Trozok

Trozok Tro-zok was once the most powerful dragon to exsist, and also the only dragon to not have fought in the Dragon Wars but his well intentioned intervention and unexpected defeat at the hands of elfinihiar spawned a hatred for his metalic bretheran, and a rage that still burns to this day.

In the first few years after his defeat and accension to Theyran, while his mind was lost to thoughts of revenge he used his considerable might to create the strongest most hardy race yet, the Orcs, brutishly tough, fiercely strong and with one goal; to destroy the elven race.

But such expenditure of will had a profound and everlasting effect, his body changed, still a massive creature, but hatred flowed through his veins and rage filled his mind, he had become a vessle of singular intent.

Basic Information

Pantheon Rank: Elder A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons. (Chromatic - Green)
Persona: Challenger
An unsual mindset, seeks out a fight, war, even conquest, but purely for the joy of the battle, will seek out opposing champions to prove thier are the superior combatant.
Element: Earth The energy of Earth comes from the plane of Theyran.

The two energies of Earth are Acid and Magnetism, Acid can dissolve anything on the material plane but Magnetism is the energy that shaped the world.  
Plane of Residence: Theyran
Title(s): The Grand Orc
The Ring Master
Bond Keeper
Clan Lord
Orclord

Forms

Pre Ascension: Mega Collosal Green Dragon
Post Ascension: Green Dragon (Spirit Form)
Prefered Mortal: Huge muscular Orc

Worshipers

Worshipers Orcs
Holy Day: None
Temples: Stone edifices around which Orcs kneel and chant
Time of Worship: Dusk
Current Avatar:

disciplines

Elemental: Earth Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Persona: Challenger Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Morality: Evil Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Disposition: Neutral Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Unique Discipline: Madness Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Heroic Follower Blessings

Chosen Weapon: battleaxe

A simple weapon, a brute force weapon, weilded by the strong to great effect, able to chop through armour and bone.

Healer Type: Negative Negative healers will restore health to negative targets, restore health to undead targets and deal damage to positive targets with appropriate spells.
Channelling: Channelling Attack: Magical Beasts

A character with this ability can channel divine energy to attack celestials.

A wave of dark energy bursts forth in all directions burning all celestials within it range.

Empowering: Empowered Spells: Earth A devout follower of a Earth deitiy, will cast empowered Earth spells.

Deity Portrait

Trozok Symbol:

When orcs needed to symbolise thier glorius creator they stuck to simple, easy to replicate design.
The Mark of Trozok has to be earned, those using the mark without proven honour in battle are quickly shown thier error.

Orders

Orcs havent the urge to form Orders, they seek to

Orc tribes are spread accross Terrainia, too numerous to list. Many tribes gather and form warhosts, these warhosts are often assembled to attack another faction, sometimes for riches and wepons, sometimes for sport.

In the period after the elves retreated the orcs found themselves with nothing to fight, this is when Trozok turned them against each other, the survivers would be bigger, stronger and even more eager to fight. Then as the other races began to populate the world, thousands of battles ensued.

Currently Orcs keep themselves to the underdark, hidden away in forests and atop mountains, except the island of Tavin upon which an thousand years of battle still rages.

Artwork of Terrainia

This page was last updated: 22nd Sep 19
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