Nephodacha

Nephodacha Neph-o-dach-a was just a egg during the great war, stolen from Mathandria during an encounter and cast into the forest of what is now known as Talax, the impact caused an early birth and the young hatchling found herself alone. Hidden from the skies above she was forced to learned quickly and make a home for herself, her wings did mature like the others and so she was forced to live on the ground. Her forebarer pined for her lost child but was unable to make contact with her. Nepodacha spent the first two hundred and fifty years trapped within the forest, but in that time her power awakened, a connection with the forest at its core, she helped it grow repiar damage done by the war above, nurtiruing the forest animals, protecting them from being caught in the crossfire.

Eventually her power became strong enough for Mathandria to find her, but it was late on in the war, the dragon population was devastated, Mathandria was overjoyed to have a young dragon by her side once more, but Nephodacha longed for the forest home, so still spent many a day beneath its cover. When the war was over and the evles began to populate the surface some found thier way to Nephodacha. She welcomed them in and taught them the way of the forest, although at this point they were still elves, just attuned the forest.

After a few millenia Nepodacha grew tired and passed form the mortal realm, her poeple honoured her memeroy with a great party that lasted days and each aniversry would hold the same party and she was not forgottoen. Once her accesnded form awakened her connection was immediate, her poeple looked to her for guildance once more, and the diety of the forest was born. Nephodacha drives her followers to rid the world of the undead and their blight upon Terrainia

Basic Information

Pantheon Rank: Scion A direct decendant of an elder dragon, from a time before man and elf, awoken later and passed to godhood after death. (Metalic - Copper)
Persona: Defender
Will do everything they can to do whats right, will stand thier ground against overwhelming odds. Often consdiers family, friends and homeland more important than thier own life.
Element: Earth The energy of Earth comes from the plane of Theyran.

The two energies of Earth are Acid and Magnetism, Acid can dissolve anything on the material plane but Magnetism is the energy that shaped the world.  
Plane of Residence: Alishar
Title(s): The Lady of the Forest
The Defender of the Wild
Qaken Mother
Forest Walker
Queen of the WIlds

Forms

Pre Ascension: Huge Copper Dragon
Post Ascension: Huge Copper Dragon (Spirit Forn)
Prefered Mortal: Wild Elf, Auburn Hair, Hazel Eyes

Worshipers

Worshipers Humans, Nelyani, Halflings, Caprians
Holy Day: Harvest Festival
Temples: Open air meadows
Time of Worship: Dawn and Outdoors
Current Avatar:

disciplines

Elemental: Earth Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Persona: Defender Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Morality: Good Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.


Disposition: Neutral Discipline

Non cleric divine spellcasters, and all arcane spellcasters get access to all spells from one discipline of their deity.

Celrics, as a deities direct connection to the mortal plane, get access to all spells from all disciplines.

Unique Discipline:

Heroic Follower Blessings

Chosen Weapon: raeger Hammer

A finely crafted wepaon made only by the smiths of Yuduku, revealed to them by the Queen of Talax herself as guided by the diety Rayis, adopted by the forces of Yuduku as a weapon to fight any undead creature with, its tripple head comprising of a slashing axe, a piercing spike and a crushing hammer.

Healer Type: Positive Positive healers will restore health to positive targets, deal damage to negative targets and deal damage to undead targets with appropriate spells.
Channelling: Channelling Attack: Undead

A divine attack used by clerics to attack the undead

Light surrounds the character for a moment, before being sent in all directions, effecting only Undead by breaking the dark magic that binds them.

Empowering: Empowered Spells: Earth A devout follower of a Earth deitiy, will cast empowered Earth spells.

Deity Portrait

Nephodacha Symbol:

Orders

The Dead Hunters

Those that live in Talax and even more so the ones within its forests are keen to follow Nepodacha, she carries wisdom of thier undead foes, grants a knowledge of the Raeger Hammer and in return only asks they never let the undead to survive.

Thos ethat follow her are allowed to take their own path, be it a warrior or schollar, preist or mage, commoner or highborn, Nepodacha welcomes all the free poeple of the world to her embrace, esepcially those driven from thier former homes.

Artwork of Terrainia

This page was last updated: 29th Oct 19
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