail he liften it up as an offering and uttered three immortal words "be our Queen"
The biggest celebration anyone had seen marked the coronation of the lands first queen.
She declared the land, now her queendom, would from that point on be known as Talax, and all her chieftans would be the Lords of Talax.
Just a few years after unification Talax comes under fresh attack. Out from the deserts marched a heavily armoured army intent on destroying what Gwanhail had created.
The army sacked the cloest settlement and slaughtered its inhabitants, before word could reach its Queen the northern most region was lost.
A bitter 24 months left both armies sevearly depleated, but a final battle was looming, the warlord behind the invaision faced off accross the field from Gwanhail herself.
The battle was in her favour, but the Warlord had brought more than soldiers, a cohort of robed figures stepped forward and brought thier magic to bear. At the last moment Gwanhail stepped forward had unleashed her own latent elven power, sheilding her army from the dark wave of energy.
When the light shone once more after the darkness was dispelled a new glorious Queen was present, glad in golden armour covered in symbols of Rayis, her crown replendant on her head, her army were in awe and the enemy were shaken.
Gwanhail charged the enemy warlord, faster than any horse, and the encounter was over just as quick, his head seperated from his shoulders in a single strike. The remaining enemy immediatly fled into the desert
Gwanhail developes a romantic attachemnt to a human male, and realising her mortal life was nearing its end, she ensures she bare a child, probably the first Half-Elf ever.
Citizens from all accross Talax journey to see the child, named NAME HIDDEN an amalgamation of Gwanhails fathers name and that of his father.
Her child grows into a fine man, and a superb warrior but Gwanhail takes great care to raise him as a just and fair leader, wise and honest to one day become King.
He is given the title steward of the North to give him experiance of command, his men grow to respect and love thier furture King and from a early stage signs of a true King are eveident.
Twenty five years of stewardship proves NAME HIDDEN a sucesfful leader of men, the queen rewards him with a specail quest, one that will mark him out and prove to thier citizens hes worthy of leading them.
Gwanhail publicaly awards this task to her son so the populus can bare witness, the quest; to enter the deserts and locate the source of the continual atttacks.
With the prince's return past due the queen, and nation, begin to worry, a sigal is formed at the westen border, drawing so many followers that a settlement begins to form.
Three years after the original date for retun the prince staggers out from the desert alone, no army in sight, armour in rusted tatters.
The first to notice his retun were the watchers on the Tower of NAME, the Everwatch Guard, their role completed.
It took several days for the prince to be fit enough to recount his adventure, but soon he told of a inpassible desert, home to impossible creatures, most notablely a colossal Sandworm which torn through his ranks and left him injured, only his elven heritage allowed him to endure the slow walk back.
This monmental test of endurance captured the heart of his people, rumor quickly spread that he was blessed by Rayis and soon these stories became legend.
On the centenry of his sons birth the Queen hands over the crown and takes a postion of advisor to the realm, in truth her time is nearly up and she wishes to return home one last time.
Within a few months she has a sea faring vessel capable of taking her back, she bids farwell to her son in a secret cemermony, and pormises to return within a few years.
The heavy armoured warriors from accross the desert arrive in unprecedented numbers,