Alantor is a warrior nation, fuelled by honour and a distinct code of chivalry to protect the innocent and uphold the law. Total faith in the monarchy to keep them safe is compounded by a devout faith in their deity Victirus, who many believe has blessed their king Ralor with eternal life.
Although the nation is strong and the poeple feel safe two evils plauge the nation. The first is a long time enemy, first arising three thousand years ago, the Lupimuta of the underrealm known as Urmona, humans inflicted with a terrible curse of change.
Another powerul enemy is a fallen hero of Alantor and sister to the once wife of Alantor, she leads a demonic army to take what she belives is hers.
|Current leader:||King Ralor Masif|
|Goverment:||Monarchy A monarchy is a form of government in which the right to rule is absolute until death or abdication, at which point the right is inherited by a predetermind other.|
|Line of Sucession:||Karor Masif, Lenia Masif|
|Established:||circa 4500 years ago|
Aggressive but with values, will only go to war to provide a better world for either their own nation, or to liberate another.
Will seek alliances with larger nations for security, smaller nations to protect them.
|Alliances:||The Grand AllianceThe Grand Alliance consits of Talax, Alantor, Ra, Razell, Thraw, Drakis and Mekis., nazakir|
|Embassy Locations:||Talax City (Talax), Raykis (Talax)|
|Regions:||East, West, South.|
|Geography:||20% Grassland, 50% forest, 20% Mountain|
|Landmarks:||The College of Magic
Built by the Zariger as a fortress to conduct dark rituals then abandoned when they were overthrown by Alantir. Later it became inhabited by roaming monsters and the local people just left it as a dark reminder of their past.
When Ralor reunited the kingdom he personally led the charge to clear the structure to make the area safer, but quickly realised its potential and formed the college of magic.
A ring of low-level stones, inconspicuous to look at, the locals believe they date back from ancient times but are in fact a recent addition made to look old.
Constructed jointly by the Ursamuta and Ralor himself, these stones are the meeting point for the two races.
The remains of an ancient bridge that once connected Alantor to its offshore landmass (now a collection of small stacks), the bridge has long gone but the arch connected to the mainland remains.
Although the forests of Alantor are huge, the Deepwood forest is a distinct section.
Entry into the Deepwood is forbidden to all, signposts marks it perimeter and large chains stop those who miss the signs.
|Pantheon Aspect:||The Forces of Light
The Aspect of Light comprises of Victirus, Rayis, Mathandria, and Elfinihiar. They are four of the five the children of Frahuden and as such older civilizations refer to this aspect as the the Aspect of Frahuden.
|Prohibited deities:||Katrinix, Nazitsor, Abixlion|
|Population:||4 million. Human
If you don't know what a human is, you're in trouble.
Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.
(95%), Half Elf
An offspring of an Elf and a Human.
A blend of the two species, resulting in a shorter lived, more adaptable elf.
Creation of Mathanria, a more naturalised huamn, but shorter and stockier to live within the world.
Much more intuned with nature than other species, except possibly the Nelothi (Wild Elves).
(>1%), Others (>1%)
|Spoken Languages:||Common The widley used langauge of Terrainia, although it varis a little, through dialect and acent, it remains interprettable by anyone with the most basic of understanding of it.|
|Demonym:||Alantorian The people of Alantor.|
|Laws and Justice:||True Justice.
The Laws of the land are fair and right, neither favouring the monarchy or the elite, those found to have broken any laws are put on trial by jury, although punishments are extreme.
If proven by trial, will typically result in the loss of a finger or hand.
|Magicial Law:||Schooled: Magic is permited and through schooling, encouraged. Collage of Magic|
|Architecture:||Alantor Architecture Grey stone, Thick walls, Oak Beams, Thatched or flat stone roofs, Square windows, Stained Glass, Buttresses. Roads are paved, Underground sewage systems. Farms are fenced privately owned property.|
A strong economy means high value goods are readily available, and wealthy induviduals often seek warriors for quests or for personal guard.
|Taxation:||Low & Fair Taxation hits the rich more than the poor, and is managable for all|
|Resources:||Mining (Gold, iron)|
|Main Exports:||Steel, Weapons, Armour|
|Main Imports:||Furs, Machine parts|
|Trade Partners:||Talax, , Sovin, Mekis|
Hover over image to enlarge and see major cities.
State of War
|Enemies at War:||Snaskik, Ur'Mona|
|High Marshall||Julius Dorfmann|
The core of Alantor's fighting strength, training is done in the field.
Fighter on foot.
Medium Armour, Shield, Spear (30,000)
|Core Cavalry:||Knights Errant
To become a knight of Alantor you must become a knight errant, this is two years of service and one must devote oneself to Victirus.
Only after the two years may they reach the Alantir Knights, only about half make it, through death or failure to meet the exceptional standard.
champion on Horseback.
Heavy Armour, Shield, Longsword and Lance (10,000)
|Elite Infantry:||Heavy Armsman
For those that don’t want the champion life, there is the Heavy Arms Men, the elite few amongst infantry regiments, often tasked with missions of tactical side play, or to delve into the dark of the under realm.
Heavy Fighter on foot.
Heavy Armour, Shield, Spear (5,000)
|Elite Cavalry:||Alantir Knights
The strongest and most devote of heavy cavalry will become Knights of Alantir, these champions are offered greater power by their deity and ride to battle not on horses, but on a celestial steed.
champion on Celestial Horse.
Heavy Armour, Shield, Longsword and Blessed Lance (2,000)
|Trained Beasts:||War Hounds
Canines trained to hunt and attack the handlers target.
Medium Wardogs. (5,000)
Wooden constructions which requires a whole squad of soldiers and serfs to opperate.
Large rock throwing device. (1,000)
|Unique Unit:||Knights Templar
The most powerful, bravest, pious of knights can become a knights templar, an exemplar of the champion code, tasked with demon hunting and slaying, these knights know no fear.
Templars who can summon Celestial Horses, Griffons or Drakes.
Heavy Armour, Shield, Magical Longsword (1,000)
|Escort Class||Alantorian Crusader
The crusader is a ship crafted almost exclusively for younger children of nobles and errant adventurers. It is the fastest of all Alantor-crafted ships, with its only real armament being a catapult on the fore deck.(100)
|Escort Class||Alantorian Warden|
The warden is a small ship hired by coastal knights, designed to protect their holdings, and manned by yeomen and peasants from their fiefdom.(50)
|Ship of the Line||Alantorian Seneschal
The seneschal of Alantor is a ship that Ralor Massif requires all his major landholding subjects to construct and maintain. This construction is subsidised by the crown, although it is not uncommon for many of the highest ranking nobles to customise it with modifications. The Seneschal, as its name implies is a mostly defensive ship; it is designed to patrol the coastal waters of Alantor.(500)
|Ship of the Line||Alantorian Victory
The Victory, is one of the most eponymous of Alantor warships. Designed to charge full tilt at the enemy lines and deliver the killing blow to left and to right of it. Its commanders despite what you might first imagine are not impetuous youngbloods seeking greater glory for themselves, but seasoned veterans, who realise that a fast attack is often the key to breaking an enemy’s spirit and forcing them from the field, and in the process saving your own subjects from certain destruction. The victory itself is a solid-looking ship with thick armour and two decks or ominous looking weaponry stowed beneath the decks.(250)
Heading many of the fleets of Alantor, is the King’s Ark. These ships are authorised for construction by King Ralor Masif himself. At first glance they are under-equipped compared to other ships of the same size, however, they hide a secret weapon; a cohort of Knights Templar(100)
The Drake-Salyer is sleeker than one would expect of most Alantor ships, designed to engage in aerial combat against foes such as drakes. Its ballista is forged in the city of Berkit and blessed by the priests of Victirus in that city. The final result is designed as a sleek vessel for a lord or other to take the fight to the enemies of Victirus and the Grand alliance.(100)
|Salena; Alantor warrior priest granted Angelism|
|Admiral Thurstan; First Admiral of the fleet, advisor to the King|
|Albrad Baumer; Chief Inquisitor of the Templers|
|Morphian; Huge Werewolf Lord|
|Salithria; Sister to Salena|
|The Violet Heart; Vicious of pirates the seas around Talax|
|Boars, Horses, Big Cats, Deer, Small Woodland Mamials, Aurochs, Rodents, Birds, Snakes, Wolves, Marten|
|Roaming Outlaws (Bandits)
Bandits range from the desperate scavenger, to the organised highwayman, each typically wants what you have, rather than to see you dead.
Although no threat to the military or government, local militia are often tasked with the pursuit and eradication of bandits. , Roaming Beasts (Trolls) Large, strong, terrifiing to the untranied fighter, these creatures attack anyone and anything that it can eat, not very bright but they can speak and are considered inteligent creatures. Often found dwelling in ravines, in ruins, and occasionaly in caves and despite the myths in very rare instances, under bridges
The Evil dwarf race known as the Duergar Control the vast majority of the world. Their advanced weaponry makes it easy to dominate and enslave the human race.
An unknown distraction in the Zariger people caused a gradual decline in fresh supplies and new troops, rumor amongst the slaves spoke of power struggle at the top. Noticing an opportunity a single slave rose up against his oppressors and led a revolt, freeing hundreds of slaves.
Alantir frees a host of captured Griffons, including the alpha male of the flock, who in return helped Alantir free the island.
Over the next two years the slave rebellion withered down the Zariger until only the Zar was left, the rebellion leader, Alantir strikes him down in single combat and proclaims the land free once more
With the slaves now free they turned to Alantir for leadership, and he led them into a new age.
Soon the hero and leader is proclaimed King, taking the name Alantir he laws down the laws and code of conduct expected of everyone including himself.
The new king also forms a Ruling Council to guide him and give the people a voice.
The Imperial Calendar is created, giving Alantor its first accurate measure of time.
Alantir dies, passing the Kingship to his first born, as decreed in his laws.
His son begins his reign by establishing the right for every man and woman to vote on the Council membership every five years.
The King, Brodin, signs a peace treaty with the nearby nation of Talaxion, new trade routes spur on both nations to grow and enter a more prosperous era.
King Galorin dies unexpectedly and leaves no heir, the Council are divided on the right heir.
This indecision leads to a collapse of current council and an almost entirely new one is voted in, their first decree is to announced the formation of the Governorship, a new non monarchy leader to rule in place of a king.
The kings personal guard, the knights of Alntir voice their opposition, they belive a heir to the throne is out in the wider world and begin a quest to find one.
Two years after the appointment of Yiritn as the first Governor, he declares himself to be the new chancellor, and that from this day rule would be given by the council, with voting to take place every 5 years.
The 979 elections become corrupt, a Chancellor is elected whho is more tyrant than king, he uses bribery and blackmail to remain Chancellor for two terms.
This method of control continues for many years, several candidates that the people support mysterous vanish or perish in accidents.
The knight of Alantir return with the true heir, but it is too late, the Chanceelor orders him killed and the knights are forced to flee, with the heir undet thier protection.
A seer by the name of Alunion phophised that the true king will return, but he was silenced and never seen again.
A failed rebellion sowed discord amonst the people, althouh a new chancellor is ellected by the council, this was ruse to make the people belive things had changed.
Chancellor Vidian rules with an iron fist, the poeple dare not speak out and hundreds go missing with no investigation launched.
After 200 hundred years of depression Alantor begins a recovery, the people become less afraid and the ecconmy grows.
The Chancellor, Padactris, is vistied by radiant spirit from another plane, who foretells of the kings retun, although he tells no-one he fears for his postion and the power it gives him, he seeks help from a witch deep in the forest who offers him a deal.
Padactris issues a decre that prohibits anyone from entering the deep forest, a perimiter fence is built and watch towers stationed at regualar distances.
Without warning or seamingly any reason the Chancellor Padactris orders the whole army to mobilse. He issues strategic orders that go against many of the more veteran generals, but they follow them as instructed.
The army is attacked by unknown assailants, whole regiments lost without a clue, the Chancellor pushes forward.
Ralor; a disgruntled solider in the Chancellors army, manages to escape the initial onslaught, he recives a vision from the God Victirus and flees south to the city of Mekis.
With the city in ruins he is forced to leave aboard the ship, The Revenant, and begins what he recalls as 'The Trial of Heroes'.
Ralor returns, a single soldier of now formidable strength, he single-handedly frees the city, and rallies all survivors to his cause.
Over the course of six months Ralor leads Alantor to victory, his sheer might wins over the nation and they proclaim him their saviour.
With no chancellor left, he immediately re-enacts the rights of the Monarchy, none question his claim to the Throne.
Ralor sends word to Karla Reager of Talax, and learns her battle against the tyrant Arkarzan has ended.
With both nations in a time of recovery, aid is passed back and forth, with Talax East providing much needed supplies.
The two nations form a true bond and they work together on a new treaty and the formation of a new Grand Alliance.
Ralor reforms of the Council, reinstating the right to vote, the right of free passage and lineage of the Monarchy is re-founded.
The Grand Alliance Treaty is signed by both King Ralor and Lord Reager (Queen of Talax).
A new Alliance Calendar is started, to set the events before into history and mark the beginning of the new age.
The two nations for a true bond and the nations work of the formation of new treaty and grand alliance.
Alantor's rebuilding is complete, with all remaining citizens re-homed and the army restructured, Ralor turns his attention to building something new.
In a matter of months he founds the Alantor School of Magic, in a abandoned temple high in the mountains, and decrees all Alantor born spellcasters are to be entitled to study within the safety of its walls.
Simultaneously he forms the Knights of Alantir, pulled from the bravest and strongest of the army, trained to fight on horse back to provide a quick response should any new threats surface.
The School of Magic proves its worth quickly, a high magister is appointed as head of the school. The most skilled students offer there service to the King when ever needed to defend the realm.
A raiding army of Orcs land on the eastern beaches, the first test of the defences Ralor had put in place.
Although a village is sacked, the Orcs make it no further, the Alantir Knights, and a cohort of mages repel the invaders with ease.
Deep under the School of Magic the magister finds the Gem'Draconis, a powerful magical artefact which empowers the spellcaster who holds it, the magister present his find to Ralor, who in turn has it set into a staff and appoints it as the badge of office for the Magister.
The third generation of citizens since Ralor saved them begin to question their King's lack of age, while they have grown up, watched there grandparent pass away and come of age, King Ralor has remained the same.
Rumours spread like wildfire, first 'Vampire', but this is quickly disproven with his multiple daylight activities, then 'demon', which takes a little more disproving.
At midnight on the night of the longest day, Ralor walks out of his palace and into the city square, bearing the sword he returned to Alantor with and wearing just his breeches. Ralor held the sword aloft and spoke the ancient words of his deity, a divine light penetrated the darkness and shone upon Ralor, the citizens who gathered to watch were in awe, the godly light breathed new light into their hearts and they dropped to their knees.
The first Temple of Victirus is completed, soon dozens more are built, the general population begin to worship their Kings deity, now believing him to be sent by the gods.
Ralor reveals himself to be the First Paladin of Victirus, and urges those devout of mind and strong of body to follow his path.
To mark the 100th Anniversary of his reign Ralor has the entire army outfitted with newly designed armour, decorated in the colours of Victirus.
During the winter of the Great Freeze, the Southland and Alantor became connected via an ice bridge, This opened up chance for the hostile forces from the polar region to attack, on masse.
The invaders destroyed the nearby city of Palidine, but the combined efforts of Ralor and his Knights forced them back, and although never defeated in the truest sense, the bridge collapsed as the winter ended and the threat was over.
After hundreds of years of unhindered trade, suddenly the ships of both Talax and Alantor begin to go missing, eventually a survivor recalls the appearance of enemy warships, Pirates.
These pirates turn out to be Goblins, and although there fleet is just a handful of ships Ralor orders the building of the first 'Warship', within a few months ten of the mighty vessels are completed and begin to patrol the water.
The Grand Alliance accepts two new members, Razell and Thraw, having been assaulted by the pirates they join for protection and Karla Reager of Talax decides to build a mighty fleet of ships.
The Grand Alliance expands further, with the island of Thraw joining, and the Nation of Ultwe, led by another immortal finally accepting the alliance.
A Paladin of Alantor, Hedix, suddenly vanishes, only to return a week later with an army of demons behind him, the battle is brutal but Ralor slays the usurper himself.
This prompts Ralor to create a company of demon hunters called Templars, they search and destroy any items, or locations the demons are connected to or have influenced.
Ralor weds Salenia a high ranking member of the Templars.
Salenia and her sister Salithria are two of the best demon hunters the company have seen, there devotion to Victirus shields them from the demonic threat
his bride soon gives him a son, but shortly afterwards returns to the battlefield
In a large battle around a corrupted temple of Victirus Salenia and Salithria are fighting the demon horde.
When the temple doors are breached only Salithria and a dozen men make it inside, Salenia has to break down the door to gain entry minutes later.
When she enters she finds everyone dead, except her sister, who now bears an unknown blade, Salithria immediately attacks her sister, the two fight but Salithria is empowered and slays her sister
When Ralor arrives Salithria has gone, but he discovers his beloveds body, overcome with remorse he weeps for her and offers prayer to Victirus, who through his divine power awakens Salenia, but as an angel
Ralor's son, Karor, is anointed as Commander of the Knights of Alantir, he has become the mightiest warrior bar Ralor, all suspect he shares his fathers powers, but Ralor himself knows its just a fraction of the power he earned, but his son would be a valuable ally for the coming centuries.
The current Magister, Lortheris, goes mad and tries to seize power, after enveloping the School of Magic in bubble of energy he confronts the King head on, believing his magic enough.
The onslaught of magical energy thrown at Ralor lays waste to his palace, but he emerges from the rubble, sword in hand but badly wounded, Salenia reappears and heals him completely, and recharges his blade with a new energy, and the pair of them defeat the magister.
Salenia becomes the emissary of Victirus, but only appears in times of great need.
Ralor reveals a new child to his people, although its never publicly announced, this is the second child of Ralor and Salenia, as such his daughter, Lenia, is an assumer, part angel part human.
Lenia comes of age, and shows clear angelic heritage, her prowess with a blade matches her mothers, and she takes her place by her fathers side.
An unusual set of events in Talax leads to a new member of the Alliance, Paduku, a collective of Vanarans, Wild Elves, Ibixian, Lizardfolk, Catfolk, Raptorians and Drow refuges (Exiled from the Drow race).
This society keeps itself to itself, expect when called on to defend the Alliance, in turn Talax and Alantor do the same.
The first lycanthrope in two thousand years is discovered, the immediate panic is dispelled by Ralor and his swift intervention, he leads his men into the deep forest.
He encounters the lycanthrope in a small clearing, the human girl is praying to Mathandria, Ralor orders his men to stay in the trees and he approaches alone, within minutes he agrees to keep the lycanthrope safe, along with the rest of her kind.
The were-bears prove to be a ferocious but good people, numbering less than a hundred they sign a treaty to stay out of the Alantor cities, and the humans out of the deep forest.
Ralor fears the werewolf threat is returning.
Nearly two hundred years pass without lycan activity, until a entire village of people vanishes.
Although no evidence of lycan involvement, the Werebears warn the other lycans are gathering their numbers.
A mighty fleet of corsairs, both Drow and Human breach the other defences and land upon the northern shores.
First their intent seams to focus on salves, but after several encounters it appears the Drow are looking for something.
The invasion force drives forward to the School of Magic, the defences prove no match for such an onslaught, and the school is taken.
The Drow fortify their position and allow the Alantor forces to set up a siege, the humans fall back to their ships and leave with their slaves.
After two years of relentless siege, the Drow find what they came from, and leave as suddenly as they came, but with their numbers much lower they create a massive explosion and destroy the school, using the chaos to escape unnoticed.
Only after months of searching through the rubble does the magister discover what was taken, what they called the Nightshade Jewel.
The School of Magic is rebuilt, this time using inlaid magical enchantments, including a labythine network of magical vaults.
Ralor opens the school to all residents of the Grand Alliance, partly to replenish the numbers, partly to reinforce the magic strength of the alliance.
An old wise man has a vision of the future and proclaims a great catastrophe is imminent.
Ralor orders the Templars to investigate, the prophecy is said to be the beginning of the end, panic is kept to a minimum and all manner of insurances are put in place
On the 3000th eve of Ralor’s victory over the leader of the lycans a terrible earthquake rocks Alantor, later its discovered the whole of Terrainia is affected.
Thousands of wolves strike out from the forest and ravage the towns and villages, Ralor proclaims a state of emergency.
With dusk curfews in place the attacks drop dramatically, but the werewolf lord Morphian makes his presence know to the whole kingdom.
Salenia forewarns Ralor the the Demon Queen Salithria has sensed the vulnerability of Alantor and is moving her forces to strike.
Ralor learns that Talax is under attack from the once defeated Arkarzan, he decides that these events are linked.
Ralor and Karla form a special company of elite fighters, mages and clerics, tasked with investigating the connections and taking appropriate action.